Posted May 18, 2020
high rated
Flotsam (In Development)
Updated to 0.3.1 (Galaxy & Offline Installer)
Changelog from Steam
Updated to 0.3.1 (Galaxy & Offline Installer)
Changelog from Steam
Hi drifters!
The last weeks we've taken the time to rework a lot of the behind-the-scenes project code and optimize the art assets even more. While you won't immediately see a change from this, it does mean that it will be easier to track down bugs and implement fixes for us in the long run.
The art optimization should reduce the memory impact and improve the game performance slightly.
Additionally we've added some build improvements as well. Snapping to walkways is now disabled and constructions show their boundaries when placing them for easier placement. A new type of wooden walkway is now also availabe.
Enjoy the new update!
Change Notes
We've internally changed the way projects (IE Salvaging a building, using a producer, etc) are handled. This may come with a few bugfixes, but it will allow us to fix things faster in the future. While it may not have a direct effect right away, it will stabilize the game a lot more in the long run.
General
- Constructions will now display their boundary with a dotted line when placing a new building.
- Clicking a landmark on the map will move the camera to it (as close as possible).
- Made the mooring point blocking area smaller to reduce other mooring points from blocking a mooring point.
Gameplay
- Split walkways into wood & plastic walkways.
- The map no longer shows a path for your town. You can hold right click, or click on a location, to display it. The cursor now displays where you can and cannot move.
UI
- Walkways will now grey out their deconstruct button if they cannot be deconstructed.
- Mooring points will now grey out their deconstruct button if they cannot be deconstructed.
- Boats will now grey out their deconstruct button if they cannot be deconstructed.
Visuals
- Updated the visuals of walkway segment to reflect their required resource.
- Updated wood walkway visual to be more readable.
Performance
- Decreased material count on walkways, increasing performance.
- Decreased material count on storage yard, increasing performance.
- Decreased material count on houses, increasing performance.
Fixes
- Due to the nature of us improving the base of our project system, many issues may have been fixed that we couldn't track.
- Fixed issue where constructions would often snap to pontons.
- Fixed issue where 2 walkways could not be placed directly opposed to each other.
- Fixed issue where going back to the main menu and starting a new game could cause selection outlines to stop working.
- Fixed "Can't move" tooltip staying visible after closing the map.
- Fixed issue where items would get stuck in boat.
- Fixed issue where reclaiming a boat with items could break a save.
- Fixed issue where disabling oil in the townheart storage would cause drifters to get stuck when refilling the boat.
- Fixed issue where drifters could get stuck on landmarks when loading a save.
- Fixed issue where playtime in savefile wouldn't count previous playtime.
The last weeks we've taken the time to rework a lot of the behind-the-scenes project code and optimize the art assets even more. While you won't immediately see a change from this, it does mean that it will be easier to track down bugs and implement fixes for us in the long run.
The art optimization should reduce the memory impact and improve the game performance slightly.
Additionally we've added some build improvements as well. Snapping to walkways is now disabled and constructions show their boundaries when placing them for easier placement. A new type of wooden walkway is now also availabe.
Enjoy the new update!
Change Notes
We've internally changed the way projects (IE Salvaging a building, using a producer, etc) are handled. This may come with a few bugfixes, but it will allow us to fix things faster in the future. While it may not have a direct effect right away, it will stabilize the game a lot more in the long run.
General
- Constructions will now display their boundary with a dotted line when placing a new building.
- Clicking a landmark on the map will move the camera to it (as close as possible).
- Made the mooring point blocking area smaller to reduce other mooring points from blocking a mooring point.
Gameplay
- Split walkways into wood & plastic walkways.
- The map no longer shows a path for your town. You can hold right click, or click on a location, to display it. The cursor now displays where you can and cannot move.
UI
- Walkways will now grey out their deconstruct button if they cannot be deconstructed.
- Mooring points will now grey out their deconstruct button if they cannot be deconstructed.
- Boats will now grey out their deconstruct button if they cannot be deconstructed.
Visuals
- Updated the visuals of walkway segment to reflect their required resource.
- Updated wood walkway visual to be more readable.
Performance
- Decreased material count on walkways, increasing performance.
- Decreased material count on storage yard, increasing performance.
- Decreased material count on houses, increasing performance.
Fixes
- Due to the nature of us improving the base of our project system, many issues may have been fixed that we couldn't track.
- Fixed issue where constructions would often snap to pontons.
- Fixed issue where 2 walkways could not be placed directly opposed to each other.
- Fixed issue where going back to the main menu and starting a new game could cause selection outlines to stop working.
- Fixed "Can't move" tooltip staying visible after closing the map.
- Fixed issue where items would get stuck in boat.
- Fixed issue where reclaiming a boat with items could break a save.
- Fixed issue where disabling oil in the townheart storage would cause drifters to get stuck when refilling the boat.
- Fixed issue where drifters could get stuck on landmarks when loading a save.
- Fixed issue where playtime in savefile wouldn't count previous playtime.
Post edited May 18, 2020 by Hustlefan