From MaGog's logs for 25 March (part 6 of 10):
NOTE! Probably
CHANGED FILE
Master of Orion: Collector's Edition [In Dev], all_files,
Windows installer, English (part 1/2 of 2), dl_ver:
40.13 (gog-8) ***TO***
42 (gog-9) NOTE! Probably
REMOVED FILE
Master of Orion: Collector's Edition [In Dev], all_files,
Hotfix 40.12.1 [Windows] (dl_ver:
gog-5+ -> gog-7)
NOTE! Probably
REMOVED FILE
Master of Orion: Collector's Edition [In Dev], all_files,
Hotfix 40.13 [Windows] (dl_ver:
gog-7 -> gog-8)
NOTE! Probably
ADDED FILE
Master of Orion: Collector's Edition [In Dev], all_files,
Mac OS X installer, English, dl_ver: ***TO***
42 (gog-4) NOTE! CHANGED
Master of Orion: Collector's Edition [In Dev], changelog (
http://www.an-ovel.com/downloads/chg/chg_1456225523.htm)
NOTE! ADD +++ Patch 42 (25 March 2016)
NOTE! ADD +++ Hello explorers and welcome to Master of Orion, In Development - Stage 2!
NOTE! ADD +++ We are very happy to release this update, and move forward in our Games in Develpment program.
NOTE! ADD +++ As you will see this version is packed with a lot of improvements, many of which were only possible thanks to your amazing feedback.
NOTE! ADD +++ Again, please remember that our game is still in development, some changes may be subject to further review.
NOTE! ADD +++ We are eager to get more of your feedback!
NOTE! ADD +++ Quick Overview (Major improvements or additions):
NOTE! ADD +++ Three new playable races (Meklar, Klackon and Terran Khanate.)
NOTE! ADD +++ Improved Artificial Intelligence.
NOTE! ADD +++ Difficulty levels.
NOTE! ADD +++ Custom Race creation.
NOTE! ADD +++ Improved and rebalanced racial perks.
NOTE! ADD +++ Improved tactical battles.
NOTE! ADD +++ New victory condition: Technological.
NOTE! ADD +++ Revamped combat screen.
NOTE! ADD +++ Support for Mac OS X (Not optimized yet, please take a look at our recommended specs)
NOTE! ADD +++ Text localization support for: German, French, Polish, Czech, Turkish, Spanish, Portuguese, Korean and Japanese.
NOTE! ADD +++ Over 350 Bug Fixes.
NOTE! ADD +++
NOTE! ADD +++ Detailed list of changes:
NOTE! ADD +++ General
NOTE! ADD +++ Three new playable races (Meklar, Klackon and Terran Khanate.)
NOTE! ADD +++ Support for Mac OS X (Not optimized yet, please take a look at our recommended specs)
NOTE! ADD +++ Custom Race creation.
NOTE! ADD +++ New victory Condition: Technological Victory.
NOTE! ADD +++ Improved ship auto-upgrade.
NOTE! ADD +++ Support for Logitech's Orion Illuminated Keyboards
NOTE! ADD +++ Improved tooltips for morale.
NOTE! ADD +++ Added missing holograms in Breakthrough screen.
NOTE! ADD +++
NOTE! ADD +++ Gameplay Balance
NOTE! ADD +++ Racial Perks have been re-assigned and re-balanced
NOTE! ADD +++ Research progression and pace has been re-balanced, specially for the mid game and end game .
NOTE! ADD +++ Improved galaxy generation to increase differentiation of star colors and planets over different galaxy ages
NOTE! ADD +++ Ships are now upgradable and repairable when orbiting any kind of settlement including allied settlements.
NOTE! ADD +++ Added difficulty levels: Easy, Average, Hard and Very Hard (Average being the one where the AI is playing with the same economical benefits as the human player)
NOTE! ADD +++ Improved Jump Gates: now built by Space factory at Warp Points. Moved earlier in the tech tree. Travel speed doubled.
NOTE! ADD +++ Re-balanced Racial Bias.
NOTE! ADD +++ Vast improvements on differentiation of races (bonus/malus, strategy, diplomacy, etc.).
NOTE! ADD +++ Enable 8 races for Circular Large galaxy (was 6 because the races restriction for EA1).
NOTE! ADD +++ [SFX] Music and Voice Over has been properly balanced.
NOTE! ADD +++
NOTE! ADD +++ Artificial Intelligence
NOTE! ADD +++ Fixed bug in AI asking for invalid technologies.
NOTE! ADD +++ Fix OffensivePact send WarDeclaration in Client and Fix DespiseBreakPromise check.
NOTE! ADD +++ Improved colonization behaviour. Now the AI is able to manage multiple Colony ships at the same time and its colonization schemes are not hindered by its war efforts.
NOTE! ADD +++ Improved war preparation: Defensive and offensive analysis has been improved.
NOTE! ADD +++ vastly improved production
NOTE! ADD +++ Improved Strategic analysis: AI will make more decisions based on chances of obtaining different victory conditions.
NOTE! ADD +++ Improved Strategic analysis Fine tuning of potential targets for war.
NOTE! ADD +++ Improved handling of multiple war fronts.
NOTE! ADD +++ Performance optimization in engage task.
NOTE! ADD +++ Improved combat analysis New formula for estimating relative fleet strength.
NOTE! ADD +++ Defensiveness personality trait now used in defense formula.
NOTE! ADD +++
NOTE! ADD +++ Tactical Mode
NOTE! ADD +++ Monsters collision/avoidance boxes fixed.
NOTE! ADD +++ Fixed Space Dragon 3D mesh.
NOTE! ADD +++ New Combat Screen with detailed information on fleets.
NOTE! ADD +++ Pause as a mechanic: Tactical battles start in paused mode in order to make the important initial tactical decisions.
NOTE! ADD +++ Fixed range feedback on tooltip and overlay.
NOTE! ADD +++ Size of pirate ships has been Increased.
NOTE! ADD +++ Added civilian ships to tactical battle (They hold they ground at the back of the battlefield and flee if they get attacked)
NOTE! ADD +++ Added Retreat.
NOTE! ADD +++ Several fixes for tactical UI.
NOTE! ADD +++ “Tactical” button replaced to “Take Command”.
NOTE! ADD +++ Added Speed and Range Controls (Implementation, Integration into the game).
NOTE! ADD +++ Added Tactical Options (Pause on Options, Esc brings Options, Confirm Simulate on Leave, Populate Options Menu accordingly).
NOTE! ADD +++ Added Persistence to tactical options
NOTE! ADD +++ Fixed Facing, size and modifiers costs.
NOTE! ADD +++ Intro improvements.
NOTE! ADD +++
NOTE! ADD +++ User Interface
NOTE! ADD +++ [UI- Tactical] New icons.
NOTE! ADD +++ Changes in arrow icon and jump gates.
NOTE! ADD +++ [UI- Tactical] animated Auto-cast feedback.
NOTE! ADD +++ Animation changes on Main Menu and Single Player.
NOTE! ADD +++ Added building list to manage structures.
NOTE! ADD +++ UX components for speed and range controls.
NOTE! ADD +++ [UI - GNN]: Fixed a bug were the race name would repeat in the headline.
NOTE! ADD +++
NOTE! ADD +++ Diplomacy
NOTE! ADD +++ Fixed trading: Player is unable to request Exchange Tech when the player does not have technology for Exchange Tech.
NOTE! ADD +++ fixed State Machine: some lines of dialogue where not being triggered as intended.
NOTE! ADD +++
NOTE! ADD +++ Localization
NOTE! ADD +++ New localizations: German, French, Polish, Czech, Turkish, Spanish, Portuguese, Korean and Japanese.
NOTE! ADD +++ Updated Localizations.
NOTE! ADD +++ New changes on credit screen.
NOTE! ADD +++
NOTE! ADD +++ SFX
NOTE! ADD +++ Improved Audio Manager.
NOTE! ADD +++ Improved Tactical mode sounds
NOTE! ADD +++ Improved Strategy mode sounds .
NOTE! ADD +++ Several mixer updates, general click sound updated, "upgrade" button sound added and GNN music loop-able.
NOTE! CHANGED
Master of Orion: Collector's Edition [In Dev], os: Windows (7, 8, 10) ***TO*** Windows (7, 8, 10)
and Mac OS X (10.9.0 or newer) NOTE! CHANGED
Master of Orion: Collector's Edition [In Dev], languages: Audio and text: English, Russian ***TO*** Audio and text: English, Russian.
Text only: Czech, German, Spanish, French, Japanese, Korean, Polish, Portuguese, Turkish NOTE! CHANGED
Master of Orion: Collector's Edition [In Dev], sys_req_win: 7 / 8 / 10 (64bit), Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon X2 2.2 GHz, Memory: 2 GB RAM, Graphics: nVidia 240, ATI 4650, Intel Integrated HD 4000 or better, DirectX: Version 9.0c, Storage: 15 GB available space, Sound Card: DirectX 9 Compatible, Mouse, Keyboard, Additional Notes: Minimum Video Memory: 512 MB, Recommended system requirements: 7 / 8 / 10 (64bit), Processor:
Core i5/i7 or equivalent, Memory: 4 GB RAM, Graphics: 1024 MB DX9 Compliant with PS 3.0 support, DirectX: Version 9.0c, Storage: 15 GB available space, Sound Card: DirectX 9 Compatible, Mouse, Keyboard, Additional Notes: Recommended Video Memory: 1 GB ***TO*** 7 / 8 / 10 (64bit), Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon X2 2.2 GHz, Memory: 2 GB RAM, Graphics: nVidia 240, ATI 4650, Intel Integrated HD 4000 or better, DirectX: Version 9.0c, Storage: 15 GB available space, Sound Card: DirectX 9 Compatible, Mouse, Keyboard, Additional Notes: Minimum Video Memory: 512 MB, Recommended system requirements: 7 / 8 / 10 (64bit), Processor:
Intel i5 2.8GHz or AMD Athlon X4 3.0GHz, Memory: 4 GB RAM, Graphics: 1024 MB DX9 Compliant with PS 3.0 support, DirectX: Version 9.0c, Storage: 15 GB available space, Sound Card: DirectX 9 Compatible, Mouse, Keyboard, Additional Notes: Recommended Video Memory: 1 GB
NOTE! CHANGED
Master of Orion: Collector's Edition [In Dev], sys_req_mac: ***TO***
OS X 10.9.0 or later, Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon X2 2.2 GHz, Memory: 2 GB RAM, Graphics: NVidia 240, ATI 4650, Intel HD 4000 or better with 512 MB of VRAM and Shader Model 3.0 support, Storage: 15 GB available space, Sound Card: DirectX 9 Compatible, Mouse, Keyboard, Recommended system requirements: OS X 10.9.0 or later, Processor: Intel i5 2.8GHz or AMD Athlon X4 3.0GHz, Memory: 4 GB RAM, Graphics: NVidia 560, ATI 5870 or better with 1 GB of VRAM and Shader Model 3.0 support, Storage: 15 GB available space, Sound Card: DirectX 9 Compatible, Mouse, Keyboard