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spinefarm: ...
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kavazovangel: I was calling the guy in the video an expert and not you... just to make that clear. :p

Anyways, an indie team with two people in it, say, Team Meat, don't really make money until their game starts selling well. They don't lose much money either, because they are just that, a team with only two guys in them.

Take EA / Activision / Blizzard / Valve / and any other huge company in them... they employ lawyers, human resources teams, web developers, web designers, brand developers, guys working in marketing, guys working with esports organizations, financial advisors, IT experts and support crews, quality assurance teams (testing and approving compatibility), sound designers and engineers, mobile designers and developers, community managers and public relationships focused employees, security experts, business analysts, guys dealing with corporate stuff, customer service crew, customer support crew, game designers and game developers.

10 million in marketing is absolutely nothing compared to paying all these people for a full year without releasing a game.
Yes but you don't need a half of that staff and you don't definetly need 10 suits in a office talking about something that they don't understand and recieving around a 1mil $ a year paycheck ;)
Fresh thing about the fact that you can make money from little company is Mojang & Zynga...both started small... and let's not lie to each other Zynga is quite a big shark at the moment in browser-based games. The moment they have too many employees that they don't need they will become same as EA/Valve..etc.

Tell me one thing for you - EA/Valve or GOG is a better customer based company?
Why don't you sell it like everyone, on Steam! Yeah. Great idea!

Bioware sold themselves, they knew the consequences. Unfortunately people change. Nothing you can do about it. Look at the old Metallica and the new one? I There is no company named Bioware now, it already died, forget it.

You can go and visit their grave from time to time and cherish with the good old memories of past. With Baldur's Gate and like...
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spinefarm: Yes but you don't need a half of that staff and you don't definetly need 10 suits in a office talking about something that they don't understand and recieving around a 1mil $ a year paycheck ;)
Fresh thing about the fact that you can make money from little company is Mojang & Zynga...both started small... and let's not lie to each other Zynga is quite a big shark at the moment in browser-based games. The moment they have too many employees that they don't need they will become same as EA/Valve..etc.

Tell me one thing for you - EA/Valve or GOG is a better customer based company?
Well, you kind of need them all when you have 4,600 employees (talking about Blizzard, dunno how many the other companies have, but I could imagine EA being a lot bigger). Game development is a huge business and needs to be run like one, especially when you have offices in multiple countries, where you have to abide to the regulations in each one of them.

Besides, which of those people you don't need? They are all critical in making sure game development goes as smooth as possible.
thanks for the link. a pretty well thought out argument. anyone who has worked in small firms and large firms will know exactly what he is talking about..