Posted March 24, 2022
Let's assume you have a game with these characteristics:
* There is combat involved.
* The game is not a survival game, or other game where resource management is of primary importance.
* Both melee and ranged weapons exist, and melee weapons don't generally have limited ammo.
In a game that meets these criteria, should the game track ammunition for ranged weapons, or should the game just give you unlimited ammo? For example, if you have a bow, should you be required to have arrows to fire it, or should the game just let you fire it as much as you want without worrying about ammo?
Edit: Why the low rating? Do people really hate game design discussions this much on a gaming forum?
* There is combat involved.
* The game is not a survival game, or other game where resource management is of primary importance.
* Both melee and ranged weapons exist, and melee weapons don't generally have limited ammo.
In a game that meets these criteria, should the game track ammunition for ranged weapons, or should the game just give you unlimited ammo? For example, if you have a bow, should you be required to have arrows to fire it, or should the game just let you fire it as much as you want without worrying about ammo?
Edit: Why the low rating? Do people really hate game design discussions this much on a gaming forum?
Post edited March 28, 2022 by dtgreene