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high rated
Imagine Earth Demo

Update to V1.7.8.5050.

No changelog.
high rated
Astrox Imperium

Offline installer updated to b0.0132
- Fixed a few spelling errors on the events database file.
- Fixed a few spelling errors on the items database file.
- Fixed spelling on mouse over tooltip for construction platform item.
- Fixed spelling errors on orbit message and bomber drone description.
- Fixed display text bug on market mouse over panel for upgrade documents.
- Fixed bug in findClosestSilo code failing to locate available silo for transport mercs.
- Fixed flicker of merc list items when loading the station fleet list panel.
- Fixed flicker of merc and drone list items on main command panel when loading.
- Fixed bad npc cargo id (147) on recon_utility_2 npc ship.
- Fixed cloak module skill requirement text on market place not showing properly.
- Fixed bug when using upgrade documents at fabricator when fabricator skills trained to level 10.
- Fixed bug in ship editor preventing the save of shield recharge and base level on old ship files.
- Fixed torpedo aoe bug so that it no longer destroys other torpedos from the same ship owner when detonated.
- Fixed raider missile damage from orphaned raider missiles.
- Fixed bug preventing chance for burglar drones to recover item from target cargo bay.
- Fixed old target drone npc ship for campaign tutorial.
- Fixed turret material color bug on spawned npc ships when tactical overlay is active during spawn.
- Fixed skybox editor bug not loading new skybox values when opening after warp.
- Fixed skybox editor alpha (power) channels for top and bottom ambient lighting.
- Fixed map editor save for planet data. Now saves data properly in the correct format required.
- Fixed bug causing station duplication when upgrading structure to player owned station.
- Fixed lighting bug when warping between sectors not adjusting for proper light intensity correctly.
- Fixed a few issues with a number of structure interiors. Missing scripts and Z fighting issues.
- Fixed bug with shield and armor display text on fleet overview panel.
- Fixed bug with payroll calculation for mercs based on level and ship modules available.
- Fixed a number of dupicate item names in life support database file.
- Adjusted map editing mode to remove all game UI.
- Adjusted character limit for ship description in text editor from 255 to 750.
- Adjusted map inputfields to grab extra parameters 8-12 for text display.
- Adjusted ship editor 3dtool to update part rotations on ship.
- Adjusted scroll display on station to expand and collapse when enough items are present to show scrollbars.
- Adjusted radial button background to match UI color setting 3.
- Adjusted missile launchers to remove missile from cargo 1 by 1 as the launcher cycles.
- Adjusted burglar , leech and scan drone special mode stats in items database.
- Adjusted journal notes text input cursor for better visibility with any UI scale.
- Adjusted faction tax and market discount to prevent reducing market item prices into negative numbers.
- Adjusted and updated a number of UI elements and images.
- Adjusted sandbox generator color picker for better variation on sector color selection.
- Adjusted sandbox skybox generator to include additional 6 background texture clouds for nebula creation.
- Adjusted sandbox generator to depriciate the use of fog highlight coloration parameter.
- Added rotation to the 3D widget for the map editor and ship editor.
- Added middle button camera drag for map editing mode.
- Added radial right click menu to Stations, Warpgates and Structures for consistency (Unlock and Camera Focus).
- Added cargo meter to fleet list objects on the fleet panel to show merc's current cargo capacity status.
- Added option to player_options.txt file that allows you to lock station buttons in place, regardless of available services.
- Added Station Button lock option to the extras options panel. This will show disabled services keeping buttons in same place.
- Added Tactical Overlay Override to the extras options panel. This will prevent color and texture change on tactical sensors.
- Added image icon to cargo transfer panel for better identification of who's cargo you are accessing.
- Added cargo capacity progress bar to the transfer cargo panel for crates, npcs and structure lockboxes.
- Added ability to launch drones when via cargo panel when docked at a station.
- Added ability to right click drones in cargo bay to launch them from your ship.
- Added ability to scale fog props usinty additional paramter on sector map files.
- Added Technical Specs document for fabrication of construction platforms to the spec_database file.
- Added Salvage Autotask for salvage capable mercs. Any merc with salvage modules if flagged as capable.
- Added Salvage Autotask buttons to ship right click radial menu, and fleet panel command box.
- Added message box warning when trying to drag red cargo from merc cargo bay when mec loyalty is too low.
- Added option to prevent mouse wheel from zooming the camera all the way in to the pilot view.
- Added double click targeting / autopilot functionality to the targeting list objects.
- Added cycling icons for each autotask on the command bar for mercs on the fleet panel list.
- Added flashing police lights to law enforcement. They flash when attacking, stop flashing when on patrol.
- Added new campaign galaxy map layout for easier navigation and readability.
- Added new campaign map warpgate links that connect to adjacent faction sectors.
- Added new sector map designs for a large number of sectors that need some love. more to come.
high rated
Fallout: New Vegas just got an update but no Changelog. No idea what it is.
high rated
HROT (Demo) was updated to version 0.5.3.

Changelog:
- Fixed grenade bouncing bug (broken since 0.5.2)
high rated
Martha Is Dead

Updated to 1.0428.00 (Galaxy & Offline Installer)

No changelog.
high rated
Darwinia

Download added: [Windows, Mac] Darwinia - Legacy Version.
avatar
blotunga: Fallout: New Vegas just got an update but no Changelog. No idea what it is.
The offline installers are on version 1.4.0.525(a), which was pushed on April 19th according to gogdb. Unless the update you got is some Galaxy stuff, it doesn't look like a change to me.
avatar
Wurzelkraft: The offline installers are on version 1.4.0.525(a), which was pushed on April 19th according to gogdb. Unless the update you got is some Galaxy stuff, it doesn't look like a change to me.
Probably it's the April 19th update, I haven't been around for a few weeks and just updated stuff on my backup.
high rated
No Man's Sky
Installer updated to 3.89_Outlaws_86368
Changelog:
https://www.nomanssky.com/2022/05/outlaws-patch-3-89/

"Fixed an issue that could leave some players unable to construct the first map fragment as part of the Blighted expedition.
Fixed an issue that could prevent the Liberation milestone from unlocking when declining a freighter acquisition during the Blighted expedition.
Fixed an issue where Gravitino Balls collected from Sentient Plants would not count towards the Coveted Suns milestone in the Blighted expedition.
Fixed an issue that could cause a blocker during the Last Piece milestone in the Blighted expedition.
Fixed an issue that could occur if players opened the Portal during the Blighted expedition but then did not enter it.
Fixed an issue that showed an incorrect prompt on the final reward patch having already collected the expedition reward.


Fixed an issue that could prevent progress in the Under a Rebel Star mission when flying to the rendezvous point.
Fixed an issue that could prevent progress in the Under a Rebel Star mission after triggering an alarm at the crash site.


Fixed an issue that could cause pilot recruitment to be blocked if the player had already recruited a similar looking NPC.
Fixed a number of specific mission blockers that could occur when using the Neutron Cannon.
Fixed an issue where the incorrect outcome was used for a specific Gek interaction.


Improved the combat behaviours of higher-ranked squadron pilots.
Fixed an issue that could occur if dismissing your squadron while they are already leaving.
Fixed a number of issues that could cause Sentinel drones to spawn underground and become stuck.
Fixed an issue that caused the Vulnerable Settlement alert to appear on the first planet visited after every warp.
Fixed an issue that prevented players from transferring items from their ship’s cargo inventory when buying a new starship.


Fixed an issue that caused the in-game patch notes to display notes from the wrong version.
Fixed an issue that could cause pirate names to appear as debug strings.


Fixed an issue that caused some Solar ships to change appearance and colours.
Fixed a number of visual issues with cloth rendering.
Fixed an issue that caused Gek squadron pilots to appear overly tall.


Fixed a texture streaming memory leak.
Fixed a GPU crash on PlayStation 5.
Fixed a crash related to Sentinel Hardframe navigation.
Fixed a number of memory-related crashes for PlayStation 4 and Xbox 1.
Fixed a crash related to the squadron management UI.
Fixed a crash related to squadron recruitment."
high rated
Janosik - Highlander Precision Platformer

Download changed: Installer, Janosik - Highlander Precision Platformer, Mac, en
Version 1.6 ⇒ 1.6.96, Size 126.9 MB ⇒ 131.1 MB
high rated
Janosik - Highlander Precision Platformer

Also updated for Windows now:

Download changed: Installer, Janosik - Highlander Precision Platformer, Windows, en
Version 1.5 ⇒ 1.6.96, Size 100.7 MB ⇒ 123.7 MB


Edit: Found the changelog from Steam, May 2 -->

Big Update: new level, skills, enemies, and more!

We’ve remastered the game and you can still enjoy it for free!

Janosik is a passion project of a single developer who managed to turn his idea into a successful indie game played by almost 400,000 people
on various platforms so far.

As Marcin (Onix) keeps working on Janosik 2, he also keeps growing as a game designer and programmer. With these new skills, he decided to remaster the original game
as his way of thanking all of you for playing Janosik and supporting him with kind words.

With this update, Janosik - Highlander Precision Platformer
now works on the latest version of the Construct 3 engine, which enabled us to solve some past technical issues and add new features that are bringing the game closer to the sequel that’s currently in production.

The updated version of Janosik is available in English and Polish on Windows, Mac, and Linux
. In the coming weeks, we plan to bring back the Slovak localization as well as introduce completely new translations to Russian, Brazilian Portuguese, Spanish, and Simplified Chinese,
so stayed tuned!

Also, please note that after this update, your previously saved data will no longer be compatible with the new version
. However, you can still access the previous version of the game and your saved progress by switching to the new "legacy_version" beta branch.

Check out below for all the new things added to the game:

A map - you can see where you are now.
A passage that connects levels, so you can travel fast between them.
New NPC: Master Toro. He sells sword upgrades.
The witch house is redesigned. She has a cat now!
Most of the levels are re-designed. For instance, in the very first tutorial level, you can now find a wel
New enemies: bird, monk, blue spider, big fish, frog head.
We’ve added lava. It’s very hot and deadly!
New level: The Castle. That’s where Count Von Żur lives.
Bosses updates: added new animations and new attacks.
Many people asked what a dragon is doing in the game. So we’ve added a story about a dragon and a flooded dungeon.
The game has an updated skills system. It’s now more similar to what you’ll see in Janosik 2. For example, Janosik can swim from the beginning of the game.
There’s also a new skill to unlock - ax throw.
The health system is slightly updated.
Janosik has 3 base lives (hearts). You can find more lives (hearts) in the game (maximum 8 hearts). If you die, you’ll respawn only with 3 base lives again.
Post edited May 04, 2022 by (ø,ø)
high rated
Northgard

Updated to 2.8.3.25932 (Galaxy & Offline Installer, Windows & Linux) & 2.8.2.25926 (Galaxy & Offline Installer, Mac)

Changelog from SteamDB:

PART 1 / 3
Northgard: Sword and Solace

Hey Vikings!

Sword & Solace, addresses numerous aspects of the game, with a particular focus on UI, Multiplayer experience, Military aspects of the game, and clan balancing.

We would like to kick off this patch note by saying a big thank you on behalf of all the Northgard team to those of you that took the time to take part in our very first Open Beta!

Here is a quick introduction as to why we have made some of the changes.

UI

Northgard menus had some inconsistencies regarding the way information and choices were presented depending on the game modes.

This prevented certain things such as, but not limited to: playing in Extreme difficulty on a classic map, playing in co-op with an AI clan in single player mode and being able to search the existing lobbies whilst being in one.

The aim of this version of the UI is to unify the different options and elements of the different game modes, thus adding new game options and providing the player with complementary information about those options.

Multiplayer

Here are the first steps towards, what we hope, will be a fairer system that will distribute players more evenly.

We are now using the full scale of our GP system, which means that you will be able to go from 0 GP to 1000+ GP, and no longer get stuck in your progression after hitting 400GP.

As we have previously stated, this is the first iteration of our new multiplayer & GP system. Improving it further will take time, experimentation, and cooperation.

Military

Previously, strategic choices offered by the military path weren’t all as viable from a competitive point of view.

Thanks to player feedback, we decided to shuffle things around and give you the possibility to choose a Military Path, much earlier on in a game, that best suits you, or your clan's playstyle.

We know that forging a weapon is a big investment, so we decided to reduce the cost allowing players to forge more than one weapon.

We changed the weapons forge effects for almost all the units and they will all gain an ability now (warriors are no longer the only cool kids on the block!).

Read on to find out more…

UI Rework

Brand new UI navigation

Global

More contextual information about the different game options and their impact on the games.

Profile

Player rank is now displayed on the main menu, and both profile and multiplayer rank can be accessed from this new entry display.

Single Player

New Custom Mode - allow for more customization options, such as setting each AI difficulty level, and coop with and/or against AI clans.

Multiplayer

It is now possible to check the list of existing lobbies after creating/joining one.
You can now filter games based on all the settings of a multiplayer game.

Clan Selection

Animated backgrounds for each one of the different clans!
More information about the unique aspects and overview of each clan.

Conquest

Completed Conquest clan icon now also indicates the highest level of difficulty at which the Conquest has been completed.

Other minor adjustments

Multiplayer & GP System

Multiplayer ranking

A new tier has been added between Gold and Rimsteel: Gemstone.
We have reworked how GP is calculated at the end of the game.
All players will start this new season at 300 GP.
In the first 10 games, you will win or lose more GPs, this means that you should reach a rank closer to your skill level faster.
At the end of future seasons, GP will be recalculated based on the player rank in the previous season.

New tier ranges

Wood from 0 GP to 199 GP
Stone from 200 GP to 399 GP
Iron from 400 GP to 599 GP
Gold from 600 GP to 799 GP
Gemstone from 800 GP to 999 GP
Rimsteel from 1000 GP

Ranked games

You will only be able to enter in a lobby if you are in the same GP range as the host. GP range is currently set to 150 GP difference.
Family share accounts are no longer able to play ranked games.
As we have previously stated, this is the first iteration of our new multiplayer & GP system. Improving it further will take time, experimentation, and cooperation.
Post edited May 04, 2022 by Hustlefan
high rated
Northgard

Updated to 2.8.3.25932 (Galaxy & Offline Installer, Windows & Linux) & 2.8.2.25926 (Galaxy & Offline Installer, Mac)

Changelog from SteamDB:

PART 2 / 3
Military Rework

Military paths

Leadership Path

Bodyguard: 50 Military XP

Your Warchief can recruit a Bodyguard.
This unit will taunt nearby enemies in order to protect your Warchief.
Your warchief produces Military XP for each military unit in the same zone (10 max)
The cooldown to recruit a Bodyguard has been reduced to 3 months.

Armed Wing of the Clan: 500 Military XP

Your warchief benefits from all weapons forged.

First Line of Defense: 1500 Military XP

Your chief gives a 10% defense bonus for all your units in the zone.

Rally: 3000 Military XP

Your Warchief can use the Rally ability: Your military units gain 30% attack speed and movement speed bonus for 5 sec.

Guardian Path

Garrison: 50 Military XP

Your warchief can recruit a Bodyguard.
Access to a new building: Watch Tower.
Watch Tower: Scouts nearby zones and produces Military XP. Their upkeep is less expensive than Defense Towers.

Call To Arms: 500 Military XP

Call to Arms is a passive ability placed on your Town Hall. Every six months, the homeland sends you Militias in order to help you defend your territory.
The militia is a defensive military unit that cannot leave allied territory.
You can have a maximum of 4 Militia in your territory.

Suppressing Fire: 1500 Military XP

You gain a free Watch Tower upgrade each year.
Human units within a zone that contains an allied Watch Tower or Defense Tower gain +10% defense.
Each Watch Tower adds +1 to your maximum warband (+2 if upgraded).

Hold The Line: 3000 Military XP

You can place spike walls in a zone that will deal damage when an enemy tries to engage.

Legions Path

Military Base: 50 Military XP

Your Warchief can recruit a Bodyguard.
When there is more than 1 military building in a zone, they produce Military XP.
Reduce the cost of military buildings by 20%.

War Effort: 500 Military XP

Reduce the base cost of military units by 25% (does not affect the cost per Warband).

Veteran: 1500 Military XP

Bonuses from upgraded military buildings are 50% more powerful.

Call of Valhalla: 3000 Military XP

While in the Battleground zone your units have 30% attack power and attack speed bonus.
Battleground zone: In a zone where 10 clan units die, the zone becomes a battleground. You have 10% bonus Military XP.

Forge

General Changes

Weapon cost

50 Krowns & 1̶0̶ -> 5 Iron, takes 6 -> 3 months to forge.

Weapons

We removed all the stats from the forge, now if you want to improve it you have to upgrade camps (except Mercenary).

Warrior

Charge -> Increases run speed when the engaged target is close enough and applies Breached Armor (10% less defense) on the first hit.

Shield Bearer

Shield Wall -> When entering a zone with enemies, this unit will have 40% bonus defense during 5 seconds.

Tracker

Feral Instinct -> When Trackers kill an enemy, they have a 20% chance (50% against animals) to summon their spirit animal.

Axe Thrower

Double Attack -> The second attack of this unit is quicker.
Skirmisher, Dragonkin, Valkyrie, Shamans, and Mercenary are unchanged.

Units stats

With the removal of stats from the weapon improvements, some units were at a disadvantage, such as the Trackers and Axe Throwers (due to their range) so we adjusted them accordingly.

Axe Thrower

Their range has been greatly increased.

Tracker

Their range has been greatly increased and their attack by 15%

Bodyguard

Increase their health by 10%

Shield Bearer

Increase their defense by 1 and their projectile resistance by 10%

Unit recruitment cost

The cost of recruiting units has changed.

Rather than each unit recruitment costing +6 more Krowns for each military unit you already own, the cost increases by +6 for each military unit of the same type, and only by +3 for each military units of a different types. Allowing for a more diverse warband at a reduced cost.
Post edited May 04, 2022 by Hustlefan
high rated
An installation guide PDF has been added to System Shock 2 as an extra download.
Post edited May 04, 2022 by soosgjr
high rated
Northgard

Updated to 2.8.3.25932 (Galaxy & Offline Installer, Windows & Linux) & 2.8.2.25926 (Galaxy & Offline Installer, Mac)

Changelog from SteamDB:

PART 3 / 3
Clans

Svadilfari. clan of the Horse

Horse was too spawn dependent and only had one playstyle, going for Excavation -> QoL then full mid tree. We tried to change this by giving the clan more flexibility, allowing for other playstyles.

Starting Bonuses

V̶i̶l̶l̶a̶g̶e̶r̶s̶ ̶b̶u̶i̶l̶d̶ ̶a̶n̶d̶ ̶r̶e̶p̶a̶i̶r̶ ̶3̶0̶%̶ ̶f̶a̶s̶t̶e̶r̶ -> Eitria & Brok can build, repair, mine, and forge 20% faster.
Eitra has an additional +30% bonus for builds and repairs.
Brok has an additional +30% bonus for forges.

Fame 200: Craftsmen

U̶p̶g̶r̶a̶d̶e̶d̶ ̶t̶o̶o̶l̶s̶ ̶g̶e̶t̶ ̶a̶n̶ ̶a̶d̶d̶i̶t̶i̶o̶n̶a̶l̶ ̶+̶1̶0̶%̶ ̶p̶r̶o̶d̶u̶c̶t̶i̶o̶n̶ ̶b̶o̶n̶u̶s̶
When in the same zone, Warchiefs mine and forge 50% faster.
Selling Stone or Iron earns +20% Krowns. Neutral factions will accept Stone and Iron.
Allies and neutral factions receive double resources.

Fame 500: Earth Legacy

You discover 2 Stone and 2 Iron deposits in your territory.
Y̶o̶u̶ ̶c̶a̶n̶ ̶b̶u̶i̶l̶d̶ ̶a̶ ̶s̶e̶c̶o̶n̶d̶ ̶R̶e̶l̶i̶c̶ -> Zones with or adjacent to an active relic gain +15% production.

Lore Tree

Metalcraft has been removed.
Quality of Life replaces Erudition.
Völund Fire (New) replaces Mining Efficiency:
E̶a̶c̶h̶ ̶W̶a̶r̶c̶h̶i̶e̶f̶ ̶m̶i̶n̶i̶n̶g̶ ̶S̶t̶o̶n̶e̶ ̶o̶r̶ ̶I̶r̶o̶n̶ ̶e̶a̶r̶n̶s̶ ̶+̶4̶ ̶L̶o̶r̶e̶ -> Warchiefs produce 5 Lore for each ore extracted.

Ancestral Influence:

R̶e̶l̶i̶c̶s̶ ̶d̶o̶n̶'̶t̶ ̶u̶s̶e̶ ̶a̶ ̶b̶u̶i̶l̶d̶i̶n̶g̶ ̶s̶l̶o̶t̶.̶ ̶Z̶o̶n̶e̶s̶ ̶w̶i̶t̶h̶ ̶o̶r̶ ̶a̶d̶j̶a̶c̶e̶n̶t̶ ̶t̶o̶ ̶a̶n̶ ̶a̶c̶t̶i̶v̶e̶ ̶r̶e̶l̶i̶c̶ ̶g̶a̶i̶n̶ ̶+̶5̶%̶ ̶p̶r̶o̶d̶u̶c̶t̶i̶o̶n̶.̶ -> Relics don't use a building slot. You can build a second relic (max 1 relic per zone).

Forging a relic takes 50% less time.

Eikthyrnir, clan of the Stag

We felt Stag was a bit underwhelming so we tried to redefine its personality and give it some cool tools to play with, mostly based around Fame and expansion.

Fame 200: Supplies

E̶a̶c̶h̶ ̶y̶e̶a̶r̶ ̶a̶ ̶b̶o̶a̶t̶ ̶b̶r̶i̶n̶g̶s̶ ̶y̶o̶u̶ ̶+̶5̶0̶ ̶F̶o̶o̶d̶,̶ ̶W̶o̶o̶d̶ ̶a̶n̶d̶ ̶K̶r̶o̶w̶n̶s̶,̶ ̶+̶2̶5̶ ̶L̶o̶r̶e̶ ̶a̶n̶d̶ ̶+̶5̶ ̶S̶t̶o̶n̶e̶.̶ -> Each 200 Fame a boat brings you +50 Food, Wood and Krowns, +25 Lore and +5 Stone.

Fame 500: Dedication -> Annexation

U̶p̶g̶r̶a̶d̶e̶d̶ ̶b̶u̶i̶l̶d̶i̶n̶g̶s̶ ̶g̶a̶i̶n̶ ̶a̶n̶ ̶a̶d̶d̶i̶t̶i̶o̶n̶a̶l̶ ̶1̶0̶%̶ ̶p̶r̶o̶d̶u̶c̶t̶i̶o̶n̶ ̶b̶o̶n̶u̶s̶.̶
A̶l̶l̶ ̶p̶r̶o̶d̶u̶c̶t̶i̶o̶n̶s̶ ̶g̶e̶t̶ ̶+̶1̶%̶ ̶p̶e̶r̶ ̶1̶0̶0̶ ̶F̶a̶m̶e̶.̶ -> For each 200 Fame, the Colonization price is decreased by 5% and unit production is increased by 3%.

Fame 1000: Valorous Leader (New)

Your warchief gains the Valorous Leader ability. His base defense also increases by 100% and his health by 60%.

Lore Tree

Food Preservation

For each Silo, gain +3 Food a̶n̶d̶ ̶+̶0̶.̶5̶ ̶H̶a̶p̶p̶i̶n̶e̶s̶s̶, +5 Food a̶n̶d̶ ̶+̶1̶ ̶H̶a̶p̶p̶i̶n̶e̶s̶s̶ if upgraded.

Young and Proud

I̶n̶c̶r̶e̶a̶s̶e̶s̶ ̶y̶o̶u̶r̶ ̶m̶i̶l̶i̶t̶a̶r̶y̶ ̶u̶n̶i̶t̶s̶'̶ ̶a̶t̶t̶a̶c̶k̶ ̶p̶o̶w̶e̶r̶ ̶b̶y̶ ̶3̶%̶ ̶f̶o̶r̶ ̶e̶v̶e̶r̶y̶ ̶p̶o̶s̶i̶t̶i̶v̶e̶ ̶H̶a̶p̶p̶i̶n̶e̶s̶s̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶.̶ -> Increases your military units' attack power by 2% per zone you control (30% max).

Glory of the Clan

Increases Fame gains by 2̶0̶%̶ -> 30%
Increases gains from Trade Routes and Great Trade Routes by 2̶0̶%̶ -> 10% each 200 Fame.

Relic: Hlidskjalf

G̶i̶v̶e̶s̶ ̶y̶o̶u̶r̶ ̶W̶a̶r̶c̶h̶i̶e̶f̶ ̶t̶h̶e̶ ̶A̶n̶n̶e̶x̶a̶t̶i̶o̶n̶ ̶a̶b̶i̶l̶i̶t̶y̶.̶ ̶W̶h̶e̶n̶e̶v̶e̶r̶ ̶y̶o̶u̶r̶ ̶W̶a̶r̶c̶h̶i̶e̶f̶ ̶d̶e̶c̶o̶l̶o̶n̶i̶z̶e̶s̶ ̶a̶ ̶z̶o̶n̶e̶,̶ ̶y̶o̶u̶ ̶c̶o̶l̶o̶n̶i̶z̶e̶ ̶i̶t̶ ̶f̶o̶r̶ ̶f̶r̶e̶e̶.̶ -> You can train Einherjar by assigning them to Hlidskjalf.
Einherjars are proud warriors that want to partake and die in the most glorious battles possible.
Their base attack power increases with Fame and they benefit from all Warrior upgrades.
They cost more Krowns and consume 50% more Food.

Nidhogg, clan of the Dragon

Draconic Frenzy

Bodyguard is no longer counted in the effect.

Dragonkin

Dragonkin recruitment price increases by 1̶5̶ > 10 Kröwns for each Dragonkin you already own.

Brundr & Kaelinn, clan of the Lynx

With the Military Path reworked, we wanted to adjust the hunting path to give the clan of the lynx a bit more versatility.
Sharp Eyes and The Great Hunt swapped positions.
Nature Freedom has been removed.

Experienced Hunters: replaces Nature Freedom

Military units that participated in killing a foe permanently gain +5% attack power (max +25%). Lost upon death.

Himminbrjotir, clan of the Ox

Ferocious Charge

Forged melee units can use Charge ability and gain 30% damage on a charge attack.
Weapons are 100% faster to forge and cost 50% less.

Bjarki, clan of the Bear

Shield Mastery

ShieldBearers' weapon is free.
Increases the resistance of all military units by 5%

Ratatoskr, clan of the Squirrel

Banquet of Valhöll

The special victory of the clan of the squirrel has been decorrelated from the fame. Now it must have at least 8 active Cooks to prepare the meal, even during the preparation.
Preparation time has been increased to 6 months.

Dodsvagr, clan of the Rat

Overwork

Overworking gives a 3̶0̶ -> 40% bonus to your unit's production at the cost of their health.

Shamanic Care

W̶h̶e̶n̶ ̶h̶e̶a̶l̶e̶d̶ ̶b̶y̶ ̶E̶i̶r̶,̶ ̶y̶o̶u̶r̶ ̶u̶n̶i̶t̶s̶ ̶c̶o̶n̶s̶u̶m̶e̶ ̶5̶0̶%̶ ̶l̶e̶s̶s̶ ̶F̶o̶o̶d̶.̶ -> While being healed your units consume -30% less Food.

Purification Pyres

When the clan units kill foes or die, all your Shaman Camps pyres ignite.
While active you produce +̶1̶ > +0.5 Lore and new villagers arrive faster.

General Changes

- Stats at the end of the game display more information.
- Improved KeyBindings. Complex key combinations can be used, like Ctrl-Alt-Shift-3. Extra mouse buttons can also be bound.
- Building a Training Camp is no longer required to build other camps.
- You can now recruit your Warchief in other military Camps except for clans: Snake, Dragon, Horse, Ox, Rat, and Lynx.
- The supply malus has been reworked.
- Continuing conquests is now done via the load game section .

Bug Fixes

- Bear spawn correctly prioritizes spawns with fish nearby.
- Lorestones spawning in the second circle from a Townhall should be less frequent.
- If a Townhall is destroyed by the burning effect, the player will be defeated.
- Clan of the Dragon scouts will no longer trigger attack notifications while going through a neutral faction.
- Player units will no longer make side steps when trying to attack another unit.
- The second Stag bonus from Conquest has been fixed, Villagers are now correctly affected by silos.
- Rally point behavior has been fixed.
- You can now transfer zone with a tower on it.
- Rat can no longer use houses.
- Cooldown of Ancient Spirit ability is now correctly triggered.
- Killing Wolf's unit with Mjolnir should not trigger Spoil of War.
- Dwarven Operatives are now affected by Breaded Fish Filets.
- Fixed Fame 500 Kraken: Spectral Warrior can't spawn in allied territory.
Post edited May 04, 2022 by Hustlefan