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high rated
More Prodeus. A new update (42 MB) has been added today (Offline & GOG Galaxy). The current version number is now 0.0.23b.

Quick Update: 11/25/2020
• Level tweaks and bug fixes.
• Some new localization terms added.
• Secret exits are now properly labeled as ">>Secret Exit<<"
Post edited November 26, 2020 by Berzerk2002
high rated
Offline installers for Dying Light version 1.34.1 are now available.
high rated
Mini Metro

Standalone installer updated: 202011250731 (release-44b) ⇒ 202011261618_(release-44c).

No Changelog
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Horizon Zero Dawn - Complete Edition

HOTFIX 1.08.6 | 6118783 (25 November 2020)
(Galaxy & Offline Installer)
- Fixed a crash that occurred when starting up the game
+++


Iron Harvest

Updated to 1.0.10.1847 rev. 41952 (Galaxy & Offline Installer)

Changelog from the developer's website:
Change Log 11

We updated the game with various changes and improvements:

General changes

- Skill Rating (SR) gained or lost after a Ranked Match is now based primarily on your opponent's (hidden) Match Making Rating (MMR). Winning against more skilled opponents grants more SR compared to winning against less skilled opponents.
- Gold, Platinum, Diamond, and Master Division have received tweaks to their thresholds. It should now be easier to reach these divisions.
- 5 more mechs now have skins, bringing the total to 12. All 12 mechs now have 1 skin for sale by default. Also new additional skins can be unlocked for many of these mechs through the Season Tree, achievements, and levelling up!
- The maximum Player Level has been expanded by 10 and the maximum Faction Level by 5 for each faction. These levels grant exciting new rewards such as new portraits, titles, frames, and unit skins!
- Fixed an issue in Multiplayer lobby that caused game settings to not be displayed for joined players.
- Fixed an issue that caused an invite to a friend to be accidentally sent twice when clicking on the name multiple times.
- Fixed an issue whereby the tooltip of the player leaving a party stayed open.
- Fixed that players appeared to not be in a match session after they became host once their party leader left a game lobby.
- Improved checksum check for multiplayer matches.
- Fixed the issue that GOG players were not able to invite other players from their friend list.
- Fixed an issue that caused the build menu of engineers to stay open once they picked up a different weapon or died.
- Fixed icon positions of the tactical map on “Deserted Tracks”
- Fixed an issue that could lead to a situation whereby the Polanian Campaign Mission “To the Rescue” could not be completed.

Balance Changes

Last week we unleashed a variety of balance changes, and so this week we will continue to collect data and gauge the effect these have had on gameplay. With players already practicing for the ESL tournament, it would also be unfair to disrupt their preparation with changes. The Tourney offers another excellent opportunity to gather feedback on balancing.
high rated
BloodRayne: Terminal Cut
BloodRayne 2: Terminal Cut

Updated to 1.01 (Galaxy & Offline Installer)

Changelog posted by the publisher in the game forum:
Hello!

Alex from Ziggurat here. It has been so amazing to see how enthusiastic everyone has been to revisit Rayne in the new Terminal Cut versions of BloodRayne. We’ve appreciated all the feedback and discussion, and would like you to know we’re paying close attention to everything posted here.

With so many players exploring these games on so many different systems, some bugs and issues have been identified that we are working with Terminal Reality to fix. Today we have released a patch (1.01) for each game that fixes some known issues with the games (specifically, startup crashes that could occur on some system configurations). There are other issues that have been identified which we are also eager to fix, but these will require more time to address properly.

One of the top priorities to address for BloodRayne: Terminal Cut is the flickering that is occurring on some system configurations during playback of pre-rendered cutscenes. For BloodRayne 2: Terminal Cut, one of our top priorities is to address the issue where playing the game with certain bonus costumes equipped can cause a crash. We are grateful for all the user reports on these and other issues that have helped to identify the nature of the problems, and have already forwarded the reports on these issues to the developers at Terminal Reality. This and other key known issues will be investigated by Terminal Reality when they are back from their holiday break, and we expect to address them in a future patch.

We welcome you to respond in this thread with any other feedback and reports. If you’d like to send specific inquiries on issues you run into which may be specific to your system, we welcome you to contact us at support@zigguratinteractive.com.

Best,
Alex
high rated
Willy Morgan and the Curse of Bone Town Demo

Update to Demo 3.2.

No changelog, but most likely the changes from the recent game update were included into the demo.
high rated
Astrox Imperium

Update to V0.0108.

Changelog (from game subforum):

- Fixed market log bug causing black screen when undocking.
- Fixed null reference bug in sort distance function.
- Fixed Life support timer bug.
- Fixed fleet tutorial bug from biomate station.
- Fixed sandbox wormhole raider explosion bug.
- Fixed scaled cloaking fx bug for ecm cloak device.
- Fixed a few spelling errors.
- Fixed command bug when docking drones that are already docked.
- Fixed structure bug preventing material upgrades of some structures.
- Fixed bug preventing structure deploy with old saved game files.
- Fixed structure ID numbers on all buildable structure files.
- Fixed structure script id bug causing bad office button display.
- Adjusted special item drop frequency in special_items.txt file.
- Adjusted npc targeting ai to prevent non faction related attacks.
- Adjusted (ModTools) UI ,font and button placements.
- Adjusted all structure cargo capacity.
- Added (ModTools Scripting) remaining descriptions to scripting editor commands.
- Added (ModTools Item Editor) New Item editor UI list for all game items.
- Added (ModTools Item Editor) New edit item stats panel.
- Added (ModTools Item Editor) Input field toggle for null reference values.
- Added (ModTools Item Editor) Drag window ability to edit stats panel.
- Added Warpgate Generator to the buildable structures database.
- Added Wormhole to Warpgate conversion for Warpgate Generator structures.
- Added collision detection on space debris props.
high rated
Book of Demons

Update to V1.04.22311.

No changelog.
high rated
Willy Morgan and the Curse of Bone Town

Updated to v.1.2.1 (Galaxy & Offline Installer)

Changelog from Steam:
Willy Morgan, the patch 1.2.1 fixes an annoying bug!

Bone Town adventurers,

we have just released the patch "v.1.2.1", immediately available for download, which fixes a specific bug encountered by some users.

Thanks for the support!
high rated
Terminator: Resistance

Update 1.050 - Infiltrator Mode (26 November 2020)
(Galaxy & Offline Installer)
INCOMING MISSION PARAMETERS FROM SKYNET: ELIMINATE TECH-COM FIELD COMMANDER RAMIREZ

- Experience the other side of the Future War in the Terminator: Resistance Infiltrator Mode. Get under the skin of a T-800 series Infiltrator unit and proceed across a brand-new map as you gather intelligence on the Resistance, destroy key outposts…and eliminate anything standing in your way.

BECOME A TERMINATOR

- Take on the role of an iconic T-800 series Infiltrator and utilize a wide variety of weaponry as you breach the defenses of the Resistance forces.

KNOWLEDGE IS POWER

- Build up your data banks with INTEL claimed from Resistance patrols and caches to discover the locations of key enemy strongholds.

PURSUE AND DESTROY

- Root out and eliminate the TECH-COM FIELD COMMANDER, but prepare carefully; should you fail in your mission, you’ll have to start again from the beginning.

COMPARE YOUR TECHNIQUE

- Once you’ve completed your mission, post your score on the Steam Leaderboards to contrast your methods against others across the globe.
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Hustlefan: Terminator: Resistance

Update 1.050 - Infiltrator Mode (26 November 2020)
(Galaxy & Offline Installer)

INCOMING MISSION PARAMETERS FROM SKYNET: ELIMINATE TECH-COM FIELD COMMANDER RAMIREZ

- Experience the other side of the Future War in the Terminator: Resistance Infiltrator Mode. Get under the skin of a T-800 series Infiltrator unit and proceed across a brand-new map as you gather intelligence on the Resistance, destroy key outposts…and eliminate anything standing in your way.

BECOME A TERMINATOR

- Take on the role of an iconic T-800 series Infiltrator and utilize a wide variety of weaponry as you breach the defenses of the Resistance forces.

KNOWLEDGE IS POWER

- Build up your data banks with INTEL claimed from Resistance patrols and caches to discover the locations of key enemy strongholds.

PURSUE AND DESTROY

- Root out and eliminate the TECH-COM FIELD COMMANDER, but prepare carefully; should you fail in your mission, you’ll have to start again from the beginning.

COMPARE YOUR TECHNIQUE

- Once you’ve completed your mission, post your score on the Steam Leaderboards to contrast your methods against others across the globe.
avatar
Hustlefan:
AT FREAKIN LAST!

edit: but no Zero Day comic, bunch of bastards!
Post edited November 29, 2020 by thraxman
high rated
Don't know if this is because of my support ticket I created or simply a coincidence but ...

The months delayed offline installer update (Galaxy already had it) for Fight'N Rage has arrived.
No changelog but it is now ver. 200921 - prior to this update it was 200725 (so 2 updates were missing).

It's still a pity that this does not work flawlesly without having to remind GOG at all but I thank them for fixing this so fast after I've created the support ticket.
high rated
No mans sky update. no changelog but this is from the website




Next Generation Patch 3.13
November 30, 2020.

Hello everyone,

Thank you to everyone playing the Next Generation Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes have been combined into patch 3.13, which will be live on PS5, Xbox Series X/S and Xbox One today.



Patch Notes

Fixed an issue that could cause shared bases to fail to download correctly for other players.
Fixed an issue that caused some NPC starships to appear overly large while playing in multiplayer.
Increased the quicksilver reward given for completing the daily mission at the Nexus.
Added an option on all platforms that allows players to customise the strength of pad rumble.
Added an option on PlayStation 5 that allows players to customise the strength of the trigger feedback.
Fixed an issue that could cause some lighting scenarios to be overly bright on next-gen consoles.
Fixed an issue that could caused random gaps to appear in the terrain on startup, and reduced the frequency of blocky and mismatched terrain textures generally.
Fixed an issue that could cause some planetary props to be invisible until looked at directly.



Fixed an issue that caused inconsistencies in the numbering when viewing customisation options.
Fixed an issue that could cause part of the tutorial to occur on an inappropriate planet.
Fixed an issue that could cause base parts to hover when constructed atop of decals.
Critical markers (such as the ship and any active missions) are not faded with distance when viewed in the Analysis Visor.
Fixed an issue that could cause some photography missions to fail to recognise when players were on the correct planet.
Fixed an issue that could cause camera shake to persist after warping.
Fixed an issue that caused fireworks not to detonate correctly.
Fixed a rare issue that could prevent the tutorial from working correctly if players started on volcanic biomes.
Fixed a number of issues with overly-loud base props.
Fixed a number of issues with photo mode on PlayStation 5.
Fixed a number of text and display issues with PlayStation 5 activities.



Fixed an issue that could occasionally cause incorrect differences in rock distribution between Ultra and other planetary quality settings.
Fixed an issue that caused the atmosphere on some weird planets to be overly dusty.
Fixed an issue affecting the placement of props on the terrain.
Introduced a performance optimisation related to moving foliage.
Introduced a small optimisation to terrain rendering.



Fixed an issue that could cause the game to crash when transferring items to/from other players on Xbox.
Fixed a crash that could occur when predatory creatures bite something.
Fixed a rare crash that could be caused when entering the galaxy map with a large number of active missions.
Fixed a crash that could occur when landing on a derelict freighter in multiplayer.
Fixed a rare crash that could occur on projectile impacts.
Fixed a crash that could occur when scanning.
Fixed a crash that could occur when using weapons with non-standard muzzle flash colours.
Fixed a number of memory-related crashes.
Fixed a rare crash that could occur when getting in the starship.



We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games
high rated
Liberated

Updated to 1.16 (Galaxy & Offline Installer)

No changelog.
high rated
Hello Games: "We are listening closely to your feedback,"

No, you don't. There is still DRM inside the game :(