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high rated
Cultist Simulator
Windows installers updated to v2022.5.y.1
Changelog:
https://store.steampowered.com/news/app/718670/view/5832735877230045257

"CARD PLACEMENT - fixed a bug where dropping the card while the ghost was moving could leave the card stranded between the grid.
CARD PLACEMENT - added some camera angle correction. CARD PLACEMENT - made the grid a bit more insistent
CARD PLACEMENT - default gridsnap is now 1/2, give it a try
CARD PLACEMENT - turned off lively but confusing card wiggle when dragging cards.
Console fixes
Fixed crash when a verb was deleted on the cusp of situation execution
Trimmed player log spam"

* EDIT: *
Mac installers now also updated.
Post edited May 17, 2022 by karnak1
high rated
Endzone - A World Apart

Updated to 1.1.8172.29694 (Galaxy & Offline Installer)

Edit: Updated again to 1.1.8172.33222 (Galaxy & Offline Installer) xD

Distant Places DLC available now.

Changelog posted by the developer in the game forum:
Get ready for new adventures and visit distant places, far, far away!

Distant Places is fairly unusual DLC, both for you and for us. Unlike previous content for Endzone, we had to reach into the bag of tricks a bit for this one. From the very beginning of Endzone's development, we knew we wanted to implement expeditions as a feature, and we did. Of course, we also fantasized that off-map expeditions could be even more interesting and exciting than just local ones. However, due to our schedule, the large list of planned features and the overwhelming feedback during Early Access, we put this idea aside.

With Distant Places, however, we had the opportunity to revisit this topic and finally implement it. We wanted to give Endzone a new coat of paint and designed different biomes, which we then also worked out quite quickly, almost completely detached from existing systems, as an interactive game world. Seeing how far we could stretch the possibilities was really motivating. Of course, we didn't just want to present more expeditions, as you already know them, in a new setting, but to tell deeper stories that break up the isolated center of Endzone, your own settlement. We wanted to show you how other survivors roam the planet and how they fight for survival in the harsh lands of our game world.

Working on this DLC has given us a lot of experience for future development, and we hope you'll enjoy experiencing the stories as much as we enjoyed creating them.

Survivors, get ready. The gates to distant lands are open and just waiting to be explored.

-----------

As soon as the first part of an expedition is successfully completed to 100%, the second and then the third part are automatically unlocked. After completing all the sub-missions of a Global Expedition, you will unlock a new Decoration Building to commemorate your travels. Each of these buildings has the same construction cost and gives a beauty bonus of 10 for surrounding buildings.

Each expedition also unlocks a new technology that can be researched in the Research Station. Unlike before, this is not a building, recipe or decree, but a Passive Bonus that remains permanently active once it has been researched.

-----------

Along the Distant Places release, we have also released Hotfix #14 for Endzone - A World Apart.
This hotfix contains small tweaks and fixes, once again based on your ongoing and valuable feedback!

Survivors!

With the release of our Distant Places DLC, we are also pushing out this hotfix with some fixes for the main game. Please keep reporting possible bugs or issues you might encounter!

DISTANT PLACES
--- Known Issues ---
Localization: Sadly some of the localizations for french, spanish and brazilian portuguese didn't make it into the release version of Distant Places. We'll publish an update as soon as those translations arrived. Until then, our fallback is based on automatic translations.

MAIN GAME
--- FIXED ---
Options: The popup that warns the player about a monitor with a high refresh rate no longer triggers every time the game is started. Also, options will no longer be reset when the popup is triggered. However, this will happen one last time with this update, but should be fixed afterwards.
Buildings: Fixed an error that could result in stuck animals at the entrance of pastures. This should also be fixed in savegames that are currently having this error.
Settlers: Fixed settlers that would not change into builders when they were previously assigned as a milita unit.
Buildings: Fixed a problem with dead pasture animals that would not be removed correctly in specific cases.

- Your team from Gentlymad & Assemble Entertainment
Post edited May 17, 2022 by Hustlefan
high rated
Titan Quest patch 2.10.3 basics:

New features:

Curse Shrines
Curse Shrines would be an area in the gameworld, where unique shrines exist that can place a certain kind of curse on the player in exchange for other rewards.

Once a Curse is activated it will stay active until the player deactivates it via one of the cleansing shrines. The shrines are located in Helos at the very beginning of the game.

A new currency, Electrum, is gained from killing monsters with curses active. The more Curses are on the player the more Electrum is being provided. Electrum is a new currency that players can Transmute later into special Orbs that will give players special gears.

Note: Orbs containing items from any expansion that the player does not own, will still drop items from those expansions. However those items will be unusable until the player has acquired the required DLC.
Description of the Orbs mention a key , this key is not expected to drop for now;

Overhaul of the Character window screen
In order to provide additional information to the players, a third tab had been added to the Character screen and some stats from the second tab had been moved there. Some additional information, like stats breakdown, is displayed on mouse hover.

Added audio/visual indicator when an Epic or Legendary item is dropped: the item icon and the name of the item will appear on hover on the Mini Map, and the audio indicator is heard when the item drops from killed mobs.

Visual updates and issues fixed:

Fixed issues with black void appearing instead of fog in multiple regions (Olympus, The Great Wall, Temple of Poseidon)
Fixed an issue where item descriptions could stay on the screen while the player moves or zooms in/out
Urns/Pots; added dust particle effect when opening
Created new Icons for the Shrine Debuffs

Level Design fixes and improvements:

Mortuary Temple: Black Sarcophagus now has a rare trap spawn
Forgotten Tombs: Fixed areas where clipping occurred near some walls
Funerary Temple Ruins: Added wraith champion variants
Eternal Embers Secret Passage: Added missing reward chest to Anzara’s chamber
Collapsed Catacombs secret level: Widened some narrow corridors for better visibility
Fixed issue where player could clipp in to the stairs near Aetolian Polis
Solar Temple of Ra: Replaced Greek dead soldier with Egyptian, polished some misplaced assets
Flooded Temple of Sobek: Added extra soft lighting
Burial Vaults: Added extra soft lighting, added door after the Anubis chamber, added boss reward chest in final chamber
Great Osiris Temple: Blocked certain area with camera obstruction, refined pathing in second level, further polish work
Abydos Crypts: Fixed areas where camera view was obstructed, added some minor soft lighting, rescaled oversized sarcophagi decorations
Fixed pathing issue under bridge at Swabian Jura

Fixed pathing and other accessibility issues:

Fixed pathing inside wall sections of The Great Wall to prevent player clipping or getting stuck
Fixed multiple pathing issues in various regions of the AE, where a player could fall through a bridge and get stuck underneath: City of Delphi, Knossos, Parnassus Hinterland (Act I), Artisans Quarter in Memphis (Act II), City of Chang'an, Jinghe River Valley, Jade Palace (Act III), Celestia (Act IV)
Fixed multiple pathing issues, where a player could fall off the dock into the water: City of Megara (Act I), Rhakotis (Act II), Shores of Scandia (Ragnarok DLC)
Fixed issues with pathing in the Dvergr Mines (Ragnarok DLC) causing a player to drop under the playable area
Added cage door to the secret passage in AE, to prevent players from getting stuck
Fixed an issue with a chest spawning in the wall inside of Great Hall of Propontis

Performance improvements:


Removed vista in Tiamat Arena and improved performance in Tiamat boss fight
Further optimized the performance of various Atlantis DLC regions (Atlantis city, Garden of the Hesperides, Atlas mountains, Coral Temple)
Optimized the performance of some regions from the AE (City of Paseron, Athens Swamp)

See the full list here.
high rated
Them and Us Bundle

No change log.

Went from v1.0.6 (55846) to v1.06 (55867).

No patch download. Full download only.
high rated
Gothic 2 Gold Edition 2.7 w10

changelog :
- We have added Windows 10 compatibility
- small fix to German executable file
high rated
DYSMANTLE

Updated to 1.0.4.7 (Galaxy & Offline Installer)

GOG changelog:
Update 1.0.4.7 (May 17th, 2022)

ADDED

- "Dentured Fangs" and "Berserker Charm" can be upgraded. They were also rebalanced.
- New spit attack pattern for the "Puker".
- Traditional Chinese localizations.
- Performance improvements.

CHANGED

- UI tweaks (mostly for touch interfaces).
- Text size tweaks.
- Language menu sorts languages by language code (always shows reference language first).
- Language menu sets cursor focus over current language.
- Buffed the "Leaper" enemy damage on all attacks a bit as the enemy was underperforming compared to specs.
- Buffed trinket effects for "Shock Absorber" and "Rabbit's Foot".
- Plant beds can now be destroyed with a shovel.
- The survivor now respawns at the home shelter if he dies consecutively three times in a very short period of time.
- The collection now shows zero for materials that the player does not carry or have in the storage.
- It is now possible to walk through a dead co-op player.
- Invention notification now makes a sound.
- Hunting rifle now has modifiers for all upg levels (conceptually a high crit dmg & chance weapon).
- Added fishing xp buff modifier to "Tackle" an fixed some faulty modifiers.
- Invent screen has less empty space around the grid.
- Faster material pick up (more materials picked up at once).
- Russian now uses the sama font as other languages.

FIXED

- Quest text locations show up properly in all stages.
- Not possible to destroy "Fortress" entrance doors through the main gate any more.
- Localisation fixes.
- Fixed an issue with the "Ark" level 2 door not opening when it should.
- "Riot Shield" HP now shown correctly after quick swap.
- Materials do not disappear anymore when starting a co-op game when saving is not possible.
- "Arcade is dead" cabinet can now be searched only once.
- Fixes to faulty positioning of co-op player spawns.
- Usual open world glitch & actor fixes.
- Campfire achievements now uses the correct amount of campfires.
- Radio achievement now takes into account radios in shelters.
- Fixed discrepancies between some texts and voiceovers not matching.
- Fixed slider value changing with gamepads and keyboard.
- Fixed Crowbar missing most of its upgrade effects.
- Timed crate gold medal had wrong amount of crates found required (51, is now 52).
- Fixed main quest getting stuck by not acknowledging all the found fuel cells.
high rated
Endzone - A World Apart

Updated to 1.2.8173.19725 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Survivors!

With yesterday's release of our Distant Places DLC, we are pushing out this hotfix today, incorporating mainly some localizations fixes. As we had hiccups with French, Spanish and Brazilian Portuguese localizations, we already informed you about during yesterday's release.

Please keep reporting possible bugs or issues you might encounter!

DISTANT PLACES
--- TWEAKED ---
Localizations: Improved localizations for French, Spanish and Brazilian Portuguese.

MAIN GAME
---FIXED ---
Buildings: Fixed a bad building texture mask for the Wind Turbine.

- Your Team from Gentlymad & Assemble Entertainment

Changelog Version V1.2.8173.19725
high rated
Surviving Mars

Updated to 1.5 Fuglesang 1011166 (Galaxy & Offline Installer)

Changelog from Paradox Forum:
Martian Express - Hotfix 1

Release date: 2022-05-18​

Version:
GOG: 1011166

Bug fixes

- Fixed missing train sounds
- Fixed issue with dome/habitat birth timing
- Fixes issue where too many colonists would be gathered for transport (elevator and rockets).
- Fixed an issue when "Remote Farming" is researched and but there are no stations or domes built on a map (building either will restore the game even without the patch)
- Fixed stations not transporting colonists when it or the nearby dome/workplace was completed while on a different map. Should fix existing bugged stations on game load.
- Fixed duplicated colonists in station infopanel when SetCommand is called while they are waiting for trains
- Fixed issues when colonists are "teleported" to rockets, landers or elevator while in stations or trains
- Fixed game hanging under some conditions when colonists use the elevator

Balancing

- Added option to manually make colonists exit trains
- Select the train and right click on the colonist icons in the passengers list to get them out of the train. Can be useful if you want them to take their chances walking when the train is stuck on a damaged track.
- Increases the number of colonists that can wait for trains at a station
- If you notice colonists going home from work by foot or via more distant stations check if the station near the workplace doesn't get full when shifts are ending.
- Fixed clogging for station depots
- Station depots will try to reserve "desired amount" (DA) for each resource that it can accept from drones and trains. If DA is higher than the total space divided by the number of accepted resources, clogging may still happen but in such case that DA value also becomes a hard cap for each resource.
- Changes to balanced mode for crates
- If the source depot is in balanced mode (for a resource) and has more it's DA it will try to satisfy the DA of the destination then split the quantity that it may still have over its own DA between the two. If the source has exactly its DA it will send 1 crate of that resource if the target has less than its own DA of it.
Post edited May 18, 2022 by Hustlefan
high rated
Loop Hero

Updated to version 1.1054

Changelog from Steam. Steam says 1.154 rather than 1.1054, but i'm guessing they're the same and the added 0 in the gog version is just a typo.

Added settings option: "Gamepad Mode".
If you turn it off, the game will stop looking for a connected gamepad.
For some users, the constant search for a gamepad prevented them from playing normally (in particular on Linux).
The option can also be switched at any time with the F8 key.

We apologize if the last update broke your game.
Post edited May 18, 2022 by Lucian_Galca
high rated
Northgard

Updated to 2.8.23.26062 (Galaxy & Offline Installer)

Changelog from Discord: (Login required)
Patch notes v2.8.23.26062 :

- Clan of the Squirrel victory has been reworked :
* Clan of the Squirrel victory meal now requires 800 Food to be prepared
* Clan of the Squirrel victory meal progression now slowly decreases when interrupted
- Clan of the Bear: renamed Shield Maiden to Skjaldmö !
- Clan of the Squirrel: relic shouldn’t protect from area effects anymore
- Clan of the Raven: no longer displays the notification that the Sons of Hrymr are looting the attacked area
- Clan of the Kraken: correct dodge value indicated in the Spectral warriors description
- Clan of the Lynx: Experienced Hunter: After participating in a killing a foe, military units' attack power increases by 5% (max 25%) until they die -> increases by 3% (max 15%) until they die.
- Changed the star-ratings of the Clan of the Rat and Snake
- Fixed multiple UI issues
- Fixed infestation VFX for the Clan of the Rat
- Fixed ghost lobby
- Better localisation, especially for plurals.
- You can now choose to mute the game sound when it is minimized, via the options menu.
- Offering well won’t increase relations with neutral factions if it's on fire
- Player name is properly saved for Quick games & Custom games
- Group numbers are correctly displayed on allied units in the campaign
- Sound is now working correctly on GOG
- You can create Ragnarök and Permafrost maps via the map editor-

Known issues:

- Server issues
- Error when loading a solo game mode, click on dismiss all to continue
- Localisation: plurals are missing for Russian, Polish and German
Post edited May 18, 2022 by Hustlefan
high rated
Gas Station Simulator

Updated to 1.0.1.46415 (Galaxy & Offline Installer)

Changelog from SteamDB:
Update #6 is here!

Update #6 is a larger update to the base game adding new features, some improvements as well as some fixes and optimizations. Below the most important changes.

New Features

- Wall Repaint Service has been added to the game and is available at gas station level 5. It allows you pay a painter to come the gas station and repaint the walls.
- Alien TR45H Eliminator Supreme has been added using alien technology to quickly remove trash and foot prints within its projectile range. Gas Station level 5 required.
- 3 new popularity levels are now achievable, with statue upgrades. To accompany them we also added 3 new songs to the game.

Improvements

- Upgrades are now handled via a new tab in the PC called Upgrades. We improved on managing upgrades in general and added a tech tree to handle them.
- Delivery drivers (food/parts) now stay in the delivery truck so these can drive away quicker.
- The UI now shows how much of a product you already have when ordering.
- Big changes to decorations, especially their placement:
- Indoor decorations are now called Movables.
- Outdoor decorations are now calledLandmarks.
- All interactive decorations (basketball, RC Car) were moved to a new category: Interactive decorations.
- Small decorations around the gas station that were previously accessible from “Outdoor decorations” like benches, chairs, tables, ice machines etc. are now accessible from Movables and are buyable in any amount.
- Movables can now be placed outside the gas station (next to its walls) in a freeform way, rather than in pre-placed positions as before.

Fixes

- Fixed an issue with employees getting stuck without a task after loading.
- Fixed an issue that caused employees to disappear from the Employee tab.
- Fixed an issue with wrongly showing the “full trash can” notification while the trash can wasn't really full.
- Police cars no longer activate red/blue lights all the time.
- Interactions with the PC while holding any tool in hand are now disabled. This should prevent soft locks.
- Various other small bug fixes all across the game.
- /EDIT: Resetting the excavator (Rudy) now also resets its sand status. This should get rid of the problem that you can't properly clean up stand as the game reports Rudy already caring sand and being unable to dump it.

Performance

- Screen Space Global Illumination is now a graphic setting. Setting it to OFF (now by default off) will slightly improve performance. /EDIT: while the performance gains on Nvidia GPUs, especially GTX 1660 and RTX GPUs, are rather small, the performance gains on Radeon GPUs are significant.
- Various smaller lighting optimisation all across the game.

Update #6 also comes in preparation for the game's first DLC to be released on May, 25th. If you haven't yet, add it to your wishlist.
high rated
And again...

Gas Station Simulator

Updated to 1.0.2.46694 (Galaxy & Offline Installer)

This update should include the following two hotfixes:
Hotfix for Update #6 available

A hot fix for update #6 is now available addressing the following issues:

- Fixes issues with employees disappearing from the PC UI and permanently getting stuck on non existing tasks.
- Fixes the painting position inside toilets.
- Fixes an issue with delivery trucks getting stuck after unpacking.
- Delivery truck doors can now be closed after unpacking.
- Wall elements with toilet doors can now be painted.
- Not paying the loan will now correctly trigger the biker sequence.
+++

Hotfix #2 for Update #6

A second hotfix for update #6 is now available addressing the following issues:

- Fixes a crash occurring while pressing "F" inside toilets.
- Fixes an issue with disappearing decorations after game load.
- Fixes unpaintable roofs at workshop and warehouse.
- Fixes an issue with the employee getting stuck at the warehouse door.
- Adds a "low pressure" notification to Car Wash.
- Adds an option to Audio Settings to mute car horns.
- Changes the default floor texture to make footprints better visible.

If you have any issues with an update, hot fix or DLC, please contact us on our Discord or send us an e-mail to support@drago-entertainment.com with the bug description.

It helps us a lot if you include your save file folder or a link to a video if you were recording/streaming with the problem occurred.

Save files are located at %LOCALAPPDATA%/GSS2/Saved/SaveGames -> if you .zip the entire folder and send it to us or make a link to it available, we will be able to check your specific case and help directly with the issues.
Post edited May 18, 2022 by Hustlefan
high rated
Stellaris
All installers updated to 3.4.3
Changelog:
https://store.steampowered.com/news/app/281990/view/3182368040665458515
high rated
The Slormancer (InDev)

Updated to V0.4.21.

No changelog.
high rated
Songs of Conquest Patch 0.75.3

Gameplay
Fix game not creating the right kind of autosaves after completing a campaign map (fix being able to load into a campaign map after it was completed)
Change the size indicators of the wielders flags to small 0-15k, medium 15k-30k and large 30k+
Move a gallows so you can use the road in Tight for Three
Add more space for friendly wielders around the egg in Rana mission 3
Make sure Red Reed Flats is auto claimed in first verse of From the Ashes
Move a Tribute of Creation in the third verse of Song of Stoutheart
Make sure the initial treasure can be reached on the map Haven
Changed many atmosphere nodes to affect camera and actor instead of just actor in the campaign maps
Slightly lowered amount of troops in many enemy wielders in mission 3 and 4 of Song of Stoutheart campaign (Arleon)
Slightly lowered amount of starting troops for Unseen Society in Rana mission 2
The AI now auto equips stronger artifacts
Fix issues with wielders set to spawn with artifacts ended up having them unequipped in their inventory. They will now automatically equip the strongest ones.
Fix error in special AI spell casting scenario
The battle will now continue if the current troop is killed by an attack initiated by Blind Hatred
Fix issues that could happen when purchasing troops with a Wielder with maximum Command skill and artifacts that granted additional Command bonuses
Grammar fixes in campaign dialogue

UI
Update tutorial pagination buttons to make it clearer that some tutorials have multiple pages
Remove timer from story texts, player will need to click to continue
Battle health bars are set to green instead of team color
Remove superfluous and possibly misleading Essence information from Wielder tooltips
Remove listing a Wielder’s troops in their tooltips
Add current movement and total movement to Movement indicator tooltip
Improve hit area for troop markers in troop deployment

Misc
Fix occasional crashes entering skirmish regarding DynamicPanels
Fix issue with duplicate mod maps crashed the game
Fix issue with FinalizeBattleUtility trying to get statistics for a troop that didn't exist
Fix bug that caused exception when pressing ESC after loading a save
Language/localisation changes

-------------------------------------------------------------------------------------------------------------- --------------------------------------

Patch 0.75.4

Notable fixes
Potentially fixed when buildings became invisible (Please report if this still occurs)

Additions
All spells can now be reviewed and studied in the Codex
Mini-tutorial describing the “Momentum” battle mechanic
“Restart mission” button to “Defeat” screen and Game Menu when playing campaign missions

Gameplay
Fix exception in battle resulting from rare timing issues with “song” type troop abilities
Update mission 3 in From the Ashes campaign so that you can't have two P’cha in the mission
Lower difficulty of Song of Stoutheart mission 3 and 4
Garrison troops supplied by Guard towers doubled

UI
Clarify locked state on Faction, Color, Wielder options in the lobby. Some options that can be locked in the map design are now visualized with a padlock on the non-interactable option button
Display “Unknown” state on opponents Wielder option in multiplayer lobby
Don’t show the auto battle button for enemy human teams. Also disable it when it is not the current player’s turn
Fix bug that caused ESC button to stop working in defense menu after viewing purchase troops menu
Add confirmation popup to “Reset campaign progress” button in the options menu
Make sure Codex content area scroll position is reset when changing content

AI
Make Easy AI easier
Possibly fixed AITerrain exception

Localization
Misc language updates
Fix issue with Codex categories not changing translations when changing language in options

Map Editor
Fix issue where drawing a lot of roads caused exceptions

Multiplayer
Fix issue where hosting an loading a save game in multiplayer often selected Europe

Audio
Fix “double” music playing on Main menu after Credits
Enable looping of music on Main menu

Misc
Fix issue where NPC animals sometimes would get an mesh out of range exception
Fix issue where the artwork of build sites would be spawned under buildings when loading a game or returning from battle
Fix potential issues with invalid troops being stored in towns and settlements that would cause an exception when attacking them
Fix null reference when an artifact was dropped on the ground
Fix issue where temporary wielders would pick up artifacts if there was not enough space for them on the ground. This would often cause exceptions when being defeated after attacking a town or settlement
Remove some redundant network traffic in battles
Fix crash bug when one or more of the save files are corrupt

-------------------------------------------------------------------------------------------------------------- ---------------------------------

Patch Notes v0.75.5

Gameplay
Prevent using troop abilities that spawn troops or map entities if the target position is not totally empty (prevents stacking of Tinkerer mines)
Using an ability now removes the effects of the “Mist” spell
Make income generating artifacts apply their income correctly when auto-equipped after winning a battle
Fix not being able to select more than two targets for higher tier spells that allows for three targets
Fix claimable things on the map erroneously showing “(Visited)” although never visited or claimed by the player
Fix exploit where endless troops could be gained by splitting of small amounts from stack while keeping it above "max" stack size
Set a maximum value of 6 to each of the five Essence stats that troops have

UI
Lobby: Fix lobby client not able to see active Wielder choice of AI players
Lobby: Make sure Cancel Ready button is removed and replaced with buffer animation when multiplayer game is starting
Lobby: Fix visual bug where Starting Wielder changed (visually only) when host started game
Lobby: Fix wrong player names being shown in chat
Fix bug in kingdom overview that didn’t evaluate state of buttons on new turn
Fix bug in purchase UI that caused upgraded Rana Tremors to show (they don’t exist)
Add ability to drop and destroy artifacts in the inventory
Fix “auto battle” button being shown for opponent when playing hotseat battles

AI
Make Easy AI even easier
Speculative fix for “KeyNotFoundException: Could not find a key for SongsOfConquest.Common.Ai.PoolableUtilityCalculation”

Map Editor
Fix issue with kill team trigger that made it impossible to select what team to kill
Fix issue with game softlocking setting buildings to upgraded that didn’t have an upgrade available.

Multiplayer
Fixed issue where joining players were able to change the faction and starting wielder of an AI team

Misc
Community maps are now sorted by Popularity rather than newest in the browser
Post edited May 19, 2022 by Doc0075