Hello kai2!
I am not so fond of the gameplay changes in both newer XCOM games. My main issues are with the removal of the action points and the AI's "reaction turn" while moving my units.
Do not get me wrong, I do like multiple turn-based games with the similar one move and one action concept ("Vandal Hearts" on Playstation 1 is still one of my favorites among those), but the original X-Com games offered so much more freedom and flexibility with their pool of action points per unit per turn...
"Phantom Doctrine" always intrigued me by its setting alone. However, I did not pull the trigger on it, yet.
As mentioned by others before, "Invisible Inc." is both more a puzzle type of game as well as a rogue-lite/like. I found the idea(s) great, but was not satisfied with the execution and soon lost interest in the game... As a longtime X-Com player, I am missing the sense of progression in the game and its for me underwhelming "campaign".
Another 'hidden gem' in the genre is for me "
Shadow Watch".
"Shadow Watch" features a somewhat unique art style, inspired by french comic book designs and is using a multiple-action-points system similar to the original X-Com games (although each of your team has significantly fewer action points--if I remember it correctly, only less than ten points).
But I have to warn you, its controls are archaic (keyboard only, without mouse pointing!) and it lacks a little bit in overall polish.
Good luck, kai2!
Kind regards,
foxgog