Posted November 10, 2017
so, growing up i was mostly a snes kid. i owned (and played) many classics such as chrono trigger, secret of mana, final fantasy vi, yoshi's island, earthbound, contra 3, etc. and there was , in my mind, little that could surpass these juggernauts of 90's-era entertainment. when i would go over my best friend's house we'd play on his sega genesis and i'd think "oh my, these graphics are terrible and the sound is just awful!" and i found that this was especially the case with cross platform titles. fewer colors, fewer effects, weird sound... it just wasn't for me.
so recently i've been replaying a lot of snes titles i loved as a kid, and this in turn has caused me to dip my toes into the genesis pond a bit more.
i gotta say, now that i'm older i quite appreciate the often darker more limited color pallet of the genesis, the tighter screen resolution, and the more unique punchy sound. whereas much of the snes library seems buffed to an incredibly soft and lovable sheen the genesis library feels as though it as teeth (from a graphics and sound standpoint in-particular) and not in a bad way. i love the use of blacks in the way the developers designed the graphics sround the system's limitations. the nes did this frequently. it always felt like something secret could be hiding just beyond the veil of shadow, even when there usually wasn't, and that sense of mystery often engaged me my nes days. this was lost a bit with the snes' 256-color graphics, at the time i didn't realize it.
what do you guys think?
so recently i've been replaying a lot of snes titles i loved as a kid, and this in turn has caused me to dip my toes into the genesis pond a bit more.
i gotta say, now that i'm older i quite appreciate the often darker more limited color pallet of the genesis, the tighter screen resolution, and the more unique punchy sound. whereas much of the snes library seems buffed to an incredibly soft and lovable sheen the genesis library feels as though it as teeth (from a graphics and sound standpoint in-particular) and not in a bad way. i love the use of blacks in the way the developers designed the graphics sround the system's limitations. the nes did this frequently. it always felt like something secret could be hiding just beyond the veil of shadow, even when there usually wasn't, and that sense of mystery often engaged me my nes days. this was lost a bit with the snes' 256-color graphics, at the time i didn't realize it.
what do you guys think?
Post edited November 10, 2017 by fortune_p_dawg