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mechmouse: Someone had said on another forum the Witcher2 was ordered 1 million times, yet illegally downloaded 4.5 Million time. As such CDPR DRM free stance is a failure.
To say it is a failure you would need to take into account how much money was spent on creating/implementing a DRM system. And establish that a DRM free game is more likely to be pirated. Then see if the surplus of illegal downloads offsets the costs of DRM.

Show me those numbers.
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Tolya: To say it is a failure you would need to take into account how much money was spent on creating/implementing a DRM system. And establish that a DRM free game is more likely to be pirated. Then see if the surplus of illegal downloads offsets the costs of DRM.

Show me those numbers.
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ET3D: I don't think all this is needed. First there's need to show that DRM-free games are not pirated more than DRM-laden games. If that's true, then GOG's stance is a success. What we want to prove is that DRM doesn't help, or, to put it another way, that DRM-free doesn't encourage more piracy. If that's true, then there's no point in DRM.

If DRM-free games are pirated more, then arguing the cost of DRM would be quite meaningless. Sure, it would be an interesting intellectual exercise, but it won't really matter to the bean counters.
Except you can't measure any of it, because no two games are the same, no two same games sell the same. Therefore it is impossible to throw a number of alleged illegal downloads and say that something/someone has failed.
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Tolya: Except you can't measure any of it, because no two games are the same, no two same games sell the same. Therefore it is impossible to throw a number of alleged illegal downloads and say that something/someone has failed.
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ET3D: I feel that you can still have statistically meaningful results. Compare percentages, compare to games of similar categories, that kind of thing. It won't be conclusive, but there should still be something to be gleaned from that.
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DanTheKraut: the publishers/devs taking a big part in why people pirate stuff.
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ET3D: Most of what you say just boils down to "we're not willing to pay the price". Bugged games is a pretty stupid reason, unless the bugs happen to be a result of the DRM. "No demo versions" is the only reason I feel has some validity.
Demos have lost some of their validity since the age of freely available gameplay streams and reviews. You can get a pretty good picture of the game from one.
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Tolya: To say it is a failure you would need to take into account how much money was spent on creating/implementing a DRM system. And establish that a DRM free game is more likely to be pirated. Then see if the surplus of illegal downloads offsets the costs of DRM.

Show me those numbers.
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jamyskis: Not to mention sales lost due to people refusing to buy the game because of the DRM.
I don't think that the group is large enough to be meaningful in any way.