Posted February 13, 2022
low rated
So, I started up Stardew Valley again. And there's a little quibble.
In the postgame Ginger Island in order to unlock several things, you have to collect many of what we'll call an exclusive currency in the form of Golden Walnuts.
To access two of these, you have to use two of the worse mechanical objects in the game: The slingshot & the copper pan. The former is a questionable ranged option that you have to manually aim and is statically worse than most weapons.
The copper pan is utterly worthless as it basically requires you to carry it around all the time, and hope that a glimmering spot appears in the water. And maybe you'll get copper ore or something when you've already got all the copper you could ever want. (Stardew doesn't ship with a separate toolbelt by default.)
So in order to go for 100%, you have to oblige the game. Any examples you care to provide of having to engage with a scrappy mechanic or rarely desired item in order to progress?
In the postgame Ginger Island in order to unlock several things, you have to collect many of what we'll call an exclusive currency in the form of Golden Walnuts.
To access two of these, you have to use two of the worse mechanical objects in the game: The slingshot & the copper pan. The former is a questionable ranged option that you have to manually aim and is statically worse than most weapons.
The copper pan is utterly worthless as it basically requires you to carry it around all the time, and hope that a glimmering spot appears in the water. And maybe you'll get copper ore or something when you've already got all the copper you could ever want. (Stardew doesn't ship with a separate toolbelt by default.)
So in order to go for 100%, you have to oblige the game. Any examples you care to provide of having to engage with a scrappy mechanic or rarely desired item in order to progress?