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The Crimson Diamond is an EGA text parser mystery adventure game – and it’s now available on GOG with a -10% launch discount until September 27th, 1 PM UTC!

Follow amateur geologist and reluctant detective Nancy Maple to the ghost town of Crimson, Ontario to investigate the discovery of a massive diamond in this retro-inspired, EGA text parser mystery adventure!

Now on GOG!
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HunchBluntley: Well, at least in this one, the worst of the more notorious "Sierra trademark" gameplay elements have apparently been removed or softened.
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joveian: Does that mean you can't die at least one way every scene? And you don't need a hint book to get anywhere?

I almost didn't even look at this one since I'm not a fan of EGA graphics but nostalgia is a powerful thing and the develper got the Sierra visual style down really well so I'm going to wishlist it. I didn't make it too far in Mage's Initiation which has nicer graphics (but I mostly got it because I enjoyed their remakes of the King's Quest games) so I doubt I'd get far in this one either unless it is quite a bit easier.
Don't know firsthand (not my type of gameplay =) ), but according to those videos I linked, the dev tried to eliminate "walking dead" situations where you can wind up unknowingly soft-locking yourself by failing to pick up a crucial item that becomes unavailable later, as well as giving ample warning to the player when they might be about to do something that would kill them. (I think it's still possible to die -- it's just not gonna happen constantly, and presumably not in as large a variety of gleefully sadistic ways as some of the actual Sierra classics.)
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joveian: Does that mean you can't die at least one way every scene? And you don't need a hint book to get anywhere?

I almost didn't even look at this one since I'm not a fan of EGA graphics but nostalgia is a powerful thing and the develper got the Sierra visual style down really well so I'm going to wishlist it. I didn't make it too far in Mage's Initiation which has nicer graphics (but I mostly got it because I enjoyed their remakes of the King's Quest games) so I doubt I'd get far in this one either unless it is quite a bit easier.
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HunchBluntley: Don't know firsthand (not my type of gameplay =) ), but according to those videos I linked, the dev tried to eliminate "walking dead" situations where you can wind up unknowingly soft-locking yourself by failing to pick up a crucial item that becomes unavailable later, as well as giving ample warning to the player when they might be about to do something that would kill them. (I think it's still possible to die -- it's just not gonna happen constantly, and presumably not in as large a variety of gleefully sadistic ways as some of the actual Sierra classics.)
Are there funny deaths, at least?
Better (slightly) late than never - cheers, Ms. Minamata and GOG.
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dtgreene: Are there funny deaths, at least?
I think there are 7 ways to die in total, and at least one I found pretty funny myself. I haven't seen all deaths, however.
Nice, on the wishlist it goes...
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HunchBluntley:
Thanks. I forgot about needing things you can only get from an earlier point in the game and can no longer reach :(. Sounds like nice improvements.
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GamezRanker: Text parser? Really? Not even a verb button system?
Of all the things they could emulate in a retro-esque game...
Why not?

There are tons of different kinds of retro-styled games, some try to replicate this, some try to replicate that, surely there's room for a handful of games that have text parser in a graphical adventure?

And it's actually a very small sub-niche, but there are other games out there.

For those who are interested, at least Snail Trek comes to mind immediately (not available on GOG, but elsewhere). It's not "pure retro" though, as you can buy cosmetic DLCs and such...
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PixelBoy: There are tons of different kinds of retro-styled games, some try to replicate this, some try to replicate that, surely there's room for a handful of games that have text parser in a graphical adventure?
I feel i'm 'too old' to be spending time typing and retyping commands when I could be clicking.
Also my OCD flares up somewhat as I obsessively try to find all the actions in each room.

That said, I like the look and feel of such games(I own Colonel's Bequest, among others).
Post edited September 22, 2024 by GamezRanker
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GamezRanker: I feel i'm 'too old' to be spending time typing and retyping commands when I could be clicking.
Also my OCD flares up somewhat as I obsessively try to find all the actions in each room.

That said, I like the look and feel of such games(I own Colonel's Bequest, among others).
This. I think is good to be inspired for the graphics, but there are things that is better be buried as type verbs, dead ends, pixel hunting, things that old Sierra adventures were plenty of them.

They could make the game with EGA graphics but p&c modifying the parser.
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argamasa: They could make the game with EGA graphics but p&c modifying the parser.
Perhaps by modifying the mouse wheel to cycle through and insert verbs via right click to save time while typing or similar.
I like typing for some genres like purely text adventures, but not in everything :D
Great release! I'm glad it's here even though I already got it elsewhere. Yes it's very niche but it's beautifully done and there is clearly a market for it.

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PixelBoy: Snail Trek
Thanks for mentioning this! It wasn't on my radar but looks great too. Wishlist entries are a mess, I guess just vote for 'em all :P
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PixelBoy: Snail Trek
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pablodusk: Thanks for mentioning this! It wasn't on my radar but looks great too. Wishlist entries are a mess, I guess just vote for 'em all :P
Yeah, these kind of games don't get a lot of publicity, and don't often end up in the GOG catalogue.

I really don't want steer the conversation away from the game that this topic is supposed to be about, but I think there's no harm mentioning one more game that is relatively new and available somewhere else. I am talking about Tachyon Dreams Anthology by Cosmic Void.
The Anthology release is commercial, but the three chapters that are the actual games are Pay What You Want, and so if you feel like it, can be downloaded for free.

Some games have even interesting features, like A Lively Haunt has a multiplayer mode where two players each have their own keyboard and can try to solve the puzzles and the game together. I have no idea how well that works, as I haven't played the game, but at least an interesting idea in theory.

So there are new graphical parser games out there, but you must "hunt" for them.
Beautiful release ^_^
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gogamess: Beautiful release ^_^
It is! (^_^) The graphics are so charming.

For many modern games, EGA could still serve as a standard for sufficiently-illustrating a given scene (without requiring an energy-inefficient graphics card). Also, it avoids purposefully-pixelated 'art' (of which, in my humble opinion, only a small subset of examples have been tolerable, and, rarer still, gorgeous).
Post edited September 24, 2024 by Palestine
high rated
Some making of videos:

https://www.youtube.com/@JuliaMinamata/videos