Titan Quest patch 2.10.3
basics:
New features: Curse Shrines
Curse Shrines would be an area in the gameworld, where unique shrines exist that can place a certain kind of curse on the player in exchange for other rewards.
Once a Curse is activated it will stay active until the player deactivates it via one of the cleansing shrines. The shrines are located in Helos at the very beginning of the game.
A new currency, Electrum, is gained from killing monsters with curses active. The more Curses are on the player the more Electrum is being provided. Electrum is a new currency that players can Transmute later into special Orbs that will give players special gears.
Note: Orbs containing items from any expansion that the player does not own, will still drop items from those expansions. However those items will be unusable until the player has acquired the required DLC.
Description of the Orbs mention a key , this key is not expected to drop for now;
Overhaul of the Character window screen
In order to provide additional information to the players, a third tab had been added to the Character screen and some stats from the second tab had been moved there. Some additional information, like stats breakdown, is displayed on mouse hover.
Added audio/visual indicator when an Epic or Legendary item is dropped: the item icon and the name of the item will appear on hover on the Mini Map, and the audio indicator is heard when the item drops from killed mobs.
Visual updates and issues fixed: Fixed issues with black void appearing instead of fog in multiple regions (Olympus, The Great Wall, Temple of Poseidon)
Fixed an issue where item descriptions could stay on the screen while the player moves or zooms in/out
Urns/Pots; added dust particle effect when opening
Created new Icons for the Shrine Debuffs
Level Design fixes and improvements: Mortuary Temple: Black Sarcophagus now has a rare trap spawn
Forgotten Tombs: Fixed areas where clipping occurred near some walls
Funerary Temple Ruins: Added wraith champion variants
Eternal Embers Secret Passage: Added missing reward chest to Anzara’s chamber
Collapsed Catacombs secret level: Widened some narrow corridors for better visibility
Fixed issue where player could clipp in to the stairs near Aetolian Polis
Solar Temple of Ra: Replaced Greek dead soldier with Egyptian, polished some misplaced assets
Flooded Temple of Sobek: Added extra soft lighting
Burial Vaults: Added extra soft lighting, added door after the Anubis chamber, added boss reward chest in final chamber
Great Osiris Temple: Blocked certain area with camera obstruction, refined pathing in second level, further polish work
Abydos Crypts: Fixed areas where camera view was obstructed, added some minor soft lighting, rescaled oversized sarcophagi decorations
Fixed pathing issue under bridge at Swabian Jura
Fixed pathing and other accessibility issues: Fixed pathing inside wall sections of The Great Wall to prevent player clipping or getting stuck
Fixed multiple pathing issues in various regions of the AE, where a player could fall through a bridge and get stuck underneath: City of Delphi, Knossos, Parnassus Hinterland (Act I), Artisans Quarter in Memphis (Act II), City of Chang'an, Jinghe River Valley, Jade Palace (Act III), Celestia (Act IV)
Fixed multiple pathing issues, where a player could fall off the dock into the water: City of Megara (Act I), Rhakotis (Act II), Shores of Scandia (Ragnarok DLC)
Fixed issues with pathing in the Dvergr Mines (Ragnarok DLC) causing a player to drop under the playable area
Added cage door to the secret passage in AE, to prevent players from getting stuck
Fixed an issue with a chest spawning in the wall inside of Great Hall of Propontis
Performance improvements: Removed vista in Tiamat Arena and improved performance in Tiamat boss fight
Further optimized the performance of various Atlantis DLC regions (Atlantis city, Garden of the Hesperides, Atlas mountains, Coral Temple)
Optimized the performance of some regions from the AE (City of Paseron, Athens Swamp)
See the full list
here.