Crisco1492: If you are looking for something similar to
Final Fantasy Tactics,
Fell Seal scratches that itch. And the level of difficulty is very customizable, so you can have it as hard or as easy as you want.
Is Fell Seal at least more balanced than Final Fantasy Tactics was? (FFT is a bit harder than it should be at the start, and then late game you get things like Orlandu and Math Skill, which makes me wonder who thought that was balanced? Interestingly, other Square games of the time, like Final Fantasy 7 and SaGa Frontier, also have major balance issues; it seems like Square did not care about game balance at the time.)
Trooper1270: Isn't Grandia 2 a real-time, rather than a turn-based RPG ?.
I haven't played it myself, and am just going by what I have read.
I haven't played Grandia 2, but I *have* played Grandia Xtreme, which to my understanding has a similar battle system. The battle system is, in fact, turn-based; it might look real-time at first glance, but whenever it's time for you to enter a command, time pauses until you do so. (The game provides information on whose turn is coming up and what spells enemies are in the process of casting, so you can try to cancel them if the currently active character has a suitable ability.)
Outside of combat, however, is not turn-based (at least in the case of Grandia Xtreme); enemies move in real-time, and a battle starts on collision.
ChrisGamer300: The Bard's Tale Remastered 1-3
Not strictly turn-based because of a few things:
* There's a day-night cycle, which runs in real-time.
* Spell durations run down in real-time.
* Random encounters can start even if you're standing still. (This happens even in BT3, even though it didn't in the original versions of said game.)
* Bard's Tale 2 has timed puzzles known as Death Snares at the end of each dungeon; if time runs out, your party gets killed. Also, you can't pause or save in them. (I have a feeling that this is probably one of the more controversial aspects of that game.)