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high rated
Westmark Manor

Patch notes 12th November 2020

Today sees a patch to address the following:
Rectified the following issues:
● Fixed black screen issue
● Revive issues are solved
● Lantern issues fixed



Standalone installer updated: 1.035 => 1.036.
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Death and Taxes

Mac only:
Galaxy and offline installer updated 2020-11-12 to 1.2.5a
no changelog
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Book of Demons

Offline installer updated to 1.04.22223 (2020-11-12)
No changelog.
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ADOM (Ancient Domains Of Mystery)

All offline installers seem to have been updated to 3.3.4.1
No GOG changelog.
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Graveyard Keeper

Update to V1.304.

No changelog.
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Another day another small update (2.4 MB) for Prodeus. The game is now at v.0.0.16. No changelog.
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True Fear: Forsaken Souls Part 1 has been updated. No changelog.
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art of rally

Updated to 1.0.5c (Galaxy & Offline Installer)

Latest changelogs from Steam and Discord:
1.0.5b beta build hotfix

We've added some fixes for the beta build and will do a few days of testing to make sure they're good before setting it live.
Please let us know!

features

- Offline personal best time functionality

improvements

- Optimize Vegetation System to do less combining, faster rendering and deallocation of vegetation. This could range from no noticeable difference to quite a significant boost in FPS and lower jitter.
- Lowered the collider of the T22 so the wheels don't clip on harsh jump landings
- Code optimizations

fixes

- Fix bug where 'Barely Keeping it Together' achievement was being awarded even on terminal damage stage completes
- Parking Lot achievement no longer awarded before all cars are unlocked
- Fix bug where the car would keep some momentum after resetting.
- Fix typos in credits
- Fixed: when a Xbox One controller disconnects abruptly there was a massive lagspike in the game, we have improved upon that so it happens less likely, but our hands are tied to an issue in XINPUT.
- Potential fix for a bug that prevents players from finishing a stage by resetting them to the last waypoint when they cross the finish line
- Fix bug where screenshake would happen after a stage restart or offroad reset
- Fix bug where the car would keep some momentum after resetting.
- Fix incorrect reporting of stages won in Custom mode
- Fix incorrect reporting of stages won in Career mode
- "Groundhog Day" bug
+++
V1.0.5c beta build hotfix

improvement

- Enable running the application in background when not in focus

fixes

- Fix bug where loading a season in progress would place you in the wrong Rally and Stage
+++


The Falconeer

Updated to 1.0.4.2 (Galaxy & Offline Installer)

No changelog.
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The offline installers for Prodeus have been updated to v.0.0.16 now.
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Iron Harvest

Updated to 1.0.8.1796 rev. 41143 (Galaxy & Offline Installer)

Changelog from the developer's website:
CHANGELOG 09: NEW MAP & FIXES

Greetings Harvesters,

Welcome to this the ninth of our regular post-release updates. We’re please to report that many players approved of the last weeks update and we hope to continue in this vein. Today, we release a new 1v1 map and fix some issues affecting competitive gameplay. Read on!

New 1v1 Map: The Dark Forest

Saxony is home to many majestic and wild forests. Despite the ever present encroachment of man, these places are still filled with mystery and myth.

But you’ll find more than folklore here. Deep within this sparsely populated area, the Kaiser’s finest engineers have been working in secret on a cutting-edge hydroelectric dam. This potent alternative to oil would be an incredible asset to the commander who can conquer the woodland's twisted paths and crumbling castles.

We wish you luck navigating the narrow woodland tracks as you flank your enemy. Just don’t get distracted wondering if a mech that explodes in a forest, when no-ones is around to hear it, does it make a sound?

General Changes

- Fixed a bug that prevented saved games on Polania’s 5th mission, “A Path to Hope”, from loading beyond 97%.
- Olga now uses Changa’s cool down correctly, preventing Changa from immediately respawning after death.
- Fixed an issue whereby grenadiers would freeze when trying to throw a grenade outside of their range while also aiming and firing.
- Following our recent update of the 1v1 Border River map, the community highlighted some collider issues. Thanks to this feedback, these have now been fixed.
- Barbed wire cost reduced in single player from 15 to 5 iron.
- Fixed destroyer cannons that weren’t working, incorrect quest messages and misplaced bushes in Stronghold Siege map.

Balance Changes

This week there will be no balance changes while we continue to collect and assess player data. “Measure twice, cut once” is our approach.

We solider on. Half the month complete with the month’s best almost here!

Next week: Group invite, that will allow you to queue for battle with your friends.
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Observer: system redux vers 1.1.2 2x today totaling 9gb

Will update this post when I can get the patch notes!
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Grargar: The Windows build of Terraria has been updated to version 1.4.1.2, the apparently final, final update. No changelog as of yet.
Linux build has now been updated as well. (Haven't checked the Mac build.)
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Aquanox Deep Descent

Updated to 1.2 (Galaxy & Offline Installer)

No changelog.

+++



Danger Scavenger (In Development)

Updated to 1.9.7 (Galaxy & Offline Installer)

Changelog from Steam:
Dear Scavengers,

Halloween is behind us! However, we are still working on providing you with the best roguelike game. In this update we introduced a couple of features and hotfixes that will improve gameplay.

Update Notes 1.9.7

New features:

- More challenging game, a higher level of difficulty with every subsequent building
- During the fight with the boss on the Diesel and Military towers, health kits are less frequent,
- Improved readability: less dazzling some lights and particles, better colors for some attacks of the robots, the color difference between player and robots area effects (fire, acid, electric) so that it is not confusing
- More balanced multipliers of DMG bullets from perks (sawblade, sticky grenade, cluster grenade)

Bugfixes:

- Fixed bug with an enemy that is impossible to eliminate,
- Fixed game crashing bug,
- The curse (daemon) sometimes displayed wrong ending conditions after save & quit
- Alt+tab during the loading screen caused the screen to freeze
- Progress bars were sometimes displayed above the windows in HUD, covering the contents of the windows
- HUD improvements in the workshop and better readability of some elements

Miscellaneous:

- Changed the name "roll" to "dodge" in item descriptions and in the tutorial,
- Off Halloween effects & decorations + new particles when you open the boxes.

If you find any bug or have ideas for new game features or improvements, be sure to let us know on Discord!

We are listening, we are here for you, and we want to make a great game!

be a rebel!
Star Drifters team
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Tooth and Tail has been updated. No changelog.
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The Prodeus devs have updated the game again in GOG Galaxy with another 47 MB patch bringing it to v.0.0.17. No changelog.

EDIT: The offline installer is updated too now.
Post edited November 14, 2020 by Berzerk2002