Posted February 07, 2016
OneFiercePuppy: I think part of the enduring charm of Master of Magic, in fact, is that it isn't balanced in the current sense. It's just fun. It's ridiculous and you can do ludicrous things and swing victories that don't make the first shred of sense, no matter what your spell picks and race are. Too many armchair pedants whinge about balancing, but fun is more important. Internal consistency is a great thing, don't get me wrong, but you name me a game that counts as a classic, and I can probably show you how to break that game so much you just want to have a beer and a laugh.
jamotide: Totally agree! Balance is only needed for multiplayer, in singleplayer unbalance is fun I don't really understand why they need to use the same specs in the singleplayer game as in the multiplayer game.