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Erikspilivink: Alien Isolation
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Time4Tea: Ok. In what way is it good?
This video explain it:

https://youtu.be/Nt1XmiDwxhY

It's really well done.

In my opinion, Metal Gear Series had a good AI since 90s, also, Halo games always had good AI. F.E.A.R., too.
Can't disagree with you too, Batman Arkham series have really fun AI to mess up with. The "fear" factor, to make they freak out is really well made. :)

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samuraigaiden: There's a good YouTube channel about AI in games called AI and Games. Anyone interested in this stuff should check it out.
Yep!
They've also revisited their "most popular video":

https://youtu.be/P7d5lF6U0eQ
Post edited February 02, 2021 by D.Keys
F.E.A.R is the classic one. V good imho :D.

How many of the games mentioned have been made in a last few years though?. Having any of the rpg's and 4X ones had good AI recently?
Post edited February 02, 2021 by Niggles
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Dray2k: I always thought that the Halo games had a very well executed AI. Its also coincidentally one of those games where your AI teammates have competence and can actually help you. Even veterans of the games sometimes notice things the AI does unexpatably. There is also tons of unique dialogue you may hear which depends on what the AI does.
Enemy AI is great. They can dodge grenades, move out of the way of vehicles, and perform some basic tactics. Ally AI is just garbage, especially when driving. If you let the AI take be the gunner, it will start hitting a target, and then switch to another one without finishing off the current one. The first enemy retreats to replenish its shields, and to take it down you have to start from scratch again. The process repeats, and on higher difficulties you will make zero progress.

When I let the marines drive, I start talking to the AI...and I sound a lot like Gordon Ramsay.

"What the !@#$ are you doing? There's only one way to go and you're just sitting there!"

"You're driving in circles you !@#$ing donkey!"

"We're being hit with artillery and you just stopped for no reason?! ARE YOU !@#$ING STEWPID?!?!?!?"

I will admit that they AI isn't entirely useless. They're good for canon fodder, although on legendary this time frame is very brief. They also have unlimited ammo, and you can swap weapons in Halo 2 onward. So just give them a power weapon when its running low.
One of the Unreal Tournament games. I recall one of them will have you spawn for 30-60 seconds before they do, and they will learn from your actions which then makes them act very intelligently.

As for AI in a strategy game? Harder to say. Half of them like Civilization they see the whole map and even then with other advantages they tend to fail against humans.

If you do games where you can make your own AI (like CRobots) i would say those, where there's challenges to make better and better bots/AI tanks.
Watchdogs 2 has the best AI.
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Judicat0r: S.T.A.L.K.E.R. no doubt A-life was and still is incredibly complex
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Sachys: Enough to complete the game without the players input. :D
Yeah, that and the legend about the forgotten Quake ]|[ server going on for years with Bots that instead of fighting chose not to in order to stay alive.
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Sachys: Enough to complete the game without the players input. :D
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Judicat0r: Yeah, that and the legend about the forgotten Quake ]|[ server going on for years with Bots that instead of fighting chose not to in order to stay alive.
without player input?:O is that a visual novel?
pacifist bots nice
I like F.E.A.R. Coming to the gameplay, it is a typical tactical shooter game with a spooky storyline. What sets it apart is the opponent AI which is extremely good and acts on even minute details. For example, in the game if a player takes cover behind a barricade, the enemy AI quickly processes and throws a grenade to eliminate the player. Another aspect is the Game AI’s communication in the game. The enemies talk and detail their movements according to that of the players.
Another vote for F.E.A.R. The enemies act quite intelligently.
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Judicat0r: Yeah, that and the legend about the forgotten Quake ]|[ server going on for years with Bots that instead of fighting chose not to in order to stay alive.
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Orkhepaj: without player input?:O is that a visual novel?
pacifist bots nice
This is the original article: https://www.forbes.com/sites/erikkain/2013/07/02/quake-iii-arena-bots-reportedly-stop-fighting-after-4-year-match/

And this should be where it started: https://www.reddit.com/r/woahdude/comments/1hhywk/pic_quake_3_bots_figured_out_something_that/
Quite a lot of recommendations for F.E.A.R.. I remember one of my mates had it but it's not a game I played a great deal myself. I'll have to bump it up my wishlist, as it sounds really good.
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Matewis: - The AI in Dawn of War, especially with the AI mod is pretty good.
You mean DoW 1? My recollection of that game is that the skirmish AI wasn't very well-balanced. I remember if you had it on the lowest difficulty level, it was trivially easy to beat, but on the next level up, it was ridiculously fast and aggressive, with nothing in between. The AI mod you mention sounds interesting. It's not a game I've played recently though but damn! I wish they would release that one DRM-free ... /shakes fist :-(
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Time4Tea: You mean DoW 1? My recollection of that game is that the skirmish AI wasn't very well-balanced. I remember if you had it on the lowest difficulty level, it was trivially easy to beat, but on the next level up, it was ridiculously fast and aggressive, with nothing in between. The AI mod you mention sounds interesting. It's not a game I've played recently though but damn! I wish they would release that one DRM-free ... /shakes fist :-(
Yup DoW1. I remember 1v1 matches on hard against the AI could be really, really tough, but still beatable. The multiplayer scene was also a lot of fun, at least up to the release of Soulstorm, when the Dark Crusade lobbies emptied :(
Any recommendations for a game with good 4X AI?
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Orkhepaj: without player input?:O is that a visual novel?
pacifist bots nice
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Judicat0r: This is the original article: https://www.forbes.com/sites/erikkain/2013/07/02/quake-iii-arena-bots-reportedly-stop-fighting-after-4-year-match/

And this should be where it started: https://www.reddit.com/r/woahdude/comments/1hhywk/pic_quake_3_bots_figured_out_something_that/
The story is really interesting, but implausible.
An AI is coded using a limited amount of strings and it can only "expand itself" if it's coded with a neural network (ANN).

"Quote from paper on quake bots:
"Although neural networks can be useful in several areas in bot AI they are not used for the Quake III Arena bot."
That means the whole story is fake."

I wish I had knowledge of a game that uses something like an ANN in its systems. That would mean really smart opponents with human like abilities to counter human strategies.

Well... there are Chess AI... if you are into it.
The research in this area is also really interesting:

https://www.rankred.com/chess-engines/
https://www.techspot.com/news/88424-researchers-working-chess-playing-ai-emulates-human-level.html
https://news.cornell.edu/stories/2021/01/chess-engine-sacrifices-mastery-mimic-human-play

Quote from the last link:

"In new research, a team including Jon Kleinberg, the Tisch University Professor of Computer Science, developed an artificially intelligent chess engine that doesn’t necessarily seek to beat humans – it’s trained to play like a human. This not only creates a more enjoyable chess-playing experience, it also sheds light on how computers make decisions differently from people, and how that could help humans learn to do better."
Post edited February 02, 2021 by D.Keys
so instead of being smart to save themselves they were just too noob to kill eachother?:O