Mori_Yuki: You are into 3D as well? Nice! I am as well since way back when Maya and 3DS were still Beta and there wasn't any guides or Internet to look up how it's done. Those were the times. :D
Yes, loading and unloading of assets, UE (4) and 5 even more so, offer more elegant solutions. Not to mention that with this engine there are more professional plug-ins and resources available. Best of UE is there is little you can't do without compromising on anything other than maybe light sources and certain effects to use sparingly or use them in a certain way much rather. Personally I'm into 2D game programming using SFML atm. doing some retro stuff for the fun of it. So both a hobbyist in 2D/3D as well as programming and game programming to maybe one day I will get my own game out there however modest it's going to be. :)
I really do hope that many more will see the light and switch over to UE giving a boot to Unity where practically each new update can break something (for developers) not to mention for we players. Support is awesome even for someone not really heading into a professional direction. Also you can do 2D, Isometric (saw a phantastic 2.5D game in-dev which I can't remember the name of), anything at all your fantasy and skills are the limit. I do love the blueprinting and pipeline between Maya/3DS and blueprinting which is easy and fun to use because that's what you basically do with Hypervisor and Hypershade practically all the time. So, yes, can Unity, use Unreal Engine for the love of your future customers, dear developers fledgling or otherwise. :)
I have been an illustrator since I was a snot-nosed 4-yr old, but got into 3D as a hobbyist in my mid-late 30's I'm in my 50's now, but I was never a modeler just a poser/Daz studio enthusiast, yet I'm branching away from that with Zbrush as I was pretty ok with plasticine clay, though I am rusty with both traditional art!
I never really delved deep into unity as a hobbyist 3D artist but it is good to have some confirmation on what unity's shortcomings were which I surmised through how the performance of the games tanked!
I figured it had to be an asset loading/limited world chunks issue due to not seeing much in the way of proper LOD un/loading such as with eastshade and The signal from tova as all the assets were loaded in-scene instead of dynamically un/loading which URE5 will have...
I am still hopeful that once devs gain experience and can compare the different engines
(As URE is getting easier to dev with blueprint) we can finally enjoy watching the exodus from that shit engine, as I have been reading about the disappointment from devs that have gained much more experience with unity and who don't want their ambitions stuck behind unity's limitations!
Then maybe we will see all these great post unity indie devs finally develop on URE5!
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For all those that are reading this, I do realize that there are excellent unity-made games that look great and perform well, but those are either 2D/small/isometric 3D and/or mobile games, anything more than that like large open-world games such as planet nomads and the others I mentioned, perform like ass!
The exceptions are the subnautica series, yet even subnautica has extreme frame drops which is why below zero is a much smaller world space and have aggressive assets/world un/loading within 3 meters away from the player, and why you get bugs like the ice/world space dropping out from under you, that is the assets/world space that hasn't caught up with the player!
Hell, even WOTR in spite of it being a well-developed game, still has to limit its game world, that is why it does not have a higher zoom level as the models/assets/textures are much more detailed than KM and zooming out farther than the default
(Using the FOV mod) tanks performance!
I would love to see the sky and zoom towards the stratosphere while switching to an iso/3rd person view with another pathfinder game developed with unreal 5, but that would be impossible with unity's limitations as WOTR is as far as these devs can go graphically while staying within unity's limited engine...