Posted July 04, 2014
liquidsnakehpks: This is false information , no game on steam forces you to save on the cloud , in fact you can disable cloud saving for any game that has the cloud saving feature.
The point I was trying to make may have been lost in the exact wording I used above so I'd like to clarify both what I previously said, and what my core point was so as not to be misleading or confusing to anyone. First on my wording "The fact that some games on Steam or elsewhere implement some cloud features in their game ...", should more accurately have the word "may" placed in it after the word "elsewhere" to read "The fact that some games on Steam or elsewhere may implement some cloud features in their game ...". This would convey my meaning more clearly and remove any ambiguity. Note however that my statement is however not false information because I do not state "save games" specifically but instead stated "some cloud features", and by that I include anything that requires one to be online and connect to Steam or any other company's servers in order to play a single player game. There are games such as Starcraft II, Diablo 3 and others which from my understanding talking to people require storing single player game data in the cloud without an option to have a completely offline gaming experience. Those games are not on Steam, but they are "or elsewhere". There are many games on Steam and other services which require being connected to the cloud for certain features in the game however, among them include achievements, multiplayer (for games that support only central matchmaking with no LAN or Direct-IP mode available), and other features.
But the point that I was trying to make which I do not want to get lost, is that most of the modern features of gaming that are provided by platforms such as Steam, Blizzard's Battle.NET, Uplay, Origin or other clients and services which are managed online, certainly could be implemented in such a way that they are completely optional and do not require being online to be able to use them (unless their very nature is online such as multiplayer matchmaking). Save games can be implemented offline on the local hard disk for any game ever made pretty much, as could any form of achievement system, and any number of other features, and they could be implemented so that if one chooses to optionally connect to a central online service without being forced to mandatorily, they could synchronize their local save games, achievments or other data to online servers if they wish to. But they should never be required to be forced to log into an account for these features which can technically exist all offline. Because such features can exist offline, my premise is that should GOG add any of these type of features to their service/platform offering it is both technically possible for them to implement it in such a way that these features can exist in games offline on the local computer/hard disk, and also have optional online features in the cloud that one could opt into using if they wished to synchronize save games, character data, achievements or other data/metadata to an online profile. Some game companies may have started to make such functionality mandatory online, but that is their choice and not something required to provide such features, and a company like GOG wanting to provide such features truly for the benefit of people who want them, and without any desire to use such features to limit or restrict people's freedom or as anti-piracy measures, they could certain implement it to be a truly optional feature for the benefit of customers, and something that can be completely optional and ignored by those who do not wish to have such features.
Furthermore, I trust that should GOG implement any such functionality into the Galaxy platform, I strongly believe that they will make any such functionality work offline without ever having to use the Galaxy client or online services, and that any aspect of the online service or client which has optional benefits to store the data online on their servers or share achievements or other stuff within one's social network would be completely optional. My opinion is based on the fact that GOG has strongly stressed from day one how everything regarding Galaxy is optional and that they do not believe anyone should be required to be online to access their games or game features. I believe that anyone's fears that "they say that now, but just wait and see..." are unjustified because both GOG themselves and us community of gamers know very well that if GOG was to make strong statements about Galaxy being optional and then turn around in 2/6/12/24 months and start integrating features into games that make Galaxy a mandatory thing for a game that hell would break loose and the community backlash they would receive from it would be incredibly devastating to their business.
I don't think GOG is stupid enough to make a claim that Galaxy will be optional and then do something stupid in the future to make some game require it mandatory.
Hopefully I've clarified what I was trying to say a bit more clearly as it was not my intention to cause confusion or make any misleading statements. Thanks for bringing it to my attention though also.
TTYL