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high rated
Cattle and Crops [InDev]
Patch 0.9.6.5 (09 April 2020)

NEW
- On/off sound added to the flash light
- Lemken Azurit, Saphir: tank fill meshes added, lids can be opened
- [MODDING] Editor function “Replace Geometries with Instances” now factors in the dummy objects’ respective scale. This way, you can place a lantern in Blender spread out on the map using curve and array modifiers, or spray them using particle tools, and then replace them in the editor with your target .wld with one click.

BUG FIX
- Field menu: missing StringTable entries added for field grass and rye
- Mission “Golden Harvest”: Jaguar can drive to field 3 again using the autopilot
- Mission “The bulls are back in town!”: faulty navigation target points fixed
- Hammer CornKing: track markers can reach the ground again
- Hammer CornKing and seed units: seeding area improved: there should be fewer holes when an employee is working with both machines
- Hammer CornKing: actual fertilizer spread rate didn’t match the set value
- Claas Axion: rear three-point hitch attacher is not skewed anymore
- Claas Tucano, Geringhoff Mais Star: Unnecessary “You’re driving too fast” warning when in transport mode fixed
- Claas Tucano: screw conveyor rotates again when combine system is on
- Claas Quadrant: missing pickup texts fixed
- Lemken Azurit: dirt on the discs fixed
- Bugs fixed when baking impostor normals and shadows

CHANGE
- Hammer CornKing corn seed unit & Lemken Azurit: seeds usage was too high (now ~60l/ha)
- Lemken Korund: roller particles extended
Standalone installer updated (0.9.6.3 ⇒ 0.9.6.5): 10 April 2020.

***

Iratus: Lord of the Dead [InDev]
Update 173.12 (09 April 2020)

Changelog posted in the game forum by the devs here (scroll midway down, plus one more post).
- Windows standalone installer, and that of its DLC, not updated yet;
- Mac standalone installer for the game and its DLC was added as mac 173.12.00, but shh! don't tell anyone, it's a secret (i.e. not reflected on the game page).

***

Railway Empire

Note
No date is given for the latest update but this was released on Steam on 05 March 2020, and hit GOG Galaxy on 11 March 2020 (so yeah! for a month long delay in updating a standalone installer, and then only the Windows one).
There have also been 2 Hotfixes on Steam (6 March & 13 March 2020), but it's unclear if they're included, as the corresponding fixes aren't mentioned in the changelog, plus one of them was released after the date the game was updated on GOG Galaxy.
Update 1.12

Changes / Alterations:
- Added reimbursement as new gameplay option
- Toggled OFF – trade-in value for locomotives only accounts for 50% at most
- Toggled ON –Balancing / Adjustment of price drops ( drops linearly down to 20% at most)
- Added the date until when the Journalist and & market crier remains active

Bug Fixes:
- Deleting a track rarely resulted in the creation of a track circuit
- Adjusted several achievements requests to the descriptives texts
- Fixed Crash issues caused by farms on the map “Northern Europe 1910”
- Dialogue window Town / Express Gowaods / Diagram: Colours are now correctly assigned to mail and passengers
Windows standalone installer, and those of all its DLC, updated (1.11.0.25273 ⇒ 1.12.0.25598): 10 April 2020.
Linux not updated yet.

***

Sky Cannoneer
Update 1.1.8.02 (09 April 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated (1.1.5.02 ⇒ 1.1.8.02): 10 April 2020.

***

Standalone installers updated 10 April 2020 with no changelog:
- Alder's Blood: 1.0.3 ⇒ 1.0.4 ⇒ 1.0.4f1.
- Coffee Talk: 1.0.16 ⇒ 1.0.22.
- Legend of Keepers: Career of a Dungeon Master - Windows & Mac: 0.7.0.2 ⇒ 0.7.0.3; Linux not updated yet.
- Monster Prom, and its DLC: 4.80 ⇒ 4.84.
- Shortest Trip to Earth - Windows: 1.2.2 ⇒ 1.2.3; Linux added.
- Streets of Rogue: v88b ⇒ v88c.
- WARTILE: 1.1.8.5 ⇒ 1.1.9.4.

Also, from updates/changelogs posted earlier:
- Endzone - A World Apart [InDev]: 0.7.7400.23352 ⇒ 0.7.7404.37363.
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mrkgnao: Also "Spring Sale Goodies Collection #2", the "Frostpunk, Children of Morta, Moonlighter - wallpapers and avatars" bonus was changed from a 7z file to a zip file.
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HypersomniacLive: Fascinating. As is the change of the Littlewood Mac installer from v0.926 to 0.926, wouldn't you agree?
I wouldn't know. Littlewood is post-legacy.
high rated
Astrox Imperium updated to 0.0095

BUILD 0.0095
- Fixed spelling errors in the events database file.
- Fixed spelling errors in items database file.
- Fixed bad turret pathfinding collider for auto mining.
- Fixed Projectile Advanced Systems skill description.
- Fixed durability stat bug on module tooltip not updating.
- Fixed bug with fleet panel drone mouse over data.
- Fixed bad engine placement on Nova Reaper ship.
- Fixed bad spelling on sandbox insurance deposit slider.
- Adjusted shipyard event to enable closed shipyards.
- Adjusted durability format for rounded numbers from combat dmg.
- Adjusted base ship rotations during dock and undock.
- Adjusted the sell item price modifier when selling items.
- Adjusted the buy item price modifier when purchasing items.
- Adjusted the station supply demand code for more realistic flux.
- Adjusted the module mouse over tooltip data to match item layout.
- Adjusted module tooltip layout and size.
- Adjused formatting of numeric text for a number of stats.
- Adjusted ship details panel, removed old module tooltips.
- Adjusted the default rotation of ship image in editor.
- Added code to prevent bad module rotations for bad saves.
- Added TURN RATE stat to main bar module mouse over tooltip.
- Added Velocity stat to main bar module mouse over tooltip.
- Added DPS (Damage per Second) info to item mouse over stats.
- Added DPS to installed module mouse over stats on main bar.
- Added DPS (Damage per Second) text to market module stats.
- Added drone skill upgrade notification message.
Post edited April 12, 2020 by ftfy
high rated
Yooka Laylee and Impossible Lair got hefty update today. Maybe even the original Yooka Laylee.
high rated
Postal 4

Steam build Number: 0.1.4.1.3

'Fresh paint and happy asses' Update

===Added===

- The highly requested mini-map has now been implemented!

Note: You can adjust the mini-map transparency in 'Gameplay' settings!

- Improved Art style

In an ongoing effort to improve the look of the game, we’ve given many of the assets an overhaul (notably, the terrain and rocks), and implemented subtle lines around world objects. We’ve also given the map screen a new coat of paint.

We've also added various switches under 'Map Tools'. You'll be able to enable/disable the mini-map, errand and side-quest icons as well as the POI icons. Once we implement waypoint markers, you'll be able to switch them on and off too.

- Rabbits! It’s Easter, after all. More wildlife will come in future updates
- Toggle for silencing the game during focus loss (ALT+TAB)
- New MikeJ’s Bidet store
- Due to the current Pigeona virus crisis, Local Edensin Officials have supplied civilians with an unlimited supply of face mask
- NPC Coughing animations
- Third-person Kick animations
- ‘Shadow distance’ setting in Performance menu
- A Vitamin X vender to the Circle J and a Pizza Vender to Pistolas e Tacos

===Changed/Improved===

- Level design improvements to Skylift and Prison areas
- Tweaked Walk up/down animations on NPCs so they look better walking up hills
- Reduced the recoil when dual wielding weapons, mostly for the AK
- Tightened the way the player’s speed is applied to a fluid trail to minimize the particle gap
- Landscape overhaul (Added better looking cliff/rock models)
- Improved Art Gallery building
- Zap-zone loading screen is now less intrusive
- Added new cat silencer attach sound effect
- Improved AI navigation
- Replaced Art Dealer frames with better models
- Quality of Catnip effect texture
- Improved performance in Penitentiary (Ongoing)
- Updated phone notification texture
- Optimized various sounds to be more efficient
- Updated Overhead map texture
- Spurt’n’Squirt will now be in Flamethrower mode by default
- Blood splats will now fade away in 30 seconds
- Tweaked Pistol/Revolver TP offset

===Ongoing performance improvements===

- Optimized NPC hair and boltons to use fewer draw calls
- Improved performance in Police Station

Note: a bigger performance push is coming in an upcoming update that should see across the board improvements

===Fixed===

- Bug that was causing NPCs to freeze and not move until disturbed
- Bug that was causing directional hurt indicator to not indicate correctly where the damage was coming from
- An oversight where the left weapon when dual wielding is reversed
- Left hand when dual wielding appearing in third person
- Third person weapon offsets
- Non-functional ladder in Scooter Store
- Revolver getting stuck when fan firing with a cat silencer
- NPCs stumbling / running out of breath too often
- Broken Art Dealer painting in Anu’s Inn
- Art Dealer paintings despawning
- Ambient in Prison sounds not playing
- Players sometimes spawning inside of terrain after loading to last checkpoint
- Radio sometimes not playing the next song right away
- Large variety of mapping bugs
- Molotov fire not being able to be extinguished
- Grenades not being removed when simply dropping them
- Spurt’n’Squirt9000 not firing properly based on ammo types
- Road texture leading to Prison
- NPC walk animations going out of sync (Arms and legs)
- Various crashes
- Not being able to put out fires using the Urethra
- Collision on a lot of assets
- Radio not playing the next song in certain cases
- NPC freezing in place
- Taser leaving bullet holes on Bystanders
- Dude hands not being attached correctly to Scooter handle in third person
- NPC corpses causing audio spam with doors
- Animations jittering
high rated
Mable and The Wood

Updated to 1.0.9 (Windows) and to 1.8 (Mac)
(Galaxy & Offline Installer)


No changelog.

Edit: Better don't update! The game doesn't launch anymore with 1.0.9 (Windows)!
Post edited April 14, 2020 by Hustlefan
high rated
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Hustlefan: Mable and The Wood

Updated to 1.0.9 (Windows) and to 1.8 (Mac)
(Galaxy & Offline Installer)


No changelog.

Edit: Better don't update! The game doesn't launch anymore with 1.0.9 (Windows)!
I can confirm that the game does not start anymore after the latest update. We should try to contact the dev.

Edit: Just wrote him a mail - hopefully this will be fixed soon.
Post edited April 14, 2020 by MarkoH01
high rated
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Hustlefan: Mable and The Wood

Updated to 1.0.9 (Windows) and to 1.8 (Mac)
(Galaxy & Offline Installer)


No changelog.

Edit: Better don't update! The game doesn't launch anymore with 1.0.9 (Windows)!
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MarkoH01: I can confirm that the game does not start anymore after the latest update. We should try to contact the dev.

Edit: Just wrote him a mail - hopefully this will be fixed soon.
Thank you Marko.

One user in the game forum mentioned, that the update's executable seems to be from the Steam version of the game.
Post edited April 14, 2020 by Hustlefan
high rated
Stellaris got just an update to version 2.6.3.2.
high rated
Regarding the broken update 1.09 for Mable and the Wood (game does not launch anymore after update) I just got reply from the dev:

"Hi Marko,
Thanks for letting me know, I'll get it fixed today and it should be updated tomorrow.
Thanks,
Andrew "
Post edited April 15, 2020 by MarkoH01
high rated
Nothing to add regarding updates; just want to interject how helpful this thread has always been in keeping track of what's going on. I'll keep the appreciation silent beyond this as typing praise all the time would only clog up the thread, but wanted to post a little reminder about useful the resource you've made is.
high rated
Mable and the Wood has been updated to ver. 1.10 (so far Galaxy only) and is launching again :)
high rated
AI War 2
Version 2.025 The Twenty Million Problem (April 13th, 2020)

Full changelog at: https://wiki.arcengames.com/index.php
then add: ?title=AI_War_2:_Building_Multiplayer#Version_2.025_The_Twenty_Million_Problem

~~~~ ~~~~ ~~~~

Version 2.026 The Faction Duality Problem (April 14th, 2020)

Full changelog at: https://wiki.arcengames.com/index.php
then add: ?title=AI_War_2:_Building_Multiplayer#Version_2.026_The_Faction_Duality_Problem
Since the previous update was v2.021 Hotfix, peeps might be interested in reading up the changelogs for the in-between updates (v2.023 & v2.024) on that same wiki page.

Standalone installers, and those of its DLC, updated (2.021 ⇒ 2.025 ⇒ 2.026): 14 & 15 April 2020.

***

Legends of Amberland: The Forgotten Crown
Version 1.14 (15 April 2020)

From the dev's site:

This version has some nice features like keyboard support for spells selection, which was requested a lot, and autosaves upon entering a new location. There was one dialogue line added to Sir Thercion since it was confusing to some players and all text was spellchecked. There was also one more thing, a rebalance. Typically, at this stage of a game’s life I refrain from balance changes. Since the game is complete and I do not want to interfere with games already in progress. But I decided two changes were needed. First was a rebalance of healing spells. I was watching some playthroughs and I concluded that mid and late game spells simply do not provide enough healing since at that stage characters can have like 500 HPs, so I have increased these spells efficiency and decreased arcane requirements. Second was Insane difficulty rebalance. The common feedback was that Insane difficulty was not fun due to the amount of damage monsters deal. So, I tried to rebalance it without changing difficulty too much. Now monsters on Insane deal less damage but have higher HPs, also their power is more evenly spread (in v1.3x branch the monsters on Insane were relatively easy at the beginning and then became too powerful at the end). Hard difficult got some adjustments as well, but much more minor in comparison. All those changes are properly propagated using your old saves, so you can continue your playthrough with the new version rules without any problems.

– [feature] Autosave upon entering a new location (creates an autosave.sav file).

– [balance] On Hard slightly lowered monsters damage and slightly increased monsters HPs.
– [balance] Heavy rebalance of Insane difficulty. Overall, monsters now deal significantly less damage but have more HPs (to avoid situation when the whole party was wiped out in one area attack). In addition, difficulty starts to scale earlier, so (it’s harder at the beginning and not that deadly at the very end).
– [balance] Elven Song/Elven Touch spells rebalanced (higher mastery levels increased Arcane requirements and amount of HPs restored).
– [balance] Power Heal/Mass Power Heal spells rebalanced (significantly reduced Arcane requirements and increased amount of HPs restored).

– [misc] Move to new engine (technical upgrade).
– [misc] Sir Thercion got a dialogue line reacting to slaying the Red Dragon (purely cosmetic, not changing the gameplay in any way, no additional reward or anything). It was a bit confusing to some players that he has not noticed the feat you did, some even reported it as a bug, so I have added a line where he acknowledges it.
– [misc] Spellcheck (all story & content related, not UI).

– [interface] Spells can be selected using keyboard.
– [interface] New check boxes.

– [fix] Monster HPs were not increased properly by the game difficulty level.
– [fix] Griffin/teleport effect position adjusted (visual glitch).
Standalone installer updated: 1.13.3 ⇒ 1.14.

***

A Legionary's Life
Update 1.3.7 (15 April 2020)

Changelog posted in the game forum by user ERISS.
Standalone installer updated: 1.3.5 ⇒ 1.3.7.

***

Sky Cannoneer

Note: Changelog posted in the game forum by the devs here, but they keep overwriting the same post with every update, so I'm posting it here for posterity.
Build v1.1.8.05 Patch Notes (11 April 2020)

Localization
-Added first set of translations: Japanese, Korean, and Simplified Chinese.

Balance
-Enemy Weapon Stockpiles now accelerate all enemy Cannons. However, they also now explode in a large "X shape" when destroyed!

Quality of Life
-Added on-screen HUD that displays the AI opponent's chosen Techs, showing you what they're bringing to the table.
-If neither player has any valid Cannon placements, the Place Cannons phase will automatically end.

Fixes
-The Sentinel Fort's preview visual in the various hubs wasn't spinning its turret.
-Goal completion stars were clickable when clicking them didn't actually do anything.
Standalone installer updated (1.1.8.02 ⇒ 1.1.8.05): 14 April 2020.

***

Standalone installers updated 14-15 April 2020 with no changelog:
- Alder's Blood Prologue: 1.0.13 ⇒ 1.0.20a.
- Beat Hazard 2: 1.10 ⇒ 1.11.
- Death to Spies: 1.0 ⇒ 1.0 (A); French, German, Italian, and Spanish installers added.
- In Other Waters: 1.0.2 ⇒ 1.0.3.
- Legend of Keepers: Career of a Dungeon Master - Windows & Mac: 0.7.0.3 ⇒ 0.7.0.4; Linux: 0.7.0.2 ⇒ 0.7.0.4.
- Kenshi: 1.0.45c ⇒ 1.0.47.
- Rise of Industry, and its DLC - Windows: 2.1.0:1211a ⇒ 2.1.6:0904a; Linux not updated since Nov 2019, is it abandoned?
- SpellForce 3: Soul Harvest: 1.05.75935 ⇒ 1.05.75935a.
- Staxel: Staxel 1.4.41 (191124a) ⇒ Staxel 1.4.43 (200410b).
- X4: Split Vendetta [DLC]: Linux added.

Also, from updates/changelogs posted earlier:
- Astrox Imperium [InDev]: b 0.094a ⇒ b 0.095.
- POSTAL 4: No Regerts [InDev]: ~3DestinationBranch ⇒ 0.1.4.1.3 Update.
- Yooka Laylee and Impossible Lair, and its DLC: 27968 ⇒ 28130.

As for the Stellaris update mentioned, standalone installers haven't been updated yet.
high rated
Parkitect

Updated to 1.5g (Galaxy & Offline Installer)

Changelog for Patch 1.5f & 1.5g from Steam.

1.5f
This months update contains the following changes:

- updated Wave Swinger collision bounds
- fixed "disallow underground building" toggle in scenario editor settings not working
- fixed a very rare case where a park wouldn't load when starting it with goals disabled
- fixed macOS Gatekeeper blocking the game from running on macOS Catalina
1.5g
This months update contains the following changes:

- improved performance when saving game
- fixed DLC themes not being researchable in old sandbox parks that were created before DLC release
- fixed fence/path attachment build previews being displayed in wrong rotations when not having any money
- fixed not being able to build fences/flower boxes on lowest possible terrain level
- fixed zone visualizations not being displayed on lowest possible terrain level
- fixed no error message being displayed if an error happens while loading the game
Post edited April 16, 2020 by Hustlefan
high rated
Stellaris

Update 2.6.3 (16 April 2020)
Changelog