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Sublevel Zero is now available on Linux and Mac OS X! To celebrate the launch, you can now get descend into six-degrees-of-freedom hell at 15% off until Thursday, November 26, 4:59 PM GMT.

A roguelite descent into six degrees of freedom.

<span class="bold">Sublevel Zero</span> a procedurally generated six-degree shooter, is available now, DRM-free on GOG.com with a 15% launch discount.

Six degrees of freedom and a reality about to fall apart - descend into an ancient, underground facility where a long-lost technology is the key to your survival.
Sublevel Zero marries the most intense aspects of modern roguelike RPG elements, and classic Descent-like gameplay. There are no lives and no saves, every playthrough will be different thanks to the procedurally, yet masterfully generated levels - as you navigate claustrophobic tunnels in search for the next keycard, you'll never know what to expect around the corner. There are no two ways about it, Sublevel Zero is a revival of the classic Descent gameplay, with a very modern and engaging twists - it hits all the right spots, and up and down will soon lose all meaning.

Start your descent in <span class="bold">Sublevel Zero</span> available now, DRM-free on GOG.com. The launch discount will last for one week, until October 15, 3:59 PM GMT.
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hedwards: I wish they'd stop abusing the term rogue-like.
You and me both :)
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hedwards: I wish they'd stop abusing the term rogue-like. From the pictures and the description, there's very little here that's rogue-like.
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IronArcturus: But what else would you call games like Tower of Guns and Ziggurat? They both have randomized rooms and death is pemanent.
Roguelites :)
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JudasIscariot: Roguelites :)
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IronArcturus: Haha!

But I thought those types of games were originally called "Rogue-likes" since death-permanence is reminiscent of the original Rogue game. I guess the only thing that's missing is the RPG element.
Ummmm well. Roguelites mostly focus on the procedural generation and permadeath aspects of Rogue.

Please visit the Roguebasin page for a proper introduction to the term "roguelike" :)
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JudasIscariot: Ummmm well. Roguelites mostly focus on the procedural generation and permadeath aspects of Rogue.

Please visit the Roguebasin page for a proper introduction to the term "roguelike" :)
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IronArcturus: Hmm, so what would you call a true "roguelike?" Dwarf Fortress?
If you're referring to the Adventure mode found in Dwarf Fortress then yes, it's a proper roguelike. I personally play a variant of Angband, one of the major roguelikes that has a slew of variants made from it, called PosChengband.
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JudasIscariot: Roguelites :)
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xxxIndyxxx: I think you cannot use that term without written permission from TotalBiscuit ;)
The first time I saw that term was when Rogue Legacy was in development :) Also, I don't need anyone's permission for a particular word :P