SteamWorld Dig 2 I won it in Doc0075’s giveaway, thanks again! Bigger is not always better. Sure, the game is indeed much bigger than its predecessor, more polished and well thought with a decent amount of well-implemented backtracking typical for Metroidvania. So where is the problem? The charm of the predecessor is sadly lost. While in the first game I really felt that it’s my task to
manage a mine by carefully planning tunnels, placing lamps and ladders, here I had an impression that my task is to
explore a mine. The beginning is promising but very soon you acquire several upgrades which allow you to move around almost freely so that the design of your mine stops to matter almost at all. This is quite sad because the aspect I loved in the first place is lost here.
So yeah, you are left with exploring the mine and its surroundings. This part is not bad at all, can be really enjoyable. You have a lot of secrets to find, caves with elaborate puzzles to solve and many upgrades to purchase. To get some of them you take a standard approach: dig gems and minerals, sell them and buy upgrades, while others are more sophisticated: first you need to unlock a certain upgrade (leveling up yourself and your equipment, getting a blueprint) and then you have to spend cogs that you find during your journey. In this case you can switch your cogs at the workbench so you can experiment with different upgrades. It also encourages you to look for more cogs, which again is very nice.
The map is pretty big and divided into several distinct regions. While it may not seem to be bad but in this game it actually is - many of these regions have extremely limited amount of diggable blocks so once again it’s all about exploring and not managing your mine. Sure, some terrain diversity is a nice touch but for me SteamWorld Dig was all about digging and its successor is more like a standard Metroidvania.
Fighting various enemies is nothing special, just like it was in the first game. Here there are more boss battles which are not well fitting to the game. The last one is particularly frustrating. I had to take a break, play a few arcade games and then come back and finish the game. Training with other games (bullet hells in particular) helped a lot and I took the final boss down even without using true survivor upgrade (it completely heals you once while taking a lethal blow, resets at town).
It's not that I didn’t enjoy the game, because I did have some fun, especially with caverns and puzzles. But as I said before – the charm of the first game is lost so I don’t think I’ll replay it anytime soon or even ever.
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