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Metamorphosis Alpha would be pretty interesting. The more alternate endings the better. Unfortunately the player' big mid-game surprise would be ruined instantly by the internet.
Post edited September 14, 2015 by Blackdrazon
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rtcvb32: Maybe something would be to take a system for a computer game and make it into a PnP game. I know i tried a beta-ish morrowind attempt and it was fun overall. But perhaps would be good is a Disgaea, where your stats add /2 of the value per level and has no ceiling cap for growth.

Example. Say your strength is 10, then level 2 it's 15, level 3 it's 20, level 4 it's 25... etc etc. Just create a few ranged magical spells, healing, summons, and you get D&D that's all roleplay and tactical while you can avoid excess dice rolling and rules lawyering.

Hmmm maybe if i had a few friends nearby i could throw this at them and see if it sticks...
You are, however, going to need a computing device to do the calculations, especially if the campaign reaches the point where stats reach the millions.

I have read of an ancient computer game that actually had you play with a board game and only used the computer for things like encounter handling. Unfortunately, I don't remember the title of that game. (I believe it was on something less common like the Odyssey^2.)
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dtgreene: You are, however, going to need a computing device to do the calculations, especially if the campaign reaches the point where stats reach the millions.
To get in the millions you'd have to have quite the level. Your effective stats would be base + (level-1 * base/2), and wouldn't be complicated at all. For each level if your strength was 10, you just add 5 more... nothing too complex about that...

A computing machine could just be a hand calculator, or maybe a table top program like maptools which can do scripting, quite a bit actually, and a projector would help too... But that's getting complicated, unless the numbers are fairly close you can generally look at two sets of numbers and say 'alright damage is 50, his health is less than that, he goes down' or do quick math to determine how many hits he could take it out solo in how many rounds...
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dtgreene: I have read of an ancient computer game that actually had you play with a board game and only used the computer for things like encounter handling. Unfortunately, I don't remember the title of that game. (I believe it was on something less common like the Odyssey^2.)
The (unfinished) Star Saga series was like that, and many early computer wargames were essentially computer assisted boardgames where you moved counters on a cardboard map and computer just handled combat resolution.
Post edited September 14, 2015 by jkiiskinen