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A traditional roguelike dungeon crawler RPG with gorgeous pixel graphics that's simple to start but hard to master? That’s right – Shattered Pixel Dungeon is now available on GOG!

In this absolute gem every game is a unique challenge, with five different heroes, randomized levels and enemies, and hundreds of items to collect and use. The game is also updated every two or three months, so there's always something new.



Each of Shattered Pixel Dungeon five playable heroes has their own unique mechanics and gameplay style. Cut down foes as the durable Warrior or deadly Duelist, fry your enemies as the arcane Mage, or use terrain to your advantage as the stealthy Rogue or the markswoman Huntress!

As you progress through the dungeon you'll earn points to spend on talents, choose a subclass, and gain powerful lategame abilities. You can turn the Duelist into a dual-wielding Champion, the Mage into a soul-sucking Warlock, the Huntress into a tanky Warden, or explore loads of other possibilities!



Dungeons themselves are procedurally generated with random layouts, room types, items, traps, and enemies. In each game you can expect to find equipment and collect or craft consumable items to power you up or help you out in a pinch.

They are also filled with enemies, traps, hazards, and bosses intent on ending your run! Battle hostile wildlife in the sewers and caves, mad thieves and guards in the prison, occult servants in the fallen dwarven city, and maybe something even worse further down…



Overall you can expect immense amount of fun with 5 Heroes (each with 2 subclasses, 3 endgame abilities, and over 25 talents), over 250 items (including equipment, consumables, and items crafted via alchemy), 5 dungeon regions, 26 floors, over 100 room types, trillions of possible floor layouts, over 60 enemy types, 30 traps, and 5 detailed bosses to test your skills. There are also 9 optional challenges and over 100 achievements for completionists.

Hundreds of hours with amazing gaming experience are a given. Check it out now!
I thought i recognised the name. Ahh. Nice game on android. Wishlisted for time being here....
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Shattered Pixel: Shattered automatically saves progress as you play, but that does include saving your deaths. There is no way to save a run, die, and then load back to before that. If there were, it wouldn't be a Roguelike.
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eric5h5: Well...as long as a local save file exists, there's always a way. ;) Although after countless runs of Moria and a few others, I don't remember ever doing that, since it would kind of take away the fun. Learning and starting over is the point, rather than brute-forcing your way to a win by rogue-lite upgrades (not that I haven't played and enjoyed a number of rogue-lites too).

Anyway, bought! And one adventurer down, who knows how many to go.... Glad to see proper numpad key bindings by default. The extensive icon-based changelog is unique! Or at least I haven't seen anything like that.

A few things: keyboard support isn't quite complete; for example, it should be possible to follow the examine action with a direction key, rather than having to click a tile. I'd like to see an option to set the run speed when holding down a direction key, as I find it's a bit too fast (and there should be a toggle for auto-pickup). Not fond of the brief spinning indicator and inventory blinking when making a move; a little distracting and the option to toggle those off would be nice. I'd rather the GUI scaling apply only to the GUI with a separate option to scale the game world, and ideally the option to choose the screen resolution. Also I think all games should have a vsync toggle along with a framerate cap setting for adaptive sync.

OK, that was more than a few things, but mostly those are nitpicky; overall good job making a proper rogue-like, complete with the good ol' Amulet of Yendor!
Full keyboard support is something I'd like to do, but isn't a priority at the moment as the vast majority of people expect to play with a mouse and keyboard. For targeted actions like examining or aiming a projectile I would have to add a full keyboard-based tile selector, just specifying a direction wouldn't be enough.

As for game world scaling, try using either the mouse wheel or +/- keys, as the UI scale only dictates the default camera zoom level.
Never got the chance to play Shattered Pixel Dungeon on my smartphone. I'm not too keen about gaming on Android, mainly because it tends to drain my phone battery. But I am happy to see it here on GOG! :) Insta-purchased!