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high rated
---------------------------

[Part 2 of 2]

---------------------------

<span class="bold">Tyranny - Commander Edition</span> has changed


[FILE UPDATES]

* File removed: Patch 1.1.1.0059 [Windows]

* File added: Patch 1.1.2.0094 [Windows] --- Size: 11.0 MB --- Version: Patch 12958 -> 13944

* File changed: DLC: Coat of Arms: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.1.1.0060 *TO* 1.1.2.0096 (A)

* File changed: DLC: Coat of Arms: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.1.1.0059 *TO* 1.1.2.0094

* File changed: DLC: Portrait Pack: Mac OS X installer, English --- Size has not changed (213.0 MB) --- Version *FROM* 1.1.1.0060 *TO* 1.1.2.0096 (A)

* File changed: DLC: Portrait Pack: Windows installer, English --- Size *FROM* 217.0 MB *TO* 218.0 MB --- Version *FROM* 1.1.1.0059 *TO* 1.1.2.0094

* File changed: DLC: Pre-Order: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.1.1.0060 *TO* 1.1.2.0096 (A)

* File changed: DLC: Pre-Order: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.1.1.0059 *TO* 1.1.2.0094

* File changed: DLC: Tales from the Tiers: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.1.1.0060 *TO* 1.1.2.0096 (A)

* File changed: DLC: Tales from the Tiers: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 1.1.1.0059 *TO* 1.1.2.0094

* File changed: Linux installer, English --- Size has not changed (5.4 GB) --- Version *FROM* 1.1.1.0061 *TO* 1.1.2.0095

* File changed: Mac OS X installer, English --- Size has not changed (5.4 GB) --- Version *FROM* 1.1.1.0060 *TO* 1.1.2.0096 (A)

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 1.1.1.0059 *TO* 1.1.2.0094

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.1.1.0059 *TO* 1.1.2.0094

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 929.0 MB *TO* 932.0 MB --- Version *FROM* 1.1.1.0059 *TO* 1.1.2.0094


[CHANGELOG UPDATED]
Patch 1.1.2.0094 (08 August 2017)

- The Killing Rush Talent will now properly carry over for New Game+ Characters.
- Loading a save from within a World Map Event scene will now load correctly.
- Fixed a rare issue in which the party could not travel on the world map.
- Fixed an issue where the GoG version of the game was missing some translated lines of text.
- Added additional telemetry reporting
- Many small text fixes
(Full changelog)
high rated
And now some updates which haven't been mentioned so far (sorry for the delay):

Antihero

#### Patch 1.0.4 (04 August 2017)

* (Balance) Masquerade - initial Henchman starting locations have been moved to make Gangs less vulnerable in the early game.
* (Fix) Live Match - winning The Wharf with a Cargo victory point no longer results in an error.
* (Fix) Fix a rare login error that could occur on slow connections.
* (Fix) Enemy Business info panels no longer display the number of infiltrated Urchins if the Business is unscouted.
* (UI) On super-widescreen displays, the Casual Matches list no longer overlaps the matchmaking buttons.
* (UI) Infiltration notifications are no longer blurry.
* (UI) Biscuits are no longer from space.
Tangledeep

#### Patch b.065 (07th August 2017)

##### ART/VISUALS

* New art for Talrose the Painter
* Art/animation updates: Thunder Spirit, Frosted Jelly, Bog Frog, Mini Jellies, Sentry Assembler, Guardian Arachnoid, Fungal Column, Bandit Spellshaper / Buffslinger
* Updated art/animations: Vine Stalker, Guardian Seeker, Lava Viper, Demon Spirit, Ancient One, Guardian Steward, Crabbid

##### BALANCE

* The Sickle weapon is now classified as a Sword and gets the appropriate bonuses / masteries
* Dechlan's Zweihander buffed
* Narrowed the damage variance of Wild mod from -50% / +50% to -35% / +35% of base damage
* Hunter's Triple Bolt targeting is now more lenient
* Reduced cooldown/stamina of Sword Dancer's Hold the Moon from 6t/25 to 5t/20
* Reduced cooldown of HuSyn's Gravity Surge from 12 -> 9 turns
* Reduced cooldown/stamina of HuSyn's Crystal Shift from 6t/20 to 5t/15
* Increased rarity and cost of Protection scrolls
* CT gain from using quivers reduced
* Harp of Havoc buffed a bit
* Shadow Stalk clones now have more aggro by default
* The Cruel Crusher weapon mastery now deals bonus damage to enemies that were stunned in the last turn; in other words, it works even if the stun has just worn off
* Distance/damage raised - but proc chance lowered to 25% - on the Plain Wooden Stick (it was just too godly)
* Monster parry chance cut by 50%
* Sword Dancer's Phoenix Wing has a broader area now, and will trigger both at the start and end of your turn (although enemies can only be struck once per turn).
* Rebalanced scaling of summoned monster weapons

##### BUGS

* Added more debugging to track down turn logic errors
* Fixed bug where the equipment context menu (Equip Gear, Unequip etc) would not always re-position on the last clicked item
* Direction of projectile attacks like Blessed Hammer or enemy Spinning Blades is now properly saved/loaded (instead of defaulting to North)
* Monster ability cooldowns are now properly saved/loaded (previously, they were all reset on load)
* Wild No Boost magic mod should no longer appear
* Using items will no longer break Paladin's Sanctuary effect; however, attacking or using skills will.
* Added extra checks to prevent solid terrain from spawning on stairs and vice versa, especially in Item Dreams
* Fixed out of range exception related to summoned moving or spreading objects
* Fixed minor visual bug where some sprite FX like the Buff sprite would spawn rotated
* Attempted fix at Ice Missile sometimes casting and not doing anything
* Adjusted one of the cave map style algorithms to avoid monsters getting trapped in rock
* Hunter's Triple Bolt now works off Max HP and not current HP, as intended
* Fixed wonkiness with some scrollbars only scrolling one item at a time instead of an entire row
* Abilities that are intended to be free to use, such as Lightning Jab, will now execute and then set your CT to max giving you a Free Turn, as intended.
* Fixed some scrollbar bugs on the Skill page when switching between active skills and equipped support skills
* Vanishing magic mod should no longer teleport you into dangerous spaces or 'dug out' tiles surrounded by rock
* Attemped fix for issue where items could get stuck in walls
* Electric tiles should no longer overlap Deadly Void in Item World
* Fixed bug with spellshapes stacking or not toggling off correctly
* The game should now properly respect your selected fullscreen setting from the launcher
* Ocean Gem now prevents stamina loss for attacking in water, as intended
* Fixed visual bug with barrier/turtle shields again
* Fixed bug with item effects sometimes triggering twice
* Fixed minor transparency error with hero sprite and staircases on map switch
* Constitution magic mod no longer allows you to resist the full status effect
* Fixed bugs with 'Electrified' buff granted by charmed/friendly Thunder Spirits
* Added checks on game load to clear 0HP actors that were causing bugs
* Lightning Jab no longer allows you to target yourself
* Fixed bug where completing an Item Dream would sometimes not mark the dream as actually complete
* Fixed bug where the chance to add a magic mod via Item Dreams was erroneously _always_ 0%, if it was lower than 100%
* Added checks to prevent bugs that sometimes resulted in multiple copies of summoned objects appearing (visual bug only)
* Fixed glitchy behavior with Sword Dancer's Ice Tortoise
* Talrose should (probably) not suggest that the floor nearby his destination is a floor above it...
* Fixed some bugs related to starting New Game+ with certain status effects applied
* Fixed issue where Gear Set items were not displayed if the Gear Set filter (but not Legendary filter) was applied
* Knocked out monsters should lose all root and stun effects immediately
* It should no longer be possible to use Eagle Eye to shoot through walls

##### CONTENT/GAMEPLAY

* Tier 3, 4 and 5 Staves added (Wizard Staff is now a little weaker and more common, and is the Tier 2 item)
* New legendary shield!
* New legendary accessory!
* Two new legendary weapons!
* Added a little breathing area before the first boss fight as it was fairly abrupt before
* Quivers, when upgraded in Item Dreams, now receive extra crit chance

##### ENGINE

* Various refactoring and improvement of turn code to better identify errors

##### QUALITY OF LIFE

* Cleaned up and consolidated various equipment bonus text such as stats, crit change/dmg, and dodge in the Bonuses list
* New Visual option for Battle Text speed (damage numbers, buff popups etc)
* Brigand's bomb-dropping abilities now show an explosion radius before the bomb goes off
* You will now get food from Julia at the start of each adventure in Heroic or Adventure, even though the tutorial will not pop up each time
* It is now possible to hotkey weapons and items on the Equipment / Inventory screens by simply hovering with the mouse and tapping the appropriate hotkey 1-8
Post edited August 09, 2017 by WinterSnowfall
high rated
Wonder Boy: The Dragon's Trap

#### Patch 1.03c hotfix (09 August 2017) Mac & Linux only

* Minor bug fixes.
high rated
...and I'm late again. Damn it, being on vacation my social life has increased manifold and I've got even less time for videogames and GOG's forum!

Here's today's updates from Legacy MaGog:

---------------------------

Games included in this batch:

· Beat Cop
· Masquerada: Songs and Shadows
· Momodora: Reverie Under the Moonlight
· Slime Rancher
· Wolcen: Lords of Mayhem [In Dev]

---------------------------

[Part 1 of 2]

---------------------------

<span class="bold">Beat Cop</span> has changed

>>> Supported languages changed *FROM* Text only: Brazilian-Portuguese, German, English, Spanish, Polish, Russian *TO* Text only: Brazilian-Portuguese, German, English, Spanish, French, Italian, Japanese, Polish, Russian, Turkish


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 171.0 MB *TO* 185.0 MB --- Version *FROM* 1.0.610 *TO* 1.1.701

* File changed: Mac OS X installer, English --- Size *FROM* 143.0 MB *TO* 147.0 MB --- Version *FROM* 1.0.610 *TO* 1.1.701

* File changed: Windows installer, English --- Size *FROM* 121.0 MB *TO* 126.0 MB --- Version *FROM* 1.0.610 *TO* 1.1.701


[CHANGELOG UPDATED]
Update 1.1.701 (09 August 2017)

Added localizations
- Turkish
- Italian
- French
- Chinese
- Japanese

Fixes
- Note regarding Terrance mission could not be marked as complete in notebook
- Misleading information about one of the endings (day 21)
- Minor visual tweaks in the notebook
- Additional minor tweaks
- Kelly being stuck in a dialogue
- Messy font size and shape in some areas
- Few missing translations in various languages
- Wrong task descriptions for few quest
- Porn quest blockers
- Shaking NPCs
- Missing car “blocking” the fire hydrant
- Other minor stability and quality fixes
(Full changelog)

---------------------------

<span class="bold">Masquerada: Songs and Shadows</span> has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Size *FROM* 32.0 MB *TO* 1.0 MB --- Version *FROM* 1.11 (gog-6) *TO* 1.20

* File changed: Windows installer, English (part 2 of 3) --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Version *FROM* 1.11 (gog-6) *TO* 1.20

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 2.5 GB *TO* 3.0 GB --- Version *FROM* 1.11 (gog-6) *TO* 1.20


[NO CHANGELOG]

---------------------------

<span class="bold">Momodora: Reverie Under the Moonlight</span> has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (55.0 MB) --- Version *FROM* 1.04d hotfix-1 *TO* 1.05a


[CHANGELOG UPDATED]
Patch 1.05a (09 August 2017)

- First time boot of the game now has vsync enabled by default.


Patch 1.05 (09 August 2017)

- Improved the Spanish localization.
- Updated the title screen logos for both Korean and Chinese languages.
(Full changelog)

---------------------------

<span class="bold">Slime Rancher</span> has changed

>>> Features changed *FROM* Single-player, Controller support *TO* Single-player, Achievements, Controller support


[FILE UPDATES]

* File removed: Patch Slime Rancher 1.0.0 (32-bit) [Windows]

* File added: Patch 1.0.1c [Windows] --- Size: 19.0 MB --- Version: [empty]

* File added: Patch Slime Rancher 1.0.1c (32-bit) [Windows] --- Size: 369.0 MB --- Version: [empty]

* File changed: Linux installer, English --- Size *FROM* 370.0 MB *TO* 411.0 MB --- Version *FROM* 1.0.0 *TO* 1.0.1c

* File changed: Mac OS X installer, English --- Size *FROM* 381.0 MB *TO* 418.0 MB --- Version *FROM* 1.0.0 *TO* 1.0.1c

* File changed: Windows installer, English --- Size *FROM* 332.0 MB *TO* 371.0 MB --- Version *FROM* 1.0.0 *TO* 1.0.1c


[CHANGELOG UPDATED]
Patch 1.0.1c (09 August 2017)

- Charcoal bricks are no longer incinerated by incinerator.
- Fixed bug where painted chicks did not award the 'You Monster' achievement
- Fixed gadget markers in Glass Desert map displaying upside down.
- Fixed bug where slimes could occasionally eat plorts through a pen wall while sleeping until morning, resulted in unexpected largos.
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

<span class="bold">Wolcen: Lords of Mayhem [In Dev]</span> has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 0.5.0 Hotfix C *TO* 0.5.0.1

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0 Hotfix C *TO* 0.5.0.1

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0 Hotfix C *TO* 0.5.0.1

* File changed: Windows installer, English (part 4 of 4) --- Size has not changed (1.5 GB) --- Version *FROM* 0.5.0 Hotfix C *TO* 0.5.0.1


[CHANGELOG UPDATED]
Patch 0.5.0.1 (09 August 2017)

KNOWN ISSUE:
- Your characters may not appear at first, but they have not been deleted. ;)

GENERAL:
- Targeting system improvement and new input buffering system.
- Camera rotation is now also bound to keyboard left/right keys.
- Force move has been reworked to work as a direct button, not a button to hold in addition to the move button anymore.
- Some AI related systems are now multithreaded.

VISUALS:
- More calibrated brightness, especially at night.
- Improved fog at night, for a better reading of distance.
- Improved the templar and wooden crossbow icons.
- Improved rendering in the main menu.
- UI:
--- New option “Auto attack” in game settings.
--- 3rd skill slot cooldown is now properly displayed.
--- Inventory slot highlight is now properly cleared when dropping an item.
--- Enlarged PST details window.
--- Death screen’s “Exit Wolcen” option has been replaced by “Return to main menu”.
--- Fixed the merchant reclaim menu not removing the right items when full.

QUESTS:
- The Pithus cave is now shorter and more linear, which makes going through it a smoother experience.
- Fixed a bug that happened when resetting the weather in the first quest after being killed by the SkullCrusher, and caused visual errors.
- Fixed a bug that could prevent you to cross the bridge to Ravengarde Fortress after achieving the two Locks quests.
- Fixed a bug causing your last Quest checkpoint to be invalidated when loading your save file, forcing you to start at Amarth.

AUDIO:
- Optimized audio streaming.
- Fixed a bug where multiple music tracks could overlap.

ENVIRONMENT:
- Fixed invisible walls in dungeons.
- New dungeon architecture during Ravengarde quest.
- Various improvements in the open world.
- Improved preloading.
- Various fixes in the weather system.
- Weather now has a chance to change when sleeping at the Inn.
- Fixed a white screen bug in the tutorial (fog bug).
- Improved color grading in Thornwood.
- Particles optimization.
- Navmesh size optimization.
- New waypoint in Ravengarde Fortress.

GAMEPLAY:
- Fixed a bug causing skill cost to be consumed when casting when knocked down.
- Templars should not be targetable in Melee anymore.
- Shield hits now incur a 50% main weapon damage penalty.
- Default shield angle is now 60°.
- Shock Damage bonus per level has been slightly decreased.
- Conflagration, Lightning Strike and Whirlwind now have a minimum cast duration.
- The bug where DoTs could become permanent has finally been crushed. That should not happen anymore.
- Fixed a bug preventing Flames to spread on the ground with Sacred Damage converted to Fire.
- Fixed the crossbow fire bug where the character wouldn’t orient in the direction you were firing.
- Fixed a bug that caused the passive block to work against attacks coming from behind.
- Fixed a bug in the ROS causing the Umbra regeneration to decelerate with time near the end of the bar.
- Umbra regeneration won’t trigger if there are only Umbra costs being transferred, to prevent weird auto-feeding cases with Umbra-only gameplays. This small change to the ROS allows better defined transfers and improved readability of the resource bars.
- Fixed some gameplay values wrongly displayed in the Character Sheet.
- Fixed a bug that caused Whirlwind to attract enemies to you.
- Fixed a bug with Umbra & Rage globes, preventing them to refill potions.
- Fixed the globes drop chance calculation.

MONSTERS
- Monster density has been reduced in the tutorial area.
- Decreased the spawn frequency of Undead vomitters in the open world.
- The undead in the starting area now give experience points upon death.
- Increase the ogre’s ground pound cooldown time.
- Decreased the amount of health healed by ogres and skull crushers.
- Decreased the health bonus of the “Tough” elite modifier.
- Grave Diggers now have less chances to dig out strong monsters like butchers.
- Ice monsters are now very resistant to freezing.
- Monster spawns in dungeons have been updated and improved.
- Fixed a bug in the elites enemies health formula.
- Some monster don’t appear anymore in the open-world until you’ve met them in the story for the first time.
- Decreased Halaku’s health points.
- Zombies now have a lower rotation speed.

ITEMS
- A brand new set of weapons : the Hand-forged set (8 new weapons).
- New weapons : Orcish Club and Smith’s Hammer.
- Gold values have been slightly reworked and adjusted, for a better perception of a “better” item from another. Old items in your inventories will still have their old gold value, so the comparison with freshly looted items could be a little unsure.
- Decreased weapon damage on staves.
- Merchants items are now rerolled each time you gain a level.

PASSIVE SKILLS:
- Trickster:
--- Offensive Roll and Defensive Roll stacks limit is now 10 instead of your max Stamina level.
- Hunter:
--- Evasion Trap was not always launched when rolling.
- Elementalist:
--- The whole tree has been reorganized in order to have Storm passives separated from the rest, and the possibility to take only one element between Fire, Frost and Lightning and still take all the generic passives.
--- New Skills : Elemental Affinity (Fire / Frost / Lightning), which increase your raw Damage with one of the three Elements.
--- Elemental Storms have been reworked : it is now a single passive node instead of three, and does not perform Damage itself anymore : it is an elemental combo zone that allow you to spread lightning and flames on the ground with your elemental attacks and that improves the freeze effect inside it. You can always stack Storms on the same spot, increasing the bonus they give you, and place as many as you want at the same time. This should really help rebalance the Elementalist tree.
--- Ardent stack burn chance has been reduced.
--- Frostbite duration is now 12 seconds instead of 4 and its Damage has been increased.
--- Hardened Ice bonus went up from 15% to 50%.
--- Pyromancer propagation chance has been increased.


ACTIVE SKILLS:

- Modified transfer times of several skills.
- Burn Damage description in AST and skill tooltips now correctly display stacks number.
- Fixed a display bug in the Details list of skills.

Bladeslinger
- Now increases the player’s critical chance instead of adding critical chance on top of it.

Arrows Rain
- Tooltips now display the skill’s weapon damage percent per second.

Poison Ammo
- Cooldown is now 0 sec instead of 3, for consistency with other ammunition skills.

Conflagration
- Now has a default 30% chance to inflict 1 burning stack per hit.
- Burn duration has been increased to 5 seconds.
- Elemental Storms are not triggered by this skill when it does not hit anymore, and the position of the Storm will now be the target’s position instead of the player’s position.
- Targeting has been improved.
- Hit angle is now 50°.

Fire Rain
- Increased Cooldown Time to reinforce the “kill everything on screen” aspect of the spell.
- Increased the Cooldown reduction of the “Cooldown Reduced” rune.

MISC:
- Several random crashes have been fixed.
- Fixed a bug that caused the game options not to be saved in certain conditions.
(Full changelog)
high rated
Added the </span></i>, <i><span class="bold">[url=https://www.gog.com/forum/beat_cop/changelog/post7]Beat Cop, Momodora: Reverie Under the Moonlight, Slime Rancher, and Wolcen: Lords of Mayhem [In Dev] changelogs to the respective game fora.

DeMignon (welcome back!) added the Masquerada: Songs and Shadows, Tyranny - Commander Edition and Wonder Boy: The Dragon's Trap ones.
high rated
Just a mini-update for today, nothing ehm... major it seems :).

Fictorum

#### Patch 1.0.5 (10 August 2017)

* Minor bug fixes.
high rated
Nothing major with the rest of updates either...

---------------------------

Games included in this batch:

· Banner Saga 2, The
· Banner Saga 2, The - Deluxe Edition [Premium]
· Chaos Reborn
· Crookz - The Big Heist
· Halcyon 6: Lightspeed Edition
· Halcyon 6: Starbase Commander
· Starpoint Gemini Warlords
· Starpoint Gemini Warlords - Titans Return [DLC]

---------------------------

A game has been removed: <span class="bold">Halcyon 6: Starbase Commander</span>

---------------------------

A game has been added: <span class="bold">Halcyon 6: Lightspeed Edition</span>

---------------------------

A game has been added: <span class="bold">Starpoint Gemini Warlords - Titans Return [DLC]</span>

---------------------------

<span class="bold">Banner Saga 2, The</span> has changed

>>> Supported languages changed *FROM* Text only: German, English, French, Italian, Japanese, Polish *TO* Text only: German, English, Spanish, French, Italian, Japanese, Polish, Portuguese, Russian

---------------------------

<span class="bold">Banner Saga 2, The - Deluxe Edition [Premium]</span> has changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: German, French, Italian, Japanese (Windows only), Polish *TO* Audio and text: English. Text only: German, Spanish, French, Italian, Japanese (Windows only), Polish, Portuguese, Russian

---------------------------

<span class="bold">Chaos Reborn</span> has changed

>>> Supported languages changed *FROM* Text only: English *TO* Text only: Chinese, English, Portuguese, Russian


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* gog_chaos_reborn_2.13.0.15.sh *TO* gog_chaos_reborn_2.14.0.16.sh --- Size *FROM* 691.7 MB *TO* 688.2 MB --- Date *FROM* Mon 10 Oct 2016 11:36:17 GMT *TO* Thu 10 Aug 2017 12:54:15 GMT --- Version *FROM* 1.122 (gog-15) *TO* 1.13

* File changed: Mac OS X installer, English --- Name *FROM* chaos_reborn_en_2.12.0.16.pkg *TO* chaos_reborn_en_1_13_14097.pkg --- Size *FROM* 681.7 MB *TO* 1.3 GB --- Date *FROM* Mon 10 Oct 2016 13:47:10 GMT *TO* Thu 10 Aug 2017 09:49:48 GMT --- Version *FROM* 1.122 (gog-16) *TO* 1.13

* File changed: Windows installer, English --- Name *FROM* setup_chaos_reborn_2.13.0.14.exe *TO* setup_chaos_reborn_1.13_(14095).exe --- Size *FROM* 566.0 MB *TO* 588.4 MB --- Date *FROM* Mon 10 Oct 2016 11:34:08 GMT *TO* Thu 10 Aug 2017 07:58:30 GMT --- Version *FROM* 1.122 (gog-14) *TO* 1.13


[CHANGELOG UPDATED]
Patch 1.13 (10 August 2017)

- added support for GOG Galaxy's overlay
- added support for Russian, Chinese, and Portuguese localisation.
(Full changelog)

---------------------------

<span class="bold">Crookz - The Big Heist</span> has changed

>>> Supported languages changed *FROM* Audio and text: German, English, Spanish, French, Italian, Russian *TO* Audio and text: German, English, Spanish, French, Italian, Russian. Text only: Polish

---------------------------

<span class="bold">Starpoint Gemini Warlords</span> has changed


[FILE UPDATES]

* File added: DLC: Titans Return: Windows installer, English --- Size: 44.0 MB --- Version: 1.320.0

* File changed: DLC: Deadly Dozen: Windows installer, English --- Size *FROM* 26.0 MB *TO* 34.0 MB --- Version *FROM* 1.200.3 *TO* 1.320.0

* File changed: Windows installer, English+German (part 1 of 3) --- Size has not changed (3.0 MB) --- Version *FROM* 1.200.3 *TO* 1.320.0

* File changed: Windows installer, English+German (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.200.3 *TO* 1.320.0

* File changed: Windows installer, English+German (part 3 of 3) --- Size has not changed (1.3 GB) --- Version *FROM* 1.200.3 *TO* 1.320.0


[NO CHANGELOG]
high rated
Space Rangers HD: A War Apart has not been updated for over half a year (again):
http://steamcommunity.com/app/214730/discussions/1/133256240744686997/

Such a frustrating experience... :/
high rated
avatar
ShadowOwl: Space Rangers HD: A War Apart has not been updated for over half a year (again):
http://steamcommunity.com/app/214730/discussions/1/133256240744686997/

Such a frustrating experience... :/
Probably a candidate for this thread:

https://www.gog.com/forum/general/suggestions_wanted_for_gog_mix_games_that_treat_gog_customers_as_second_class_citizens
high rated
Indeed but this problem is more significant than many users here realize. So many players refuse to try or stick with GOG because of shitty support like this. They just use Steam because it's more comfortable and more reliable. Guess I'll create an extra thread about this.
high rated
No Man's Sky

Patch 1.3 - Atlas Rises (11th August 2017)
high rated
avatar
Edward_Carnby: No Man's Sky

Patch 1.3 - Atlas Rises (11th August 2017)
That's a pretty wordy changelog.

And since there's nothing in the announcement thread either, here are details, the following patch notes included:
Patch notes

Generation
Increased variety in weather, planet and structure names
More base building parts have unique names
Prevented trees spawning on sheer cliffs
Improved object placement on slopes
Improved grass placement and density
Changed the default starting ship model
Regenerated galaxy to remove differences between survival, normal and creative game modes
Improved building distribution
Increased distribution of heridium deposits
Improved generation of beaches along shorelines
Repositioned player bases to accommodate generation changes

Exploration
Improved balance of hazards between planets
Improved settings for hazard damage and strength
Reduce cave hazard recharge times
Added Shielding Shard to the starting player inventory
Limited the depth at which buildings can spawn underwater

Gameplay
More tech available in tech shops
Balanced tech shop standing requirements
Standing lights have a proper name when you interact with them
Increased robustness of systems for locating buildings
Increased number and types of objects which can be scanned
Increased information available about scanned foliage and creatures
Improved planet resource lists
Craftable products now sorted by most recent use
Improved differentiation of weapons
Fixed pinning product recipes and technology guides
Continued story unlocked through abandoned buildings
Added interactions and dialogue options for many structures and characters
Overhauled secondary character interactions
Joint exploration has been introduced allowing 16 players to see visual representations of each other in game. Joint exploration does not require PS Plus, and is not currently available on GOG Galaxy.

Trade and Farming
Alloys, farm products and new gas products now form separate branches of a larger craft tree
Added new valuable higher tier craft products
Added new harvester to harvest atmospheric gases
Added new trade specific products
Added new farmable “Star Bramble” plant
Added larger 4 plant hydroponic tray
Increased contrast between picked and unpicked resource plants to more easily tell them apart
Balanced priced of alloys, farm products and gases
Improved distributions of resources on planets
Improved scan ranges for resources on planets
Added scan markers on more smaller plutonium crystals to aid resource gathering

Freighters
Balanced freighter prices
Fixed collision on freighter bridge
Added freighter classes
Added ability to warp in your freighter
Fixed floating turrets on capital freighters

Space
Improved space heavy air
Added requirement to scan planets in order to reveal their names
Improved planet name display as you enter orbit
Fix for massive carve radius when mining asteroids

Galactic Map
Updated galactic map UI
Improved galactic map controls
Improved star names gathered in galaxy map flythrough
Improved distribution of different coloured stars
Added interstellar scan events

Starships
Added ability to summon your ship from the quick menu
Refined ship reticules
Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
Added new ship technology
Balanced space combat
Balanced ship weapons and technology
Updated ship weapon projectile effects
Updated ship hit direction markers
Improved flare graphics on ships
Improved loot containers dropped by AI ships
Improved effects on damaged AI ships
Balanced crashed ships broken slots and repair costs
Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
Updated design of Atlas pass icons
Added ability to look around the cockpit when landed
Allowed player to remain in ship cockpit after landing
Improved spawning and distribution of AI ships
Improved ship altimeter
Added in-ship communicator
Added button prompt for ship zoom
Fixed a bug where your ship could become invisible by visiting the galactic map
Improved Pirate systems including the ability to negotiate or call in support
Added low flight mode
Improved landing code

UI
Divided options menu into several pages
Revised Journey page
New Gek, Korvax and Vy’keen medals
New medals for the merchant, mercenary and explorer guilds
Revised log page
Fixed animation on markers as they are removed
Improved binocular UI
Updated journey milestone icons
Overhauled discovery log
Added cardinal directions to compass
Added distance markers to compass
Fix for “redeem content” showing twice on Steam menu
New trade and product icons
Revised combat ship markers
Improved ship tracking arrows when flying away from targets
Overhauled conversation interface

Graphics
Improved HBAO filtering around edges
Improved TAA handling of grass blade edges
Introduced depth of field effect during interactions
Added LOD meshes and imposters to various props
Fixed texturing on the buildable door
Reduced HBAO shimmer
Reduced shadow acne
Fixed artifacts with imposter shadows
Improved double-sided normals for foliage
Improved terrain texturing and texture blending
Improved grass colour blending and integration with terrain
Improved grass and leaf materials
Improved colour palettes across several biomes
Improved planet night skies
Fixed z-fighting on small glowing plants
Various graphics optimisations and fixes
Visual improvements to Atlas stations
Replaced all terrain textures with higher detail and quality variants
Added new higher detail foliage variants to several biomes
Upgraded textures on several cave props

Audio
Four new sets of soundscapes by 65 Days of Static
Reworked space combat audio
Reworked space explosions
Added new ship weapon sounds
Added weird biome soundscape
Added new music and sound effects for story mode
Lots of new UI sounds
Minor mix changes and optimisations

Language
Various minor language fixes and improvements
high rated
A couple of updates from Legacy MaGog's logs for 11 August to end the week:

---------------------------

Games included in this batch:

· Hollow Knight
· No Man's Sky
· Starpoint Gemini Warlords - Titans Return [DLC]

---------------------------

<span class="bold">Hollow Knight</span> has changed


[FILE UPDATES]

* File removed: Patch 1.1.1.7 [Windows]

* File added: Patch 1.1.1.8 [Windows] --- Size: 10.0 MB --- Version: Patch 14048 -> 14121

* File changed: Linux installer, English --- Size has not changed (1.7 GB) --- Version *FROM* 1.1.1.7 *TO* 1.1.1.8

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.1.1.7 *TO* 1.1.1.8

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.4 GB) --- Version *FROM* 1.1.1.7 *TO* 1.1.1.8


[CHANGELOG UPDATED]
Patch 1.1.1.8 (11th August 2017) [Windows and Linux only; macOS coming soon]

- Fixed issue where defeating Collector with Defender’s Crest equipped could make Collector invincible.
- Fixed issue where certain bosses were invulnerable to Flukenest
- Fixed issue where defeating a Warrior Dream with Flukenest, spore cloud or dung cloud caused an error that locked you out of retrieving Essence
- Fixed issue where Flukemarm didn’t respond aggressively to being stunk out by Defender’s Crest.
- Re-added missing audio and art to new Hidden Dreams boss.
- Slight adjustment to a Hidden Dreams boss’s falling attack.
(Full changelog)

---------------------------

<span class="bold">No Man's Sky</span> has changed


[FILE UPDATES]

* File added: Patch 1.3 [Windows] --- Size: 1.0 MB --- Version: Patch 10858 -> 14121

* File changed: DLC: Pre-order: Windows installer, English --- Size *FROM* 4.0 MB *TO* 8.0 MB --- Version *FROM* 1.24 (A) *TO* 1.3

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 1.24 (A) *TO* 1.3

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.24 (A) *TO* 1.3

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 49.0 MB *TO* 1.8 GB --- Version *FROM* 1.24 (A) *TO* 1.3


[CHANGELOG UPDATED]
Patch 1.3 - Atlas Rises (11th August 2017)
(Full changelog)

---------------------------

<span class="bold">Starpoint Gemini Warlords - Titans Return [DLC]</span> has changed

>>> Release date changed *FROM* [empty] *TO* August 10, 2017
high rated
No Man's Sky

Patch 1.31 (14th August 2017)

Fixed an issue causing some players to crash when accessing the galactic map while having too many waypoints active
Fixed a crash some players experience when pinning certain tech
Fixed an issue that sometimes resulted in guild missions not crediting correctly