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It’s time for some choo, choo! RAILGRADE – a train resource management game is now available on GOG with a -25% discount that lasts until October 20th, 7 AM UTC!

Construct intricate railway networks and use the power of trains to connect vital industries with the resources they require. Manage inputs and outputs to optimize production, and create efficient supply chains using multi-level tracks and a variety of unique engine types.

Combine strategic decision-making with creative construction in order to rebuild a thriving industrial colony in a 50+ missions story-driven campaign. Succeed, and you might just impress your corporate overlords enough to be allowed back home to earth.

If city building, resource management, strategy, and simulation are your cup of tea, then RAILGRADE is an absolute must-have! Check it out now and enjoy the ride.
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TheCleaner517: Looks like a better looking Factorio but without the defense mechanic.
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BitMaster_1980: I never get why people throw around "like Factorio" so often when it's not really warranted. On an axis having Factorio on one side and Train Valley 2 on another, Railgrade moves slightly towards Factorio from Train Valley but the remaining distance is still astronomical.
Because Railgrade does look like Factorio, Transport Tycoon, and Railroad Tycoon. They were able to capture the aesthetics, which is what I think was their goal. In this respect, they have done a superb job! At its core, it is all of these games, molded into a lighthearted puzzler, leaning more towards Cosmic Express - or, what was the name of the one with the Dogs? - laying tracks, removing obstacles, transporting wares, but without the added complexity of building and rebuilding facilities, micro-managing production cycles, money, and towns.

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BitMaster_1980: It's a cute logistic puzzler on comparatively tiny maps.
That's all it is, a charming puzzler, and it's one thing I like about it. What I don't like is the timer aspect of it; to earn tickets, you have to beat the clock. I get where the developer got the idea of S-Ranks, but a zen mode, deep thinking, would have been so much better. A pause function would also go a long way toward an otherwise relaxing experience. Just sitting and appreciating the aesthetics, riding trains, playing with the photo mode, watching the scenery, without the clock ticking. :)

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BitMaster_1980: I played it a bit yesterday evening and while it's not too bad, it was a bit of a huge downer to see that a game which puts trains absolutely center apparently does not even try to have signals.
Yes, signals, more complex track layouts, and some of the more advanced features you'd normally expect to find are sadly missing. I would not think that they would have diminished the fun aspects of Railgrade.

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BitMaster_1980: Trains just pass through another with one of them ghosting and freezing during the collision.
Or Exploding
Baaaaaam ;-)

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BitMaster_1980: Granted, it avoids having to deal with crashed trains and you probably want to avoid that if you want the max ranked solutions but it was still grating on me.
A missed chance to make it more challenging and a broken promise I hope that they keep working on the game. Maybe a DLC that brings us signals, a sandbox, zen gameplay, a little more complexity without compromising the fun factor, which seems to have been front and center of their attention. This game can be way more than it is; the foundation is solid, and all the ingredients are basically there, so there's no need not to take it a step further.

Since you also play it; I've noticed that Railgrade and a baking process kept running after quitting the game. Could you please check this with the task manager?
Post edited October 14, 2023 by Mori_Yuki
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BitMaster_1980: I never get why people throw around "like Factorio" so often when it's not really warranted. On an axis having Factorio on one side and Train Valley 2 on another, Railgrade moves slightly towards Factorio from Train Valley but the remaining distance is still astronomical.
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Mori_Yuki: Because Railgrade does look like Factorio, Transport Tycoon, and Railroad Tycoon. They were able to capture the aesthetics, which is what I think was their goal. In this respect, they have done a superb job! At its core, it is all of these games, molded into a lighthearted puzzler, leaning more towards Cosmic Express - or, what was the name of the one with the Dogs? - laying tracks, removing obstacles, transporting wares, but without the added complexity of building and rebuilding facilities, micro-managing production cycles, money, and towns.
There is a problem when a "like Factorio"-intertia happens in a forum thread, especially the release thread. A while ago there was a game where that happened and since there were some superficial similarities in theme (but a complete and utter absence in depth) I nearly took a dive under the completely wrong premise. Luckily, there was a demo at the time and that showed very quickly the developer had neither the intention nor the skill to pull off something Factorio-like, but sine I was really looking for a distraction at that point in time that could have otherwise been very annoying.

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BitMaster_1980: I played it a bit yesterday evening and while it's not too bad, it was a bit of a huge downer to see that a game which puts trains absolutely center apparently does not even try to have signals.
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Mori_Yuki: Yes, signals, more complex track layouts, and some of the more advanced features you'd normally expect to find are sadly missing. I would not think that they would have diminished the fun aspects of Railgrade.
It does, though. I found a switch to disable ghosting (which is something at least) but then ran into a problem which would have been completely trivial to solve with a signal (even the completely dumb ones from Transport Tycoon, nevermind the modern ones you get in OpenTTD or Factorio).

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Mori_Yuki: Since you also play it; I've noticed that Railgrade and a baking process kept running after quitting the game. Could you please check this with the task manager?
All Railgrade* processes terminate as expected for me. However, since I'm playing this under Wine this might not tell you much helpful.