Posted September 29, 2021
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Back in the days of the PSX I remember a friend who was never able to complete Warcraft II on the system because the later stages would fill up memory and slow down the game until it froze due to the number of units the A.I. was producing versus the system's capability.
.
I imagine this was addressed in future games with unit capping respective of a designated system's resources.
.
A month back I found myself in massive frustration when I discovered that Red Alert 3 was programmed to cheat by quickly manifesting as many units as possible.
Now, when RA3 first came out 'as many units as possible' may have been manageable but if EA set that unit cap
to adjust to a potentially upgradeable system......
.
Have any of you tried playing twelve year old RTSs recently, which once offered a challenge within reason, only to discover that the A.I. has become a massive spam whore?
Back in the days of the PSX I remember a friend who was never able to complete Warcraft II on the system because the later stages would fill up memory and slow down the game until it froze due to the number of units the A.I. was producing versus the system's capability.
.
I imagine this was addressed in future games with unit capping respective of a designated system's resources.
.
A month back I found myself in massive frustration when I discovered that Red Alert 3 was programmed to cheat by quickly manifesting as many units as possible.
Now, when RA3 first came out 'as many units as possible' may have been manageable but if EA set that unit cap
to adjust to a potentially upgradeable system......
.
Have any of you tried playing twelve year old RTSs recently, which once offered a challenge within reason, only to discover that the A.I. has become a massive spam whore?