toxicTom: Yeah, but game-mechanically EoB really was a step back. In DM you could (and should!) trap and kill monsters in doors. You have to sustain your party by killing and eating monsters (and drink from puddles... survival game mechanics ftw...)
Fun fact: In Dungeon Master, even though it looks like it, you don't actually need to eat or drink to survive. Basically, the mechanics around this work something like this:
* Stamina will gradually decrease, and will decrease faster with heavier activity.
* If you have enough food and water, Stamina will gradually recover (especially while resting), but this happens at the expense of your food and water meters.
* If your Health or Mana is below the maximum, the stat will recover, but at the expense of Stamina.
* If you are starving or dehydrating, your Stamina will not recover above half. If you are both, your Stamina won't recover at all.
* If your Stamina runs out, your Health will decrease. This can actually happen even if you aren't starving, particularly if you have low Stamina, high Mana, and have been using a lot of magic.
* There is a spell to create a Stamina potion. Said spell is cheap to cast, and can therefore sustain yourself long enough to recover the Mana used to make it. (The spell is actually cheaper than the healing potion spell, but more difficult (and hence more XP) to cast.)
I actually find it interesting the way it's handled. Practicing your skills will tend to drain a lot of stamina, and will therefore cause you to risk starvation faster, for example. Of couare, you can survive despite starvation if you keep making Stamina potions, though you need to be careful if taking that approach. (It's still a lot more effort than just casting Create Food and Water in EotB.)