Why is this on the general discussion forum and not the Icewind Dale series forum where it belongs?
Bundle: What about an attack by an orc in the Orc Cave in Easthaven
DarrkPhoenix: Attack chance to hit and damage are handled differently. As Titanium spoke to, attack chance to hit is governed by armor class (AC) and THAC0 (To Hit AC 0)- for your own characters lower is better for both AC and THAC0. Damage is determined by the damage rolls for the attack (each weapon or enemy attack has a damage range it can roll), along with any damage mitigation you happen to have (damage mitigation for your own characters is pretty rare, so you won't run into this very much, although you'll see it more on certain enemy types vs certain types of damage). For enemy attacks, saving throws usually only come into play if there's a status effect associated with the attack (e.g. poison on hit). In such a case there's a difficulty class (DC) for the check, and your saving throw for the particular check is added to a d20 roll to determine if you resist the effect.
Actually, it sounds like you may have your editions mixed up.
In Icewind Dale and other 1e/2e based games, there's no difficulty class mechanic; each character has a saving throw value in each category that's determined by class and level. Roll under, and the attack is saved against; roll over, and it isn't. (I don't remember which case rolling the exact value falls in here, but I think it might be a successful saving throw in this case.)
In particular, this means that:
* Higher level characters are more likely to successfully save.
* Higher level casters are *not* more likely to make their enemies fail their saving throws; the caster's stats don't matter here, either.
* Higher level spells are *not* less likely to be saved against, though there are a few spells that apply modifiers to their saving throws.
Bundle: Do spell buffs stack with bard songs and other spells?
The general rule is this (though there may be exceptions):
* Different effects stack with each other, so you can have a character benefit from Emotion: Courage and Emotion: Hope at the same time.
* In the Classic Edition, multiple instances of the same spell usually stack (so you can stack multiple Emotion: Courage spells to get a big bonus to hit and damage). In the Enhanced Edition, however, they usually do not (so multiple Emotion: Courage spells won't give a bigger bonus, though in this particular case you still get the 5 hit points of healing every time).