Crosmando: According to this Strength "may" apply a bonus to throwing weapons (except darts):
[url=https://baldursgate.fandom.com/wiki/Category:Throwing_weapons]https://baldursgate.fandom.com/wiki/Category:Throwing_weapons[/url]
morolf: I'm not sure that was implemented though. And even if it was, I don't think investing in strength is worth it for a mage. Better to get dex up to 18 and con to 16, to get maximum armor class bonus and maximum hit points.
I believe it may depend on whether you're playing the classic edition or the enhanced edition, as the EE changed some mechanics.
Wirvington: Somebody call the Inquisition!
Seriously though, I never understood the appeal of playing a party-focused game (I'm mostly talking about RPGs) in which the party members have less personality than any random NPC. In my opinion, giving literary depth to its characters was one of the main reasons which made Baldur's Gate II such a beloved and renowned game. It always made sense to me, why would any writer or game designer want to miss out on such opportunity?
The problem is that there's only a finite amount of dialog, and the use of pre-made characters limits your options, particularly when interesting classes aren't represented among recruitable characters, or have poor representation (character's stats are ill suited, or suited only for some uses of the class and not others, or the character has a kit that gets rid of interesting (sometimes even defining) characteristics of the base class).
Of course, there's the compromise that I saw in Saviors of Sapphire Wings; all your companions have defined personalities and dialog, but you can change their soul shape (which has the functions that are normally associated with race) and class as you wish. Ironically, this particular game doesn't let you choose the main character's main class; it's always Valiant. (Also, you get situations like Rorone being a healer for plot purposes, but not necessarily a healer from a gameplay standpoint if you, say, choose to make her a Samurai.)
Crosmando: Solo BG sounds rough, you'd probably need a Mage with a shitload of scrolls, and you'd still have to deal with how crappy mages are at low level.
nightcraw1er.488: Yeah, there are a fair few builds which you can do, theif and mage are main. Essentially yes, anything under level 15 is fighters ground (it’s dnd rules), after that it’s mage territory. So you play bg1 as a fighter, then at level 7/8 switch to your main class. This means you can’t get to level 40, only level 39 n main class + the 7 fighter, gives you some more health/attack. Theif is possible due to use of scrolls, traps, wands etc. others may also be possible. It is difficult though, and some encounters you need to cheese sometimes, summoning for instance, but hat is common. My first ever char was a mage, and I got killed ten times by the first bad guy in candlekeep. First time I beat sarevok I literally lined summons up between me and him and magic missiled him down. Equipment is key as well.
* Mages can't reach level 40, even with the 8 million XP cap that the Throne of Bhaal expansion gets you.
* Level 8 isn't a particularly interesting level to dual class away from Fighter. You get a half attack at level 7, and grandmastery at level 9, but nothing at 8.
* This won't work if your final class is Fighter, Paladin, Ranger, Bard, or any of the 3rd Edition classes, as they can't dual-class with Fighter in the Baldur's Gate games. (Paladin and Ranger can in some of the Gold Box games, and Bards can in tabletop, but not in the BG series.)
* Also, don't forget the ability score requirements for dual-classing. If you don't meet them at character creation, you can't fix that later (one thing I dislike about the system).