Posted December 24, 2021
Earlier, I made a topic about level draining, which is when an enemy attack decreases the character's level, a mechanic that has not exactly been popular. (Even D&D has replaced it with different mechanics in later editions, I believe.)
On the other hand, there are some games where you can lower your level, sometimes even all the way back to level 1, in order to gain some long term benefit, and am wondering what you think of this mechanic (as well as, perhaps, some interesting uses of it that I'm not aware of).
For examples of games with this mechanic that are on GOG:
* Wizardry 6-7: You can change a character's class, lowering the character's level to 1, but you keep your skills and spells, and can get more when you level back up.
* Elminage Gothic and Wizardry: Labyrinth of Lost Souls: Based off earlier Wizardry, the only things you really keep are spells and HP (and in Elminage Gothic the extra HP don't actually matter in the long run due to the way HP gains work).
* Bard's Tale 1-3: Casters can change to other spellcasting classes, keeping spells and stats, but going back to level 1. This feature is limited by the fact that you can't return to a previous class, and there's only a finite number of classes you can change to (BT1 has only 4, BT2 has 5, and BT3 has 7, but there's extra rules for the BT3 exclusive classes).
* Many older D&D games (Gold Box series, Dark Sun Series, Baldur's Gate 1/2 and Icewind Dale) have dual-classing. You go back to level 1, and lose your former abilities until you pass your former level. Also, there's high ability score requirements (in a game where ability scores are basically set on character creation and don't increase), and you can only do this once (twice in the Dark Sun games). Also, this mechanic is restricted to Humans.
More modern GOG examples:
* Fell Seal: Arbiter's Mark lets you reset a character's level. In a game where stat gains depend on your class at the time of level up, this can be used to create slightly more optimized builds, or be used to fix a character who leveled up in the wrong class for their role too much.
* Stranger of Sword City Revisited: Class change costs half your level, but allows you borrow a limited number of skills from the former class, and your HP and MP will be higher than if you didn't change class.
* Mary Skelter: Nightmares: Apparently, you can "devolve" your characters, gaining permanent stacking bonuses to stats and CP (used to learn skills), as well as allowing characters to respec abilities. This ability costs a varying number of levels, with the cheapest option costing 15 and the most expensive costing 80 (but giving much bigger boosts). (Note that I haven't played this game myself except just to see if it works; it does on one of my computers, but not the others.)
So, any thoughts, or other interesting examples of this mechanic? (Worth noting that I didn't have to leave GOG to get these examples; leaving GOG would allow examples like Disgaea and Etrian Odyssey to be considered.)
Edit: Why the low rating?
On the other hand, there are some games where you can lower your level, sometimes even all the way back to level 1, in order to gain some long term benefit, and am wondering what you think of this mechanic (as well as, perhaps, some interesting uses of it that I'm not aware of).
For examples of games with this mechanic that are on GOG:
* Wizardry 6-7: You can change a character's class, lowering the character's level to 1, but you keep your skills and spells, and can get more when you level back up.
* Elminage Gothic and Wizardry: Labyrinth of Lost Souls: Based off earlier Wizardry, the only things you really keep are spells and HP (and in Elminage Gothic the extra HP don't actually matter in the long run due to the way HP gains work).
* Bard's Tale 1-3: Casters can change to other spellcasting classes, keeping spells and stats, but going back to level 1. This feature is limited by the fact that you can't return to a previous class, and there's only a finite number of classes you can change to (BT1 has only 4, BT2 has 5, and BT3 has 7, but there's extra rules for the BT3 exclusive classes).
* Many older D&D games (Gold Box series, Dark Sun Series, Baldur's Gate 1/2 and Icewind Dale) have dual-classing. You go back to level 1, and lose your former abilities until you pass your former level. Also, there's high ability score requirements (in a game where ability scores are basically set on character creation and don't increase), and you can only do this once (twice in the Dark Sun games). Also, this mechanic is restricted to Humans.
More modern GOG examples:
* Fell Seal: Arbiter's Mark lets you reset a character's level. In a game where stat gains depend on your class at the time of level up, this can be used to create slightly more optimized builds, or be used to fix a character who leveled up in the wrong class for their role too much.
* Stranger of Sword City Revisited: Class change costs half your level, but allows you borrow a limited number of skills from the former class, and your HP and MP will be higher than if you didn't change class.
* Mary Skelter: Nightmares: Apparently, you can "devolve" your characters, gaining permanent stacking bonuses to stats and CP (used to learn skills), as well as allowing characters to respec abilities. This ability costs a varying number of levels, with the cheapest option costing 15 and the most expensive costing 80 (but giving much bigger boosts). (Note that I haven't played this game myself except just to see if it works; it does on one of my computers, but not the others.)
So, any thoughts, or other interesting examples of this mechanic? (Worth noting that I didn't have to leave GOG to get these examples; leaving GOG would allow examples like Disgaea and Etrian Odyssey to be considered.)
Edit: Why the low rating?
Post edited December 25, 2021 by dtgreene