HunchBluntley: Exactly! And books should never contain pictures, and videos (film & television included) should never contain text -- not even subtitles! Gotta keep 'em segregated. Down with mixed media!
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huppumies: You missed my point. Games are multimedia, so of course they will have all those things. My preference is to have more gameplay and less passive downtime not actually playing the game. Does that really sound unreasonable?
I got your point. But it's a strange point.
Your "gameplay first" preference is your preference; nothing wrong with having those. But asking that games contain NO "passive" sections -- no matter how brief (and a lot of intro videos are no longer than two or three minutes) -- is going just a smidge too far. Don't like cutscenes? Skip them. (Or, better yet, skip games that you know rely heavily on them). Don't like long in-game texts (such as books in Elder Scrolls games)? Ignore them where possible. (If it's not possible, that's not the game for you; you'll probably have to ignore most RPGs, apart from
maybe those featuring dialogue wheels with short but hilariously misrepresentative summary text for your response options).
I can't imagine how one would go about making any kind of deep RPG without having a fair bit of in-game text, even if all of the exposition and character dialogues were fully voiced. It's gonna come off as a fairly shallow (or illiterate) game world if there's nothing within it that you can pick up and read. I think cutscenes are generally a lot less necessary, but I'm also certain that there are plenty of people who would disagree with me there.
At any rate, not every game is a mystery. Not every game would be best served by just dumping the player into the game world and making them figure out what's going on from environmental cues or whatever, despite the fact that their
character (unless they're amnesiac, or have just arrived in an utterly unknown land) would have no reason to be so clueless. And while having a good bit of backstory and lore printed in a manual (along with crucial info about the gameplay controls and interface, etc.) is nice, most people (especially now) don't read manuals. Having a brief encapsulation of "this is the world, this is your character" in video form (or voiceover, or even text, if the game is old or its budget was small) is no terrible thing -- particularly if it's at the very beginning of the game, which is what this thread is about.