Breja: Honest question - is it just me, or is something wrong (and not in a "it's a horror game" way) with the characters? I mean, I'm trying to put aside my general lack of enthusiasm for new games with pixel graphics, and still the characters are these stick-figure spidery things. It doesn't help that everything is very brown-gray-ish and sort of bleeds together.
The pixel graphics may seem crude because the camera is zoomed in very closely, but they are neither blurry nor lacking in color. All relevant objects and 'enemies' are clearly distinguishable and stand out from the background graphics, so that's not an issue. In addition to the characters appearing very thin, they look much fatter in-game, and there are also some very overweight characters.
Imagine a fat, bearded lady who is seven months pregnant. The explanation for why they look the way they do, in line with their graphical representation, can be discovered while playing.
What's more important here is the story, which has captivated me from the beginning. I want to learn more about the characters and their shared past, to know what might be coming next. The horror aspect has been somewhat understated, at least up to this point. Yes, there are certain scenes, but it doesn't seem to be the primary focus. Instead, it's the psychological aspect, the narration of horrifying events, which are depicted in both conversations and the main protagonist's diary and continually updated, that takes center stage. So, there are no cheap jump scares.
The survival aspect is not a major obstacle, even on the higher of the two available difficulty levels, which is the one I'm playing on. Another aspect that could be significant is the control method, which can be done with a controller (the recommended input method) or exclusively with the keyboard. The mouse is only available within the main menu. There is no voice acting, and the game is rather text-heavy.
It's worth mentioning that the number of items the protagonist can carry is limited, so you need to think about what you currently need and where things are located. It may happen that items you don't currently need are lying around. Backtracking is generally a dominant aspect of Vlad. On the positive side, the diary keeps track of where the deposited items are located.
Also worth mentioning is the fact that manual saving of game progress is not possible. I couldn't find any bugs after around 2 hours and 35 minutes of gameplay, and crashes didn't occur either. Nevertheless, I would generally recommend creating regular backups of the autosave game progress. The save files are located in the following directory: C:\Users(your username)\Saved Games\Vlad Circus.
If all of this doesn't deter you, and you're willing to overlook your limited enthusiasm for pixel games, the graphics, and the perceived monotony, you might have an interesting game in front of you that could provide you with several hours of entertainment.