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Well for starters it wouldn't be an MMO or multiplayer at all. Those by their very nature have an online requirement.

So you could Morrowind* it, I suppose.

But a far better investment of that money would be to create a new game from scratch. WoW might be heavily altered but it's still a 2004 MMO. With a budget that large you could create an infinite legion of single player RPGs in a wide variety of different settings with wildly different stories, lore and character creation options.

In short, WoW would be a waste of time and money. At best you'd wind up creating a game that the MMO fans wouldn't want and wouldn't appeal to fans of single player RPGs either due to the demand for greater sophistication from those games.

*Take a game designed from the start to be an MMO and change it into a single player game.
Why bother? With that kind of money, hire CDPR to make "World of Cyberpunk". Or better yet, "World of The Witcher"
Post edited September 15, 2015 by Tannath
Ploughing? Best rig up the ol' mule team.

https://www.youtube.com/watch?v=l7yuTR8r6QM
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Maighstir: Interesting question, PlaneShift is open-source on both the server and client side, though the art is under a proprietary licence (but non-commercial). Does that qualify?
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j0ekerr: I didn't even know that existed.

Is it any good?

My usual approach to MMOs is to play the hell out of them a couple of months then forget they ever existed.
It's been a few years since I tried it last, and it didn't leave much of an impression then. I don't know how much it's progressed since.