Posted July 18, 2015
Zchinque: The Norwegian educational game Vikingbyen 2 (The Viking Village 2) is set at an unspecified time during the viking era (790-1100 AD). I assume this would be true for the first game as well, but I have no experience with that.
It's a basic economic management sim where you are the chieftain of a viking village, with some viking trivia thrown in for good measure. I believe Dwarf Fortress is heavily inspired by this title, because as far as I remember it was basically impossible to survive winter.*
I do doubt it was ever translated to English, though.
*This is a lie. The part about inspiring Dwarf Fortress, I mean. Not the part about winter.
awalterj: Ah, an obscure game I never even heard about, thanks for sharing! Too bad there's no English version, it does sound interesting. It's a basic economic management sim where you are the chieftain of a viking village, with some viking trivia thrown in for good measure. I believe Dwarf Fortress is heavily inspired by this title, because as far as I remember it was basically impossible to survive winter.*
I do doubt it was ever translated to English, though.
*This is a lie. The part about inspiring Dwarf Fortress, I mean. Not the part about winter.
Closest thing we have to that on GOG is probably King of Dragon Pass, and more remotely Cultures Northland.
Anyway, I just "liberated" a copy of Vikingbyen 2, and it was pretty much as I remember it... I thought maybe I'd do decently at the game now that I'm no longer a kid and stupid, but no.
-The game starts in autumn 852 AD, not at an unspecified time as I said.
-The very first thing that happens is that you have to make a decision with three choices - two of which will lead to an instant game over. Good design there. To be fair, while the wrong options vary, the correct option is always the same.
-Trading is stupidly broken. There are six trade goods, and all chieftains need something and have a surplus of something else. Now, if you can offer them a single thing of anything they need, you can take absolutely all their surplus goods. So I come home from market with more of everything than we had when we left, but the villagers are still not happy with my trading skills.
-The game has a streak of Oregon Trail, in that it will randomly fuck you over, and there is nothing you can do about it. Harvest failed! Half your men and all your animals die!
-In summer of year three, for reasons unknown to me, everyone suddenly died. I assume it was a tantrum spiral initiated by someone losing their cat to a rampaging skeletal elephant. I was promptly sacked as chieftain (although I'm not sure by whom).