Well uh... Entirety of Dark Souls, obviously :-P
Anyway, favorite examples? There's quite a lot actually. Far too many for me to remember, so I'll just go by whatever I do manage to recall:
There are bits in Dying Light where, during scavenging houses, you can quite plainly see what happened to their inhabitants. Like partially barred doors with a single one left wide open, dead people tucked away at the top floor of a building with empty cans of food, that sort of thing. That's not all tho - Dying Light also tries to construct Harran as a living space by progressively changing parts of the map where you manage to establish Safe Zones - survivors move in and might give you quests, shopkeepers open shops (obviously, that's necessary in a wrecked city), that kind of thing. Now that I think about it, even Witcher 3 did this - refugees moving into cleared bandit camps, believers coming back to offer their prayers when you clear vicinity of shrines of danger, that sort of stuff. It really makes the world feel a lot more alive.
I love when levels change to show a progressive trend - like STALKER where you move from ruined country-side to a town which is miraculously still standing. Or Skyrim where you may start exploring a random cave, which turns out to be an excavation site, then you find this excavation site is connected to a breach in an old dwemer ruin, and then you find that all dwemer ruins are connected by a huge underground cave. Yep, Elder Scrolls games in general are pretty great at this kind of stuff, and it shows you how did the world change trough time without actually having to tell you anything.
Anyway, that's it for now. I'm sure I'll come up with more eventually.