Game looks really nice, wont' get it because of to many effects/flashes and motions but this game is one of the few new releases that actually look good and fun to play.
10.79 is a very good listprice
This is one of the better games released recently, hats off to the devs.
So if this gem can be released how about getting this gem:
Bud Spencer and Terence Hill - Slaps And Beans ,
okay its almost twice the price : 19.99
but it looks very very good , so i assume this game will be next to arrive ?:D
system requirements:
Minimum:
OS: Windows 7 or later
Processor: Intel Core2 Duo E4500 or equivalent
Memory: 2 GB RAM
Graphics: GeForce GT 640M or equivalent
DirectX: Version 9.0
Storage: 2 GB available space
Recommended:
OS: Windows 10
Processor: Intel Core2 Duo E4500 or equivalent
Memory: 2 GB RAM
Graphics: GeForce GT 640M or equivalent
DirectX: Version 9.0
Storage: 2 GB available space
BuryTomorrow: I'll refrain from it until it has english audio.
Also, funny, no spanish text. Strange choice.
Nevertheless, when those are added and the game goes on some decent sale, I'll grab it for sure. It's interesting.
no english audio ? ouch ... that will cost some points
fronzelneekburm: Ok, first impressions: Ugh!
Uuuuuuuuuuuuggghhhhhh!!!
I don't even mind the sorta ugly pixel art (the character models which look and move like something out of a Cyanide and Happiness cartoon being the worst offenders). But so far it's simply not much fun at all. Yeah, I do enjoy the frequent allusions to those Italian classics. But the actual gameplay is where it's at, and that's where I find this game to be sorely lacking.
The actual gunplay, frankly, sucks. Your pistol feels woefully underpowered. Even on easy it takes a couple of hits to take down an enemy. To make it worse, you run out of bullets after a few shots, so you'll have to reload by clicking the right mouse button. The weak sound effects do the rest to make the default gun genuinely unsatisfying to use. Italian movies from the era used the most awesome, powerful gun sounds conceivable, but that pistol sounds like a friggin popgun. I'm half-way through the game now (at Chapter 4 of 7) and (aside from a Magnum power-up that is only good for 6 shots) I was never able to pick up any other weapon. The NPCs carry Uzis and Shotguns which look like a lot more fun to use than this shitty-ass gun. The game makes use of health regen and a cover system (and you'll make ample use of this, as you're frequently swarmed with enemies). All of these things combined make sure that you never ever get into the groove of the action.
Similar to Hotline Miami, this makes use of a checkpoint save system (ie. a save every time you enter a new part of the level). Some of these sections are fairly drawn out and it's just frustrating getting one-shotted by the same NPC over and over after a drawn-out nondescript shooting section. But what's really bugging me about the save system: The game doesn't tell you when it does a chapter save. You won't be able to continue from where you left off, you'll have to play the whole chapter again. And it's up to you to guess when this chapter save occurs. Chapter 3 was a long, unending slog that I just wanted to get through ASAP, so I can quit the game and continue with Chapter 4 later. So you have shooting, boss battle, chase scene, shooting, another boss battle, another excruciatingly long chase scene, and so on and so forth. No chapter save in sight. And then, the game threw at me the most annoying section of them all: an instadeath stealth section! Remember the hospital from Hotline Miami? Like that, only a gazillion times worse. I'm talking bullshit design straight from hell: Whereas in Hotline Miami the enemies follow a set patrol route (so you'll eventually get the hang of it), Milanoir's patrol routes seem somewhat randomised - great fun when you have to start all over because some unseen enemy spotted you from the corner of the screen. So I suffer through this damn stealth section for no other reason than not wanting to throw away my previous 1+ hour of progress. Eventually, I made it to a park and a chapter title flashed up. That was the sign that I, hopefully, had made it to the next level. So I quit and, indeed, I could access Chapter 4 now from the menu. And what do you know? Chapter 4 doesn't start at the park. It starts with that godforsaken stealth section. You'll have to suffer through the stealth section every time you want to get to the not-too-fun shooty bits.
Whose idea was it to put a stealth section into this game in the first place? What kind of sick and twisted maniac comes up with something like this?
I'm 1 hour 55 into the game. If this were Steam, I'd be contemplating a refund. There might be a fun game somewhere buried underneath the layers of suckage and I hope the devs will try to unearth that in future patches. My recommendations: Get rid of reloading for the pistol, put in some meaty sound effects, remove or heavily alter the forced stealth sections.
wow.... it looked good ... at first sight ...i guess they will add 3 USD to the listprice or maybe more after they add the requested.
Have you seen the Bud Spencer and Terence Hill game? its 19.99 ( steam only) but the audio sounds good.