Posted May 08, 2020
high rated
Strategic Command: World War I
Update 1.01.05 (06 May 2020)
GAME ENGINE CHANGES/FIXES
Fixed a surrendering calculation error for nations that reached zero National Morale and then had an obviously incorrect enemy country become the occupier (Mithrilotter).
Fixed a naval unit spotting error that still allowed naval units with land spotting values of zero to spot inland.
Fixed a right edge of the map scrolling and display glitch that would sometimes show units in the wrong positions (mroyer, christolos, taxman66).
Fixed a rare error that provided some Tank units with immediate entrenchment after moving when it should have been set to zero.
Fixed a bug that allowed AI Engineers to reinforce after an attempted move towards a fortification building position (bootlegger267).
Fixed a SURRENDER_2 game engine handling error that did not properly convert enemy hex control in some situations (Mithrilotter).
Fixed an error that had surrendering minors check against remaining units at 50% per unit to skip surrendering instead of 6% (The Land).
Fixed an issue where customized sounds from a MOD were being reset when quiting a campaign and starting again (Tanaka).
Fixed a land convoy path issue that did not correctly identify invalid paths due to territorial ownership/control changes along the convoy path.
Fixed a combat error for some defenders that were receiving the incorrect amount of experience from an attack (pjg100).
Fixed a spotting penalty error that could allow units to spot further than intended from customized edits of campaigns (Rainer).
Fixed an issue where players could still reinforce and upgrade units via the toolbar method when the campaign setting had these options disabled (ericdauriac).
Fixed an issue where declaration of war related popups would appear within the WAR MAP screen and not show later after a player exits (dhucul2011).
Fixed an operate air unit display cost error, final cost was correct, the question just showed the wrong amount (armuss).
Fixed a rare DECISION event related error that prevented some events from firing properly when a country surrendered on the same turn (Makhno1917).
Fortification facings now have an effect on attacking Amphibious transports (Christolos).
New Units to be placed on the map will now only center on a capital city location whenever the current map does not highlight a viable placement position (MJY).
PBEM++ games can now be set to 'Disable Game End Date' in the OPTIONS setup screen (dcinlassen).
PBEM++ in game chat messages now increased to a length of 140 characters from 130.
PBEM++ server access and Refresh further optimized and sped up considerably.
1914 March on Paris
Woods near Reims and Villers-Cotterêts amended.
Road added between Arras and Doullens.
Düsseldorf added as a German Industrial Center.
The loss of Düsseldorf and Köln now reduces German National Morale by 5,000 rather than 3,000 points apiece (Xsillione).
The province of Malmedy in Belgium is now part of Germany (Rainer Klahold).
All Europe wide Campaigns
Reduced the number of Alignment Positions in the dummy Decision Events triggering the Russian convoy to Serbia and the German convoy to Austria-Hungary.
German fortifications that start on the map in the east will now be destroyed if captured (Christolos).
Russia’s starting Naval Mine Build Limit increased from 1 to 2, and there is now a minefield in the Baltic in both 1914 campaigns.
If German National Morale is below 10% then Bulgaria will now surrender if there are 2 Entente units within 3 hexes of central Bulgaria (hex 196,99) in addition to the already established trigger of there being 2 Entente units within 2 hexes of Sofia (William Knowles).
Trigger ranges for the Russian Opolchenie at Smolensk and Kiev to be activated increased.
Polish units can now be upgraded.
The hex west of Lupkov Pass (190,85) now transfer to Czechoslovakia rather than Hungary on the collapse of Austria-Hungary (eightrommofelixir).
Hexes 184,83, 185,83 and 186,84 now transfer to Czechoslovakia rather than Poland on the collapse of Austria-Hungary (eightrommofelixir).
Some changes made to the Polish army’s deployment to make the country more defensible against Germany (eightrommofelixir).
The area around Trento and Bruneck now transfer to Italy if Austria-Hungary surrenders (eightrommofelixir).
When the Ottoman Empire collapses, if Russia is still in the war then it will gain territory in the Caucasus including Trabzon, Erzumum and Van (eightrommofelixir).
AI PURCHASE and RESEARCH scripts optimized and improved (Xsillione. Benedict151).
Both Europe wide 1914 Campaigns
Ottoman Mobilization_3 event #NAME= Ottoman Empire->Entente (post surrender) from September 1915 reducing Ottoman mobilization to zero can now only fire if the Ottomans had previously entered the war (CommandoDude).
Two Russian Garrisons added in eastern Poland, and the Russian Recon Bombers have been moved south from Brest-Litovsk (Iwarmonger; Xsillione; Chernobyl).
The Austro-Hungarian IX corps has been moved from hex 192,82 to 192,83 (Chernobyl).
Austria-Hungary’s gain in National Morale points from Serbia surrendering has been reduced from 2,500 to 1,500 points (Wittmann).
National Morale script where Germany should gain points from Serbia surrendering has been corrected.
The chance of Germany investing in Infantry Warfare and Submarines research has been increased (Benedict151).
Ottoman AI RESEARCH has been amended to increase their investment in Command and Control and reduce it in Submarines (Benedict151).
Extended the distance at which Greek units will deploy in Athens and Sparta if Greece is invaded (Xsillione).
1914 Call to Arms
1914 Call to Arms Strategy Guide corrected so that DE 704 refers to Austro-Hungarian National Morale reducing by 8,000 points rather than 10,000 if the Central Powers say YES to this (Christolos).
Campaigns
Added 1918 Ludendorff
Strategic Command WWII: War in Europe
Update 1.17.02 ( 07 May 2020)
GAME ENGINE CHANGES/FIXES
Fixed a surrendering calculation error for nations that reached zero National Morale and then had an obviously incorrect enemy country become the occupier (Mithrilotter).
Fixed a naval unit spotting error that still allowed naval units with land spotting values of zero to spot inland.
Fixed a right edge of the map scrolling and display glitch that would sometimes show units in the wrong positions (mroyer, christolos, taxman66).
Fixed a combat error for some defenders that were receiving the incorrect amount of experience from an attack (pjg100).
Fixed a spotting penalty error that could allow units to spot further than intended from customized edits of campaigns (Rainer).
Fixed an issue where players could still reinforce and upgrade units via the toolbar method when the campaign setting had these options disabled (ericdauriac).
Fixed an issue where declaration of war related popups would appear within the WAR MAP screen and not show later after a player exits (dhucul2011).
Fixed a ZoC display error related to unreachable hexes (terry1040).
Fixed an operate air unit display cost error, final cost was correct, the question just showed the wrong amount (armuss).
Fixed a rare DECISION event related error that prevented some events from firing properly when a country surrendered on the same turn (Makhno1917).
Fortification facings now have an effect on attacking Amphibious transports (Christolos).
New Units to be placed on the map will now only center on a capital city location whenever the current map does not highlight a viable placement position (MJY).
PBEM++ games can now be set to 'Disable Game End Date' in the OPTIONS setup screen (dcinlassen).
PBEM++ in game chat messages now increased to a length of 140 characters from 130.
PBEM++ server access and Refresh further optimized and sped up considerably.
All Campaigns
Improved AI RESEARCH and PURCHASE scripts (Armuss).
Amended Decision 674 for Operation Axis so that it has Italy’s #COUNTRY_ID= rather than Germany's to ensure it fires correctly.
1939 and 1940 Campaigns
A French Garrison unit now starts in Oran.
DE 602 to form Vichy France no longer includes a check for Axis units in North Africa.
Oran will now be an Alternate Capital for France if Germany says no to Vichy and so France fights on from North Africa.
The Trigger % for Italy to mobilize 1-2% towards the Axis if the Allies abandon positions in the Mediterranean has been reduced from 50 to 40%.
1939-1943 Campaigns
Amended Decision 674 for Operation Axis so that it has Italy’s #COUNTRY_ID= rather than Germany's to ensure it fires correctly.
1939, 1940, 1941, 1942 and 1944 Campaigns
Soviet Corps and Army Combat Target Statistics corrected in all campaigns apart from 1943 as the 1943 campaign did not need correction (Etzel).
1939 Campaign
Mobilization_1 script #NAME= General Surrenders To Axis (Italy?Axis) now requires Poland to have surrendered for it to fire (PvtBenjamin).
1939 and 1940 Campaigns
The Yugoslav Coup triggered by the British Decision Event 104 now has an equal chance of happening on the 3rd March, 4th April or 26th April 1941.
1943 Campaign
Reduced the land spotting of all surface combat vessels and regular Transports from 1 to 0 in the 1943 campaign (Markiss).
1944 Campaign
Fixed an error where Italy was set to have Aerial Warfare Level-2 where the max for all countries is set to 1 (Armuss).
Update 1.01.05 (06 May 2020)
GAME ENGINE CHANGES/FIXES
Fixed a surrendering calculation error for nations that reached zero National Morale and then had an obviously incorrect enemy country become the occupier (Mithrilotter).
Fixed a naval unit spotting error that still allowed naval units with land spotting values of zero to spot inland.
Fixed a right edge of the map scrolling and display glitch that would sometimes show units in the wrong positions (mroyer, christolos, taxman66).
Fixed a rare error that provided some Tank units with immediate entrenchment after moving when it should have been set to zero.
Fixed a bug that allowed AI Engineers to reinforce after an attempted move towards a fortification building position (bootlegger267).
Fixed a SURRENDER_2 game engine handling error that did not properly convert enemy hex control in some situations (Mithrilotter).
Fixed an error that had surrendering minors check against remaining units at 50% per unit to skip surrendering instead of 6% (The Land).
Fixed an issue where customized sounds from a MOD were being reset when quiting a campaign and starting again (Tanaka).
Fixed a land convoy path issue that did not correctly identify invalid paths due to territorial ownership/control changes along the convoy path.
Fixed a combat error for some defenders that were receiving the incorrect amount of experience from an attack (pjg100).
Fixed a spotting penalty error that could allow units to spot further than intended from customized edits of campaigns (Rainer).
Fixed an issue where players could still reinforce and upgrade units via the toolbar method when the campaign setting had these options disabled (ericdauriac).
Fixed an issue where declaration of war related popups would appear within the WAR MAP screen and not show later after a player exits (dhucul2011).
Fixed an operate air unit display cost error, final cost was correct, the question just showed the wrong amount (armuss).
Fixed a rare DECISION event related error that prevented some events from firing properly when a country surrendered on the same turn (Makhno1917).
Fortification facings now have an effect on attacking Amphibious transports (Christolos).
New Units to be placed on the map will now only center on a capital city location whenever the current map does not highlight a viable placement position (MJY).
PBEM++ games can now be set to 'Disable Game End Date' in the OPTIONS setup screen (dcinlassen).
PBEM++ in game chat messages now increased to a length of 140 characters from 130.
PBEM++ server access and Refresh further optimized and sped up considerably.
1914 March on Paris
Woods near Reims and Villers-Cotterêts amended.
Road added between Arras and Doullens.
Düsseldorf added as a German Industrial Center.
The loss of Düsseldorf and Köln now reduces German National Morale by 5,000 rather than 3,000 points apiece (Xsillione).
The province of Malmedy in Belgium is now part of Germany (Rainer Klahold).
All Europe wide Campaigns
Reduced the number of Alignment Positions in the dummy Decision Events triggering the Russian convoy to Serbia and the German convoy to Austria-Hungary.
German fortifications that start on the map in the east will now be destroyed if captured (Christolos).
Russia’s starting Naval Mine Build Limit increased from 1 to 2, and there is now a minefield in the Baltic in both 1914 campaigns.
If German National Morale is below 10% then Bulgaria will now surrender if there are 2 Entente units within 3 hexes of central Bulgaria (hex 196,99) in addition to the already established trigger of there being 2 Entente units within 2 hexes of Sofia (William Knowles).
Trigger ranges for the Russian Opolchenie at Smolensk and Kiev to be activated increased.
Polish units can now be upgraded.
The hex west of Lupkov Pass (190,85) now transfer to Czechoslovakia rather than Hungary on the collapse of Austria-Hungary (eightrommofelixir).
Hexes 184,83, 185,83 and 186,84 now transfer to Czechoslovakia rather than Poland on the collapse of Austria-Hungary (eightrommofelixir).
Some changes made to the Polish army’s deployment to make the country more defensible against Germany (eightrommofelixir).
The area around Trento and Bruneck now transfer to Italy if Austria-Hungary surrenders (eightrommofelixir).
When the Ottoman Empire collapses, if Russia is still in the war then it will gain territory in the Caucasus including Trabzon, Erzumum and Van (eightrommofelixir).
AI PURCHASE and RESEARCH scripts optimized and improved (Xsillione. Benedict151).
Both Europe wide 1914 Campaigns
Ottoman Mobilization_3 event #NAME= Ottoman Empire->Entente (post surrender) from September 1915 reducing Ottoman mobilization to zero can now only fire if the Ottomans had previously entered the war (CommandoDude).
Two Russian Garrisons added in eastern Poland, and the Russian Recon Bombers have been moved south from Brest-Litovsk (Iwarmonger; Xsillione; Chernobyl).
The Austro-Hungarian IX corps has been moved from hex 192,82 to 192,83 (Chernobyl).
Austria-Hungary’s gain in National Morale points from Serbia surrendering has been reduced from 2,500 to 1,500 points (Wittmann).
National Morale script where Germany should gain points from Serbia surrendering has been corrected.
The chance of Germany investing in Infantry Warfare and Submarines research has been increased (Benedict151).
Ottoman AI RESEARCH has been amended to increase their investment in Command and Control and reduce it in Submarines (Benedict151).
Extended the distance at which Greek units will deploy in Athens and Sparta if Greece is invaded (Xsillione).
1914 Call to Arms
1914 Call to Arms Strategy Guide corrected so that DE 704 refers to Austro-Hungarian National Morale reducing by 8,000 points rather than 10,000 if the Central Powers say YES to this (Christolos).
Campaigns
Added 1918 Ludendorff
Strategic Command WWII: War in Europe
Update 1.17.02 ( 07 May 2020)
GAME ENGINE CHANGES/FIXES
Fixed a surrendering calculation error for nations that reached zero National Morale and then had an obviously incorrect enemy country become the occupier (Mithrilotter).
Fixed a naval unit spotting error that still allowed naval units with land spotting values of zero to spot inland.
Fixed a right edge of the map scrolling and display glitch that would sometimes show units in the wrong positions (mroyer, christolos, taxman66).
Fixed a combat error for some defenders that were receiving the incorrect amount of experience from an attack (pjg100).
Fixed a spotting penalty error that could allow units to spot further than intended from customized edits of campaigns (Rainer).
Fixed an issue where players could still reinforce and upgrade units via the toolbar method when the campaign setting had these options disabled (ericdauriac).
Fixed an issue where declaration of war related popups would appear within the WAR MAP screen and not show later after a player exits (dhucul2011).
Fixed a ZoC display error related to unreachable hexes (terry1040).
Fixed an operate air unit display cost error, final cost was correct, the question just showed the wrong amount (armuss).
Fixed a rare DECISION event related error that prevented some events from firing properly when a country surrendered on the same turn (Makhno1917).
Fortification facings now have an effect on attacking Amphibious transports (Christolos).
New Units to be placed on the map will now only center on a capital city location whenever the current map does not highlight a viable placement position (MJY).
PBEM++ games can now be set to 'Disable Game End Date' in the OPTIONS setup screen (dcinlassen).
PBEM++ in game chat messages now increased to a length of 140 characters from 130.
PBEM++ server access and Refresh further optimized and sped up considerably.
All Campaigns
Improved AI RESEARCH and PURCHASE scripts (Armuss).
Amended Decision 674 for Operation Axis so that it has Italy’s #COUNTRY_ID= rather than Germany's to ensure it fires correctly.
1939 and 1940 Campaigns
A French Garrison unit now starts in Oran.
DE 602 to form Vichy France no longer includes a check for Axis units in North Africa.
Oran will now be an Alternate Capital for France if Germany says no to Vichy and so France fights on from North Africa.
The Trigger % for Italy to mobilize 1-2% towards the Axis if the Allies abandon positions in the Mediterranean has been reduced from 50 to 40%.
1939-1943 Campaigns
Amended Decision 674 for Operation Axis so that it has Italy’s #COUNTRY_ID= rather than Germany's to ensure it fires correctly.
1939, 1940, 1941, 1942 and 1944 Campaigns
Soviet Corps and Army Combat Target Statistics corrected in all campaigns apart from 1943 as the 1943 campaign did not need correction (Etzel).
1939 Campaign
Mobilization_1 script #NAME= General Surrenders To Axis (Italy?Axis) now requires Poland to have surrendered for it to fire (PvtBenjamin).
1939 and 1940 Campaigns
The Yugoslav Coup triggered by the British Decision Event 104 now has an equal chance of happening on the 3rd March, 4th April or 26th April 1941.
1943 Campaign
Reduced the land spotting of all surface combat vessels and regular Transports from 1 to 0 in the 1943 campaign (Markiss).
1944 Campaign
Fixed an error where Italy was set to have Aerial Warfare Level-2 where the max for all countries is set to 1 (Armuss).
Post edited May 08, 2020 by Edward_Carnby