Posted April 05, 2012
kavazovangel: I was calling the guy in the video an expert and not you... just to make that clear. :p
Anyways, an indie team with two people in it, say, Team Meat, don't really make money until their game starts selling well. They don't lose much money either, because they are just that, a team with only two guys in them.
Take EA / Activision / Blizzard / Valve / and any other huge company in them... they employ lawyers, human resources teams, web developers, web designers, brand developers, guys working in marketing, guys working with esports organizations, financial advisors, IT experts and support crews, quality assurance teams (testing and approving compatibility), sound designers and engineers, mobile designers and developers, community managers and public relationships focused employees, security experts, business analysts, guys dealing with corporate stuff, customer service crew, customer support crew, game designers and game developers.
10 million in marketing is absolutely nothing compared to paying all these people for a full year without releasing a game.
Yes but you don't need a half of that staff and you don't definetly need 10 suits in a office talking about something that they don't understand and recieving around a 1mil $ a year paycheck ;) Anyways, an indie team with two people in it, say, Team Meat, don't really make money until their game starts selling well. They don't lose much money either, because they are just that, a team with only two guys in them.
Take EA / Activision / Blizzard / Valve / and any other huge company in them... they employ lawyers, human resources teams, web developers, web designers, brand developers, guys working in marketing, guys working with esports organizations, financial advisors, IT experts and support crews, quality assurance teams (testing and approving compatibility), sound designers and engineers, mobile designers and developers, community managers and public relationships focused employees, security experts, business analysts, guys dealing with corporate stuff, customer service crew, customer support crew, game designers and game developers.
10 million in marketing is absolutely nothing compared to paying all these people for a full year without releasing a game.
Fresh thing about the fact that you can make money from little company is Mojang & Zynga...both started small... and let's not lie to each other Zynga is quite a big shark at the moment in browser-based games. The moment they have too many employees that they don't need they will become same as EA/Valve..etc.
Tell me one thing for you - EA/Valve or GOG is a better customer based company?