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Greetings, Hunters!

<span class="bold">Victor Vran</span>, an action filled next step in aRPG design, is available now for Windows and Mac - complete with GOG Galaxy Achievements, DRM-free, and 10% off for the first week!

In a genre that's seen immense highs and extended lows, it seems that we're always waiting for the secret formula for the perfect action RPG. Some say it's all about an overwhelming amount of loot, upgrades and treats galore. Others choose to experiment with new and innovative ways to connect their players, or to give them new types of control over making their character one of a kind. Victor Vran brings its own answers to the table.

It's a game that places movement and action first, truly putting the "action" in the aRPG, eliminating the boundaries of a traditional class system, and opting for freeform gear-based progression. A combat-oriented approach doesn't mean that Victor Vran is lacking in the other departments either - there's plenty of loot to collect and increasingly awesome weapons to find (including what looks an awful lot like a lightsaber) as well as innovative character progression. All that's there, however, is enhanced by an unprecedented movement system that will have you (and up to 4 of your co-op buddies) leaping, dodging and wallrunning. It's a game where survival is based on so much more than how hard you can hit.



GOG.com Exclusive Bonus
For a little something special, your copy of the game will come with a one-time-use GOG.com-exclusive Treasure Key! Just log in to your GOG.com account, start your single-player game, and redeem it in-game for a fountain of gold and the following drops:

- Med Kit (Legendary) - An endless healing potion.
- Hope Destiny Card (Uncommon) - Provides additional health when equipped. Can be equipped on level 2.
- Diamond Demon Power (Uncommon) - Creates a protective shield. Can be equipped immediately.
- Gift Box - A box that can be opened for random loot.
- Red, Green and Blue dyes - Used to colorize your outfit. Transmutation unlocks at level 16.




Q&A With The Devs
Have questions about the game that only the devs can answer? Join the team behind Victor Vran for a special Q&A session this coming Monday!
Boyan (Lead Designer) and Momchil (Designer) from Haemimont Games will be visiting our forums on Monday (July 27) starting 6pm GMT (8pm CEST / 2pm EST / 11am PST to answer all your questions about the game, the life behind game development, or their favorite type of sandwich. Save the date, stay tuned for the announcement thread, and come hang out with us.


Experience the definition of "a" in aRPG with <span class="bold">Victor Vran</span>, DRM-free on GOG.com! The launch discount will last for one week, until Friday, July 31, at 9:59 AM GMT.
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Martek: So you can install the game 50 times, and for each of those 50 times you can redeem that online code that isn't DRM? Or is that non-DRM code only redeemable a lesser number of times (such as one time only)?

If the code is only redeemable once, does that result in somehow being able to then enable all those 50 installs to each have the feature the code enables? Or do you end up with 1 install with the redeemable code, and 49 installs that must do without?
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BKGaming: It can only be used once like all codes that use this online feature... that how it was designed. But you can obtain said content without it by playing the game. All it is is a community type feature so you can share codes with people and have those codes effect there game in a none significant way, hence why it's an online feature.
We may be referring to different things. I was talking about the so-called "exclusive Treasure Key" (ref game card). It doesn't sound at all like that is something meant to be shared - but is instead to unlock a set of item drops.

That thing - do you have to be online to redeem it? And is it a one-time thing (game card seems to say yes).
I don't know what these other "shared code" things are - I don't see that noted on the game card - but instead only see it discussed here ITT.

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BKGaming: Lets not make this out to be more significant than it is... you don't like the design choice, fine... but somehow people believe that suddenly makes that design choice they dislike DRM.
Again, I don't see this mention of multiple "codes" on the game card - just the one single "exclusive Treasure Key".

If that is a one-use code, then my previous posted opinion applies (it's DRM). If it isn't one-use online redemption, then disregard that and I'll update my opinion based on that correction.

So for the moment, I can't agree to disagree or whatever on if it's DRM or not (or its significance) - because I'm not sure we're talking the same thing here.
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Martek: If that is a one-use code, then my previous posted opinion applies (it's DRM). If it isn't one-use online redemption, then disregard that and I'll update my opinion based on that correction.
It is a one-time-use only and it does require online redemption via a Haemimont account.

However, note that this "exclusive Treasure Key" is basically a cheat, a starter pack composed of items that can also be found by playing the single-player game offline, albeit later than by redeeming the treasure key on game start.
From the Steam page:
Development will not end with the release. We will continue to improve and update Victor Vran with free features and content. Here is what you can expect in the near future:

-The free Tome of Souls DLC will introduce a brand new weapon type that unlocks new active abilities and a spellcaster playstyle. Of course, there will be legendary tomes of forbidden words and endless power, such as The Nekonomicon and Fifty Shades of Slay.
-The free Highlander Outfit DLC will open even more character build options and an exciting new look for the title character.
-The free Cauldron of Chaos DLC will add a huge new map which will offer a randomized layout, encounters and daily challenges.
-A Local Coop multiplayer mode will allow two players to play together on the same system.
This will happen with the GOG version, yes?
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KasperHviid: The store page calls Victor Vran an "isometric Action-RPG" ... but none of the screenshot shows isometric perspective. A bit strange, no?
Indeed; could you please fix that GOG? This quite categorically isn't isometric -- it's a typical 3D-with-perspective overhead view.
Post edited July 26, 2015 by Shadowcat
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shane-o: From the Steam page:

Development will not end with the release. We will continue to improve and update Victor Vran with free features and content. Here is what you can expect in the near future:

-The free Tome of Souls DLC will introduce a brand new weapon type that unlocks new active abilities and a spellcaster playstyle. Of course, there will be legendary tomes of forbidden words and endless power, such as The Nekonomicon and Fifty Shades of Slay.
-The free Highlander Outfit DLC will open even more character build options and an exciting new look for the title character.
-The free Cauldron of Chaos DLC will add a huge new map which will offer a randomized layout, encounters and daily challenges.
-A Local Coop multiplayer mode will allow two players to play together on the same system.
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shane-o: This will happen with the GOG version, yes?
If these free DLC features get added to the offline single-player DRM-free installer version of the game sold by GOG, then I would buy this game with no hesitation.

Though it worries me a bit that I have to now make such qualifications when I could just assume that sort of thing in the past.
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Martek: We may be referring to different things. I was talking about the so-called "exclusive Treasure Key" (ref game card). It doesn't sound at all like that is something meant to be shared - but is instead to unlock a set of item drops.

That thing - do you have to be online to redeem it? And is it a one-time thing (game card seems to say yes).
I don't know what these other "shared code" things are - I don't see that noted on the game card - but instead only see it discussed here ITT.
The treasure key on GOG is part of the treasure hunt system. An online component to the game. You randomly get codes you can use or share during gameplay with other people that they can use only once, and can enter these codes to unlock drops early than you would normally get them by playing. Again it's still obtainable by just playing. I don't know if you have to be online to enter the codes, you do have to be online to get them as they are randomly generated via the game server. Apparently a dev said on the Steam said you can enter them offline, not sure if he meant completely offline with no internet or he meant single player, but I imagine you still need to have an account and be logged in first either way.

If were going to take issue with this and call it DRM, then we may well take issue with every MP game in GOG with a key since they are both online components and meant to be community features.


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Martek: Again, I don't see this mention of multiple "codes" on the game card - just the one single "exclusive Treasure Key".

If that is a one-use code, then my previous posted opinion applies (it's DRM). If it isn't one-use online redemption, then disregard that and I'll update my opinion based on that correction.

So for the moment, I can't agree to disagree or whatever on if it's DRM or not (or its significance) - because I'm not sure we're talking the same thing here.
Again it's not DRM. It's a online component to the game. Having online components does not make a game DRM... it is a design choice. If I made a game and said you can only get the super cool special reward once for defeating this enemy that you will only encounter one time and never again no matter if you start over then that is design choice I have made.


The online component does not try to enforce the games EULA or control what you can do with the physical product. Somehow we have lost what DRM what meant for, and now apply it to everything we dislike. In the case of the GOG community, nearly every online feature that is not usable offline, which ironically contradicts the purpose of an online feature.
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Randoo: Who talked about multiplayer or achievements ? What are you two blabbering about ?
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HijacK: I wasn't expecting you to comprehend that basic of a comparison either, but sometimes it's just sad when I'm right.
It was a nice way for you not to reply to a clear question that would deny your whole nonsense.

In the end you proved my point. There is drm for ingame experience content that can't be found another way and you clearly don't care much for drm-free games.

I hope Gog will contact Haemimont and fix those issues (and bring the linux version too).
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BKGaming: The online component does not try to enforce the games EULA or control what you can do with the physical product. Somehow we have lost what DRM what meant for, and now apply it to everything we dislike. In the case of the GOG community, nearly every online feature that is not usable offline, which ironically contradicts the purpose of an online feature.
DRM is used to bound customers to the software and some centralized system. When servers are going down for "Victor Vran" or you just don't want to update the software for example there is no mutliplayer-part. Why do we have to make a difference between singleplayer and mutliplayer? Again: Multiplayer does not imply that you have to be ONLINE on any point. Even the splitscreen could be some kind of multiplayer, but this feature is first not implemented yet and second it can't replace a normal network-play. When did this feature mutated to only usage via Internet which is exactly a wider LAN using same protocols and communications? There are more games in fact with this matter here on GOG, but "Victor Vran" is the newest one. Of course calling this DRM is a little bit too far but the product should be free from barriers. Its not for now!
Post edited July 26, 2015 by throgh
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BKGaming: The online component does not try to enforce the games EULA or control what you can do with the physical product. Somehow we have lost what DRM what meant for, and now apply it to everything we dislike. In the case of the GOG community, nearly every online feature that is not usable offline, which ironically contradicts the purpose of an online feature.
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throgh: DRM is used to bound customers to the software and some centralized system. When servers are going down for "Victor Vran" or you just don't want to update the software for example there is no mutliplayer-part. Why do we have to make a difference between singleplayer and mutliplayer? Again: Multiplayer does not imply that you have to be ONLINE on any point. Even the splitscreen could be some kind of multiplayer, but this feature is first not implemented yet and second it can't replace a normal network-play. When did this feature mutated to only usage via Internet which is exactly a wider LAN using same protocols and communications? There are more games in fact with this matter here on GOG, but "Victor Vran" is the newest one. Of course calling this DRM is a little bit too far but the product should be free from barriers. Its not for now!
No it does not. I don't usually like to link Wiki, but it does a good job covering what generally DRM has been contributed to over the years... and your not bound to some centralized system, since the again the online component is as service your are subscribing too.

https://en.wikipedia.org/wiki/Digital_rights_management

And I said MP with a key, which would mean online MP.
Post edited July 26, 2015 by BKGaming
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throgh: DRM is used to bound customers to the software and some centralized system. When servers are going down for "Victor Vran" or you just don't want to update the software for example there is no mutliplayer-part. Why do we have to make a difference between singleplayer and mutliplayer? Again: Multiplayer does not imply that you have to be ONLINE on any point. Even the splitscreen could be some kind of multiplayer, but this feature is first not implemented yet and second it can't replace a normal network-play. When did this feature mutated to only usage via Internet which is exactly a wider LAN using same protocols and communications? There are more games in fact with this matter here on GOG, but "Victor Vran" is the newest one. Of course calling this DRM is a little bit too far but the product should be free from barriers. Its not for now!
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BKGaming: No it does not. I don't usually like to link Wiki, but it does a good job covering what generally DRM has been contributed to over the years...

https://en.wikipedia.org/wiki/Digital_rights_management

And I said MP with a key, which would mean online MP.
Interesting: Did you read my posting? Or are you only concentrated on the fact that the wording DRM is again there to be find? Just for the records again: Of course calling this DRM is a little bit too far but the product should be free from barriers. Its not for now!

I thought such a thread is also to get on with criticism? So I took the messages from yesterday and thought about my wording in this matter. DRM is not correct, but it is again not free of barriers or exactly no freedom of choice. You could take it or discuss again about DRM-free or not while I stay on the course, that there has to be some kind of "freedom of choice". Yes, this is a design choice also, but the developer have to live with the criticism and questions about it.
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throgh: Interesting: Did you read my posting? Or are you only concentrated on the fact that the wording DRM is again there to be find? Just for the records again: Of course calling this DRM is a little bit too far but the product should be free from barriers. Its not for now!

I thought such a thread is also to get on with criticism? So I took the messages from yesterday and thought about my wording in this matter. DRM is not correct, but it is again not free of barriers or exactly no freedom of choice. You could take it or discuss again about DRM-free or not while I stay on the course, that there has to be some kind of "freedom of choice". Yes, this is a design choice also, but the developer have to live with the criticism and questions about it.
I did read you posting and I have read you past post... you seem to be want to play both sides because you really can't decide if you agree it's DRM or something you just don't like.

I agree it's not free of barriers, but having a barrier doesn't always equal DRM. Many games have barriers for different reasons, bugs in a game can be a barrier, making the game to hard can be a barrier. Which was my entire point, if fine to not like something because potential barriers you might encounter that may eventually stop you for doing something completely by the way it was designed but then say that, don't classify something it really isn't.

I'm sorry, but the DRM term gets thrown around way to much here... to the point nobody can even tell you what having DRM really means...
Post edited July 26, 2015 by BKGaming
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mrkgnao: "Treasure Hunts and Bounties do not unlock new areas. In order to complete them the player must visit a number of areas which she have gained access to while playing the game. They provide new and interesting challenges to players that have already completed the story and unlocked all areas in the game.

Each Treasure Hunt and Bounty has a Treasure Key which you can share with your friends or the community so they can redeem exactly the same item.Sharing is optional and you don't get any in-game benefits from sharing. "

I have highlighted the phrases that lead me to see this as no less a single-player feature than a multiplayer one.
The whole treasure hunt is optional as well, not just sharing it, you don't get any in-game benefits from them (as in, no content you can't get playing offline). It basically sounds like the server is simply randomizing locations, monsters, and loot from the campaign.
I'd still consider this soloing an online, social feature, rather than an inherently offline single- (or local coop multiplayer-) feature. Of course the devs will call it 'new and interesting', what else are they going to say? "Guys, we found this super cheap way of re-mixing the same stuff to look like new stuff, while generating lots of social media buzz. It's really great for making people buy the game now rather than later because they feel they'll totally miss out." Not likely. And for a lot of people, this kind of social component is really important, and the reason they buy games day one. If they enjoy it, that's perfectly OK. You don't have to participate if you aren't into this. You still get a complete offline single-player game, nothing is being taken away from you, simply more options are added for others who want them.
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throgh: Interesting: Did you read my posting? Or are you only concentrated on the fact that the wording DRM is again there to be find? Just for the records again: Of course calling this DRM is a little bit too far but the product should be free from barriers. Its not for now!

I thought such a thread is also to get on with criticism? So I took the messages from yesterday and thought about my wording in this matter. DRM is not correct, but it is again not free of barriers or exactly no freedom of choice. You could take it or discuss again about DRM-free or not while I stay on the course, that there has to be some kind of "freedom of choice". Yes, this is a design choice also, but the developer have to live with the criticism and questions about it.
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BKGaming: I did read you posting and I have read you past post... you seem to be want to play both sides because you really can't decide if you agree it's DRM or something you just don't like.

I agree it's not free of barriers, but having a barrier doesn't always equal DRM. Many games have barriers for different reasons, bugs in a game can be a barrier, making the game to hard can be a barrier. Which was my entire point, if fine to not like something because potential barriers you might encounter that may eventually stop you for doing something completely by the way it was designed but then say that, don't classify something it really isn't.

I'm sorry, but the DRM term gets thrown around way to much here... to the point nobody can even tell you what having DRM really means...
Can we put aside the wording and discussion about DRM? From my viewing the game should have not released here on GOG because there are restrictions. Okay: I can buy the game and it is mine so far. But I am not able to decide on my own how to use the game for all modes. That's the central point for my critics, just this for now. I don't know for now how this all plays together with treasure hunting and keycodes to redeem. GOG should have placed some sign about this otherwise every new game and publisher expands the wordings and meanings. And then we have nothing more than another Steam here. I understand that legal terms are not very easy to manage and no software developer or publisher would be very persuadable to recompile a special version of their software just for GOG here. But then the game just does not fit the requirements!
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throgh: Can we put aside the wording and discussion about DRM? From my viewing the game should have not released here on GOG because there are restrictions.
Let be honest though, that's like every game, every game has some sort of restrictions in what you can and can't do. That's part of gaming and the limitations that it has. For instance some games have a campaign mode and a sandbox mode? Maybe I want to play the campaign but I want all the stuff unlocked like it is in the sandbox mode from the start, but I can't? Why? The game was not designed that way... should GOG not sell that game now because it has placed a limitation on what I can do with it's game modes... as you say I can't "decide on my own how to use the game for all modes"?

See the problem here?
Post edited July 26, 2015 by BKGaming
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throgh: Can we put aside the wording and discussion about DRM? From my viewing the game should have not released here on GOG because there are restrictions.
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BKGaming: Let be honest though, that's like every game, every game has some sort of restrictions in what you can and can't do. That's part of gaming and the limitations that it has. For instance some games have a campaign mode and a sandbox mode? Maybe I want to play the campaign but I want all the stuff unlocked like it is in the sandbox mode from the start, but I can't? Why? The game was not designed that way... should GOG not sell that game now because it has placed a limitation on what I can do with it's game modes... as you say I can't "decide on my own how to use the game for all modes"?

See the problem here?
I can't believe what we are doing here. There are criticism about how the game manages multiplayer-sessions and really every argument is used to relativize. It is just criticism on technical level: The game uses a client-server-communication for multiplayer and not a peer-to-peer-mode. No problem with both, but it should be mentioned because there are enough games here also using the peer-to-peer-model. So either the system information is enhanced in the future, that a third-party account is the only way playing together, or such games are rejected because they does not fit in. When I buy such a game and there stand something about multiplayer than I'll take the real basic for and this is of course the local peer-to-peer-method. When there stands something about a third-party account I'd decide harder and in most cases the game stays where it was and I buy nothing.