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Keith_I2: Anyhow, isn't the cost of PS5 in the U.S.A. less than $500?
Only dozens in stock per week. Dozens! Major supply issues.
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Enebias: That's what big corpos don't understand: art and photorealism are not strictly related.
A lot of games made with pinnacle tech look unremarkable, while few pixels can look way better than them.
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Tokyo_Bunny_8990: Art style is also incredibly important to prevent a game looking dated.

I think a great example is Legend of Zelda Wind Waker. Originally for the Gamecube, a remaster came out for Wii U but the game doesnt look that different. There are improvements like clearer lines but the original gamecube version honestly doesnt look that bad.

I also still think many games on the SNES look great because the art style is iconic and remaking them with an updated art style makes them look worse.
This is partially why I like Super Mario Bros. 3 and the Kirby NES games so much. The game's art style stands the test of time.
I understand the feeling. The problem with ballooning games is both generally antiquated internet infrastructure resulting in low-bandwidth and local storage...

... but...

... a complaint about cut-scenes on a Sony game? (The reason I never purchased MGS 4 is that I had no interest in a game that was 3/4 cutscenes, some that lasted 45 mins straight!) I'd think -- for most people -- it would be understood that Sony first-party games tend to be story and graphics intensive. That's their bag.

If I see a game over 40gb, I usually think long-and-hard about whether the experience is worth the download time and storage space.
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bad_fur_day1: Still does look great imo.
While it does, I do feel that modern animation techniques could breathe a lot into the game and remove some of the unintentional uncanny valley.
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Darvond: While it does, I do feel that modern animation techniques could breathe a lot into the game and remove some of the unintentional uncanny valley.
Certainly not in any disagreement with what's been previously discussed, I additionally proposed Final Fantasy 9 is still I think very vibrant visually.

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kai2: (The reason I never purchased MGS 4 is that I had no interest in a game that was 3/4 cutscenes, some that lasted 45 mins straight!)
Felt it was a nice balance between cinematics often seamlessly transitioning into gameplay sections.
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Tokyo_Bunny_8990: Art style is also incredibly important to prevent a game looking dated.

I think a great example is Legend of Zelda Wind Waker. Originally for the Gamecube, a remaster came out for Wii U but the game doesnt look that different. There are improvements like clearer lines but the original gamecube version honestly doesnt look that bad.

I also still think many games on the SNES look great because the art style is iconic and remaking them with an updated art style makes them look worse.
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J Lo: This is partially why I like Super Mario Bros. 3 and the Kirby NES games so much. The game's art style stands the test of time.
Oddly, I think I like the art style of SMB1 more (though I would change the colors so that red and green koopas, which behave differently, actually look different).
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bad_fur_day1: Certainly not in any disagreement with what's been previously discussed, I additionally proposed Final Fantasy 9 is still I think very vibrant visually.

Felt it was a nice balance between cinematics often seamlessly transitioning into gameplay sections.
And word has it that something is in the works regarding it, but I'd keep it to a rumor on the wind levels until something concrete is announced.