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Connect your Steam account and grow or jumpstart your GOG.com library.


UPDATE: Last chance to grab your games from the original list! Make sure to get them until June 8, 12:59 PM UTC.

Want more games? We've got more games! Three new titles are now available through GOG Connect:

- Kona
- Defender's Quest
- Door Kickers

You can get them until June 13, 1:59 PM UTC.



Today, we're launching a new program called <span class="bold">GOG Connect</span>. The premise is simple: connect your Steam account and add your eligible games to your GOG.com library.

Whether you're checking us out for the first time or have been with us for a while, <span class="bold">GOG Connect</span> gets you DRM-free versions of your games, digital extras, and a whole lot of freedom of choice (like whether you go with the GOG Galaxy client or not). It gets you our take on game ownership, and we say: why buy the games more than once?

Thanks to our awesome partners including Deep Silver, Harebrained Schemes, Jonathan Blow's Number None, TaleWorlds and more, you can now add more than 20 games to your GOG.com library if you previously purchased them on Steam.

The full list of games will always be available on connect.gog.com, starting with these and more:

- The Witness
- FTL: Faster Than Light
- The Incredible Adventures of Van Helsing: Final Cut
- Galactic Civilizations 3
- Trine Enchanted Edition
- Saints Row 2
- Shadowrun Returns
- The Witcher: Enhanced Edition


While <span class="bold">GOG Connect</span> will stick around, the available games will come and go. These are limited-time offers made possible by participating developers and publishers, so stay tuned as we bring new titles onboard in the future (and grab your copies before they go away)!


For a bit more library-building, a bunch of our favorite titles will also be discounted up to -85% all week long, including The Witness, Saints Row: The Third, System Shock 2 and more. You can check out all the deals here. The sale will last until June 6, 12:59 PM UTC.
GOG connect page says it's been linking my Steam account all week. Thing is, I've already linked my Steam/GOG accounts, and received some games from my Steam library. I've cleared cookies and signed in and out a number of times.
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IcyRhythms:
At present there are no game in GOG connect.
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IcyRhythms:
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amrit9037: At present there are no game in GOG connect.
Which is fine, but my accounts shouldn't be trying to connect. I've already connected them.
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amrit9037: At present there are no game in GOG connect.
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IcyRhythms: Which is fine, but my accounts shouldn't be trying to connect. I've already connected them.
I'm in the same boat. I connected my accounts when the first batch came out, and transferred one game to my GOG collection.

Even since the second batch came out, though, the connect page tells me that I'm "queued" for connection.
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amrit9037: At present there are no game in GOG connect.
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IcyRhythms: Which is fine, but my accounts shouldn't be trying to connect. I've already connected them.
Connecting is to check your Steam game list for any game that is currently offered (but there are none at the moment) that you do not have. So connecting is supposed to be something that you do from time to time to add more games, if available.
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IcyRhythms: Which is fine, but my accounts shouldn't be trying to connect. I've already connected them.
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Gaerzi: Connecting is to check your Steam game list for any game that is currently offered (but there are none at the moment) that you do not have. So connecting is supposed to be something that you do from time to time to add more games, if available.
I don't think some of you get it. It's not trying to sync/see if there are new games. It's trying to connect my GOG and Steam account, which I've already done.
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flamerion: You really missing the point with 1.
1) It's not about there being no games, it's about not connecting (I know there are no games now I just want to connect)

Now with 2 you are more to the point but still off by a bit
2) Millions don't try to use the service daily because there are no games(see 1)
I tried at different times of the day different days
I remember one day you said you checked and you did connect (yes I know you got no eligible games message but at least you CONNECTED) when I tried BEFORE you(someone else? but I think you) and didn't CONNECT

To sum up:
So really both answers don't apply to me because
1. No games dosen't mean you can't connect (proven by you)
2. No high demand right now so they should by logic be able to process my request this days, and when someone who tries to connect after me can means that's not the issue (proven by you)

************************************************************************************************************** ******************

Now update:
Today I got a mail with a way to redeem the games I should have been able to at the initial release (good job GOG)
But no word as to why I can't connect
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skeletonbow: No, I agree that they should improve the handling of error conditions. A good UI should never throw errors at a user unless it is absolutely necessary, and if it does then generally speaking it should hide technical details and give a user friendly response. So for example right now _everyone_ should probably see simply a positive centric message like "We will be making new games available in the future subject to availability from our partnering game publishers. Currently there are no games available through this special offer however we will make announcements when new games become available." or words to that effect. The back end should be disconnected from Steam, and nobody should get any errors or even know what is happening in the background or if it is even trying to connect since there is no real reason for it to connect unless there are actually game offers on display (IMHO).

This solves problem 1 of not knowing about why it doesn't connect, because the only reason someone doesn't know why it has trouble connecting is that it's trying to do something and it's telling them - both technical details nobody needs to even know. If there is actually connections to anything going on in the background and errors occuring, that's something to spit into a log file and email an admin to look into and not display errors to a user that then wants to know WTF is happening.

When the service is actually active and has games available, they should optimize the service to reduce the number of connections as much as possible due to the Steam API's limitations. No user should be able to reload the page 100 times to get through and burn through that many Steam API requests. They should queue user interest and if a user reloads or repeats the request on the same account from any computer or browser while one is in the queue, it should ignore multiple requests either entirely, or calculate from the current request rate a projected request rate for the day to calculate whether there might be spare unused requests at the end of the day, and in tight loads refuse more than one attempt per day (or longer) from one user, while if the queue and prediction is small - to perhaps allow more than one request from a user in a day in case they've added a game to their Steam account since the last poll. However, they should also cache results from previous queries to Steam for that user and reuse that data for some time rather than re-polling Steam. There are many other optimizations that could be done, and they may actually be doing some or all of this already for all I know.

I look at this from an engineering perspective. The problem isn't that users can't connect, it is that the underlying back end should be doing things in as optimal a manner as possible to minimize problems, reduce connections and traffic to Steam, reduce/eliminate user initiated abuse such as pounding on reload or using bots to hammer GOG's connect web page, etc. and they should minimize any error messages or other negative anger-inducing screens shown to users. Users only need to see whether the service has games to offer at the moment or not, and if not, do nothing and show a friendly message of what might come in the future. If there is something there now, then allow them to link their account to Steam if it isn't already and make sure they know that due to technical requirements of the Steam API they must make their Steam profile public in order for the service to work. If the system is not under load, process it in real-time and inform the user when the information is available about what games they have and whether they are elligible - there should be a time limit on that of maybe 30-60 seconds or so, and if that can't be met either due to GOG server load, Steam server load or API throttling, or some other errors, it should display a message like "Thank you for using GOG Connect, we will send you a message when your results are processed. Would you prefer to be sent a private message on GOG chat, or a private email message [enter details below]?"

They may need to massage the message etc. to the technical details of the situation, may have to include "Your request may take n hours/days for processing", and/or other special handling with the goal being to maximize the end user experience as much as is technically possible while reducing bad experience, user seen error messages etc.

Users do not like errors, users do not like being told "no" or seeing a GOG bear etc. That should all be avoided as much as possible. If all of what I say can be and is done, then all the debates above more or less become a moot point.

Question: How many engineers does it take to change a light bulb?
Answer: Does it have to be a light bulb?
Well I mostly agree except the user might not need technical info about the problem but he does need to know there is a problem, and giving him some error code with short explanation(like many companies do) would be nice for him and GOG support
On GOG connect adding a "contact us" option would help as it seems to happen to many people and most of them are sadly misunderstood and told off(when someone says he has A and another tells him about B|not really helping)

And it's a good thing I knew there was a problem and that I was persistence, they fixed it now!
From what I understood my process was simply stuck and they just needed to restart it, I'm really glad they fixed it a bit sad it took so long but all well that ends well
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To all who have the problem I had of not being able to connect (not no games, not connecting) send GOG a ticket and ask them if they could restart your process

And that my friends is the first relevant answer I see in this thread to the situation I had
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Gaerzi: Connecting is to check your Steam game list for any game that is currently offered (but there are none at the moment) that you do not have. So connecting is supposed to be something that you do from time to time to add more games, if available.
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IcyRhythms: I don't think some of you get it. It's not trying to sync/see if there are new games. It's trying to connect my GOG and Steam account, which I've already done.
I get it!

Send GOG a ticket, tell them your process is stuck and won't connect
Ask them if they would kindly try to restart it

Good luck buddy
Post edited July 11, 2016 by flamerion
By the way, how does one navigate to GOG connect? I have the gog.com/connect path, but starting from the GOG homepage, what bread crumbs can I follow?
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TheDavisChanger: By the way, how does one navigate to GOG connect? I have the gog.com/connect path, but starting from the GOG homepage, what bread crumbs can I follow?
Until at least one company offers their games for this service, we won't find them. Once that occurs, GOG will most likely put up a big notification on the homepage to let people know Steam users can check again.
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flamerion: Send GOG a ticket, tell them your process is stuck and won't connect
Ask them if they would kindly try to restart it
I did exactly that, and now it's working as it should.
Thanks for the tip.
Thanks jadegiant, but I'm curious of GOG itself has any links to GOG Connect so I can check whenever I want. Using google I can find h t t p s : / / www.gog.com/connect, but that seems like a roundabout way to find GOG Connect if I'm already on GOG's site.
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TheDavisChanger: Thanks jadegiant, but I'm curious of GOG itself has any links to GOG Connect so I can check whenever I want. Using google I can find h t t p s : / / www.gog.com/connect, but that seems like a roundabout way to find GOG Connect if I'm already on GOG's site.
There's probably no point in making that link visible if there aren't any games available. Otherwise there will be a glut of people visiting the page who ask here why there are no games when that's stated there already.
Post edited July 13, 2016 by jadegiant
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jadegiant: There's probably no point in making that link visible if there aren't any games available. Otherwise there will be a glut of people visiting the page who ask here why there are no games when that's stated there already.
Well, if they're really planning on making it a regular thing, I think there should be a link to it (like the redeem link). After the whole CD key thing and other problems, it'd be a nice confirmation that they're not going to abandon another thing.

I don't see why people would ask why there are no games when it's clearly stated, but they could add "Coming Soon" or "Check back soon" or make it a news page... something. That would be a good incentive for new Steam converts to keep coming back instead of giving up on it. Twitter or wherever really isn't the best place to advertise "Coming Soon" - it should be here. If I hadn't seen people say it was on whichever social site, I'd have no idea that it hadn't already been abandoned.
Anything new happen with this? Or was this a on-time thing and we can forget about it?
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BartsBlue: Anything new happen with this? Or was this a on-time thing and we can forget about it?
It was a two (sorta three) time thing, and we can completely forgot about it until a new announcement is made.