Posted September 14, 2015
mqstout: You have that backwards. Steam Workshop is a horrible abomination that has done loads to make modding. Before Steam Workshop, you could get and use mods, no matter the source of the game. After Steam Workshop, there's one AND ONLY ONE place to get a mod, no matter what. And if they refuse/reject it? Tough luck. And if you want to archive your mods? S.O.L. Etc.
I'm quite fearful I won't get any of the mods for Age of Wonders 3, because idiots will be doing them via Steam Workshop and, since I have the GOG version, I won't be able to get any of them.
There are "mod libraries" that can be integrated into a product that aren't DRM platforms.
Adding to that: I'm quite fearful I won't get any of the mods for Age of Wonders 3, because idiots will be doing them via Steam Workshop and, since I have the GOG version, I won't be able to get any of them.
There are "mod libraries" that can be integrated into a product that aren't DRM platforms.
1. Your mods list in the workshop, of those you are installed, are quite the messy bunch. Good luck searching for that 300MB mod that you want removed.
2. You can only 'subscribe' and 'unsubscribe'. Subscribe downloads the mods for you AND activates them. Unsubscribe just deactivates the mods. You can't remove them automatically or download and keep to activate later.
3. Its account based. You have a GMod full of mods on your account but your sister doesn't, even if she's using the same GMod? Oops, she's gonna get vanilla. No choice to either get her vanilla or full.
Mods today? No. Framerate unlocks or resolution unlocks aren't mods I'd be bragging about. The only mod I could brag about is the Sonic Generations Unleashed Project, and even then that doesn't offer the full experience. The only game that is nearly full of mods is Minecraft, and the vanilla game, even the Pocket/Windows 10 Editions, are quite heavy in gameplay. So yeah, there are not much mods that I'd like.