Testiclides: I absolutely cannot deny that. And in that aspect, you're right, there are a ton more examples I could have gone after rather than this one.
Thanks for keeping the discussion on this level, by the way. This covers a lot of topics people are passionate about – Artificial "Intelligence" creeping into the industry, review bombing, fake reviews, etc. It's absolutely necessary to be more level headed about this, and I may not have been the prime example of levelheadedness these last posts.
Testiclides: But I don't know, this game's case doesn't sit right with me.
Me neither. But I guess the last three or four instalments of the Broken Sword franchise irked me, stylistically, and none of those were made with AI technologies. Take the last one, "Serpent's Curse", a 2.5D approach with 'hand painted' backgrounds and 3D character models. The backgrounds didn't sit right with me, the 3D character models irked me more. I liked that game though, it brought back all the point and click charm I had hoped for. What bothered me was merely
stylistic choice. Same thing with Return to Monkey Island – I actually liked that style a lot, but others really popped a vein. No AI used there, still it irked them.
Testiclides: We had Disney animations in the 30's that were 100% hand drawn/animated and they looked amazing. Now, instead of having humans sharpening their animating skills and techniques, we have AI doing it. Is that really progress? In my opinion no, but it's unfortunately the world we're walking towards.
Huge can of worms to open, of course. In general, I consider AI unethical, but mostly because these machines are trained on vast data stolen from the internet without the artists' consent or remuneration. That's just horrible, but not what happened here. Another thing we see happening in several industries today is that machines are trained on the work of in-house artists, designers or programmers, who are not only not compensated, but also fired! Also not what happened here: Revolution Software has, in fact, a rather stable work force to my knowledge.
Second, traditional animation is prohibitively expensive. Even before the AI revolution, studios like Disney or Ghibli switched to digital technologies. It has seldom been used in gaming for that reason. In Broken Sword, there were some really impressive animation sequences, no doubt. But truth be told, not that many. Dragon's Lair had a lot more.
And, taking off the rose tinted glasses, Disney animation wasn't without its exploitation as well. The whole traditional process rests on the idea that the key frame animator will hand down the brunt of the work to an army of "inbetweeners", and their work is historically arduous and boring as fuck; besides, the key animator gets all the credit (the inbetweeners do get paid though ...).
Testiclides: I can see how non-owners being able to review a game can be detrimental, but I also see how it can be useful. I had a case where being able to review a game as a non-owner was very useful: I made a review explaining why I ended up not buying a game on GOG, and ended up buying it someplace else. The game had never seen a discount on GOG, had less features compared to Steam, was harder to mod, had poor developer support, ...
I generally have a problem with reviews when non owners try to 'warn off' potential buyers of the game. On the face of it, Steam is Amazon and GOG is the struggling supermarket around the corner. Steam will always have more features, more service, better prices, timelier updates – and to add insult to injury, they will always have better reviews too, because you have to own the game before you can review it. As a result, GOG reviews are pretty much always far more negative than the Steam ones. That in turn, how could it not, will influence the popularity of gog.com among gamers and developers alike. It's a vicious circle that needs to be broken as quickly and efficiently as humanly possible.
In a nutshell, I feel like non owners are marking down games on GOG because they don't find the amenities they're accustomed to from the monopoly. And, well, the customer being drawn to the monopoly is one of the reasons why AI succeeds in disrupting the industry.