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xxxIndyxxx: Wow I was almost certain none of the big developers would ever do that again. Step in the good direction i think, even though i don't use a lot of mods...
id has been pretty adamant about doing it, I don't see that changing. And all the gamer rage over the latest Doom 3 thing too... lol. id has class.
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Fictionvision: Was any of the original Doom 3 engine code used in Doom 3 BFG? If it was, did it being released under the GPL cause this to be released sooner to keep compliance with the license?

Either way, this should make the game far more popular for mods. Also like mentioned, a "steam free" version can be done now also making the game DRM free.
Since id owns the copyright on it they can assign it under a different license. This frequently happens with GPLed code.
Post edited November 26, 2012 by orcishgamer
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Arkose: The Dark Mod relies on some aspects of Doom 3 and is not compatible with the BFG Edition. It would be great to have it as a standalone game (the non-BFG Doom 3 source was released earlier), but apparently that's not easy to do.
The TDM folks have been working on making it completely standalone, but I have no idea what the progress on that front is.

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orcishgamer: id has been pretty adamant about doing it, I don't see that changing. And all the gamer rage over the latest Doom 3 thing too... lol. id has class.
Well for a while Zenimax was saying that tech 5 was going to be their in-house engine and that it wouldn't even be licensed, much less released. So I'm quite glad at this turn of events.
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xxxIndyxxx: Wow I was almost certain none of the big developers would ever do that again. Step in the good direction i think, even though i don't use a lot of mods...
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orcishgamer: id has been pretty adamant about doing it, I don't see that changing. And all the gamer rage over the latest Doom 3 thing too... lol. id has class.
The Rage may have sped things up, but considering how long it takes to clear the copyright and patents on the source, I'm guessing they had already started the work before the BFG edition was released.
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Ian: i don't have the game, but thanks for the info - i assume this is how mods for other popular games are made ?
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JMich: Unfortunately, the games that have the source code made public are very very few, thus most mods have to resort to other methods. Some games have mod tools made avalable (TES for example), others have packages that can be extracted and modified (UFO:A? for example), while others have to result to weirder methods.
For an example of what is possible with source code access, check JA2 1.13 compared to JA2 1.12
I love mod tools, but yeah, properly open sourced code is definitely better.
Post edited November 26, 2012 by hedwards
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Fictionvision: Was any of the original Doom 3 engine code used in Doom 3 BFG? If it was, did it being released under the GPL cause this to be released sooner to keep compliance with the license?
Not true, as every idTech game engine is released on a double license scheme (Proprietary or GNU GPL) so when you license it you can choose if you want to pay or if you want to release the modified source. This is the reason why we don't see the source of call of duty (based on idTech 3) or half-life 2 (source engine written upon goldsrc which is a mod of the first quake engine).