Posted April 15, 2022
mqstout
Pittsburgh cis-gay-male
mqstout Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2010
From United States
J Lo
Human Unit Non-Killable
J Lo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2013
From Canada
Posted April 15, 2022
Enebias: That's what big corpos don't understand: art and photorealism are not strictly related.
A lot of games made with pinnacle tech look unremarkable, while few pixels can look way better than them.
Tokyo_Bunny_8990: Art style is also incredibly important to prevent a game looking dated. A lot of games made with pinnacle tech look unremarkable, while few pixels can look way better than them.
I think a great example is Legend of Zelda Wind Waker. Originally for the Gamecube, a remaster came out for Wii U but the game doesnt look that different. There are improvements like clearer lines but the original gamecube version honestly doesnt look that bad.
I also still think many games on the SNES look great because the art style is iconic and remaking them with an updated art style makes them look worse.
kai2
New User
kai2 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2013
From United States
Posted April 15, 2022
I understand the feeling. The problem with ballooning games is both generally antiquated internet infrastructure resulting in low-bandwidth and local storage...
... but...
... a complaint about cut-scenes on a Sony game? (The reason I never purchased MGS 4 is that I had no interest in a game that was 3/4 cutscenes, some that lasted 45 mins straight!) I'd think -- for most people -- it would be understood that Sony first-party games tend to be story and graphics intensive. That's their bag.
If I see a game over 40gb, I usually think long-and-hard about whether the experience is worth the download time and storage space.
... but...
... a complaint about cut-scenes on a Sony game? (The reason I never purchased MGS 4 is that I had no interest in a game that was 3/4 cutscenes, some that lasted 45 mins straight!) I'd think -- for most people -- it would be understood that Sony first-party games tend to be story and graphics intensive. That's their bag.
If I see a game over 40gb, I usually think long-and-hard about whether the experience is worth the download time and storage space.
dnovraD
2023-08-14: Remember the Spaces!
dnovraD Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United States
bad_fur_day1
Here they grow again
bad_fur_day1 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2013
From New Zealand
Posted April 16, 2022
Darvond: While it does, I do feel that modern animation techniques could breathe a lot into the game and remove some of the unintentional uncanny valley.
Certainly not in any disagreement with what's been previously discussed, I additionally proposed Final Fantasy 9 is still I think very vibrant visually. Felt it was a nice balance between cinematics often seamlessly transitioning into gameplay sections.
dtgreene
vaccines work she/her
dtgreene Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From United States
Posted April 16, 2022
Tokyo_Bunny_8990: Art style is also incredibly important to prevent a game looking dated.
I think a great example is Legend of Zelda Wind Waker. Originally for the Gamecube, a remaster came out for Wii U but the game doesnt look that different. There are improvements like clearer lines but the original gamecube version honestly doesnt look that bad.
I also still think many games on the SNES look great because the art style is iconic and remaking them with an updated art style makes them look worse.
J Lo: This is partially why I like Super Mario Bros. 3 and the Kirby NES games so much. The game's art style stands the test of time. I think a great example is Legend of Zelda Wind Waker. Originally for the Gamecube, a remaster came out for Wii U but the game doesnt look that different. There are improvements like clearer lines but the original gamecube version honestly doesnt look that bad.
I also still think many games on the SNES look great because the art style is iconic and remaking them with an updated art style makes them look worse.
dnovraD
2023-08-14: Remember the Spaces!
dnovraD Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United States
Posted April 16, 2022
And word has it that something is in the works regarding it, but I'd keep it to a rumor on the wind levels until something concrete is announced.