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Keep an eye out for these localized game versions that just hit our catalog.



Throughout the years, many of the games that are part of GOG.com have seen localized releases and we ventured to collect many of them with the help of our dedicated community and a thorough search through our master archives. Today, 21 games featuring some of these elusive releases enter our wonderful, digitized catalog.

Learning a foreign language is no easy task, although games have been known to expedite the process. And hunting down localized versions comes with its own challenges but we are not ones to give up easily. Besides, we were not alone in this noble quest. Many of the localized versions on this list come from our personal collections, others we acquired through persistent eBay hunting, but a good number of them were submitted by members of our wonderful multilingual community, that humbled us with their generosity. Let’s take a moment to offer these people a resounding high-five and a warm "thank you" for making this Community Language Pack possible with their contributions.

Without further ado, let's take a look at the extensive list of localized versions, debuting today on GOG.com:



<span class="bold">Afterlife</span>: French, Italian, Spanish
Thanks MIK0 for the Italian version
<span class="bold">The 11th Hour</span>: German
Thanks MarkoH01
<span class="bold">Beneath a Steel Sky</span>: Italian, German, Spanish
Thanks ScummVM.org
<span class="bold">Gothic</span>: Polish, Czech
From our archives
<span class="bold">In Cold Blood</span>: German
Thanks MarkoH01
<span class="bold">Indiana Jones&reg; and the Emperor's Tomb</span>: Italian
Thanks evrit
<span class="bold">Lands of Lore 3</span>: German
Thanks Pixelion
<span class="bold">Lure of the Temptress</span>: Italian, German, Spanish
Thanks Toelupe for the Italian version, ScummVM.org for German & Spanish
<span class="bold">Master of Orion 2</span>: Italian, Spanish
From our archives
<span class="bold">Nosferatu: Wrath of Malachi</span>: French
Thanks MaxFulvus
<span class="bold">Realms of the Haunting</span>: Italian, Spanish
From our archives
<span class="bold">SHOGO: Mobile Armor Division</span>: French
Thanks Lukin86
<span class="bold">Silver</span>: French, German
Thanks Pixelion for the German version
<span class="bold">Simon the Sorcerer 3D</span>: German
Thanks MarkoH01
<span class="bold">Star Wars&trade;: Rogue Squadron 3D</span>: French
Thanks Lukin86
<span class="bold">Tex Murphy: The Pandora Directive</span>: German
Thanks MarkoH01
<span class="bold">The Feeble Files</span>: Italian, Spanish
From our archives
<span class="bold">Wing Commander 3&trade; Heart of the Tiger&trade;</span>: German
Thanks alexander090165
<span class="bold">World in Conflict: Complete Edition</span>: French, Italian, German, Spanish
Thanks Lukin86
<span class="bold">Wing Commander&trade; 5 Prophecy Gold Edition</span>: German
Thanks alexander090165
<span class="bold">Lords of the Realm: Royal Edition</span>: German
Thanks alexander090165

Correction: The French version of Nosferatu: The Wrath of Malachi was submitted by MaxFulvus. Telika supplied the French manual. We apologize for this error.

A huge thanks to all these people and the team at ScummVM.org for their numerous donations — both physical and digital. Good job, you guys. We may speak different languages, live in different parts of the world, or even enjoy different genres. But we are all gamers, and that's a word that sounds awesome in every language, n'est-ce pas?


Note: These language versions will be getting gradually rolled out today, so don't fret if you don't see your language version right away.
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Kirben: Roland LAPC-1/MT-32 can only be enabled in the original game, but the original executable file isn't included in the version provided by GOG.
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Shendue: I just re-installed it and enabled My Roland MT-32, which I connected to my pc via a USB adapter, to play the music.
You just have to go to the installation folder, modify a line in lure.ini from "native_mt32=false" to "native_mt32=true", then go into the ScummVM subfolder, launch ScummVM and select the correct audio options for the game (choose the USB adapter from the list of available options, check "disable GM emulation") and then run the game.

I did, tho, experience some issue, since some of the instruments are not right, but I can't tell if that depends from the version of the game they are using or, more likely, from ScummVM forcing general midi sound from the Roland instead of the specifically written MT-32 sound for whatever reason.

EDIT: I unchecked the "disable GM emulation" for good measure and it sounds even different, and way worse, therefore I guess ScummVM was NOT forcing general midi (when it does, it sounds like crap, not just some wrong instruments). Maybe the difference in sound from Dosbox to ScummVM with an actual Roland MT-32 has something to do with a well known bug in the 1st generation Roland MT-32 modules (like mine) that makes them not sound correctly due to the buffer being too slow to cope up with the sysex data trasmission. Dosbox already solved the issue by including an in-built delay in the data trasmission of a few seconds in the newer versions of the program, and possibly ScummVM didn't. That would explain the difference.

Anyway, if somehow limited in how it works with older modules, I further confirm that the GOG/ScummVM version of the game DOES support an actual Roland MT-32. I don't have a more recent MT-32 module, but i'm moderately sure that more recent revisions of the MT-32 (or a CM-32L) wouldn't even experience the issue I mentioned.
You don't seem to understand, there is no code in ScummVM to support Roland LAPC-1/MT-32 for Lure of the Temptress (Check the related bug report ) . Altering the various sound options, simply disables the the Roland to GM instrument translation, in the already broken sound support.

A Roland MT-32 in Lure of the Temptress should sound like the video below:
http://www.youtube.com/watch?v=7yxgSSk_n6M
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Kirben: You don't seem to understand, there is no code in ScummVM to support Roland LAPC-1/MT-32 for Lure of the Temptress (Check the related bug report ) . Altering the various sound options, simply disables the the Roland to GM instrument translation, in the already broken sound support.

A Roland MT-32 in Lure of the Temptress should sound like the video below:
http://www.youtube.com/watch?v=7yxgSSk_n6M
DosBox is the way to go then?
Post edited March 27, 2016 by Klumpen0815
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Kirben: You don't seem to understand, there is no code in ScummVM to support Roland LAPC-1/MT-32 for Lure of the Temptress (Check the related bug report ) . Altering the various sound options, simply disables the the Roland to GM instrument translation, in the already broken sound support.

A Roland MT-32 in Lure of the Temptress should sound like the video below:
http://www.youtube.com/watch?v=7yxgSSk_n6M
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Klumpen0815: DosBox is the way to go then?
Yes, DOSBox is the best option for Lure of Temptress, especially if able to use Roland LAPC-1.

The sound is terrible under ScummVM, and can cause game play issues for new players. There are reports of path finding issues under ScummVM in these forums too. but nobody has logged bug reports.
Post edited March 27, 2016 by Kirben
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Kirben: You don't seem to understand, there is no code in ScummVM to support Roland LAPC-1/MT-32 for Lure of the Temptress (Check the related bug report ) . Altering the various sound options, simply disables the the Roland to GM instrument translation, in the already broken sound support.

A Roland MT-32 in Lure of the Temptress should sound like the video below:
http://www.youtube.com/watch?v=7yxgSSk_n6M
I am well aware of how Lure should sound, thanks, since i do own both a Roland MT-32 and a LAPC-I (it's LAPC-I, not LAPC-1) and the original game in floppy disks, which i run on an actual DOS PC.
First of all, what you hear in the video is not what you hear with a Roland MT-32 nor with a LAPC-I, but instead it's Munt emulating a Roland CM-32L. Munt does a better job in approximating than other software, but it's still different from the actual thing. You can tell it's emulating a CM-32L (or a LAPC-I, which is basically the same thing mounted on an internal sound card) and not a regular MT-32 because of the extra sound effects (like the door or the fire), that you can't hear if you use a normal MT-32.

That being said, I didn't, indeed, understand you were talking about ScummVM not supporting Roland MT-32 with the correct midi output. Since you wrote "it doesn't support Roland MT-32 AT ALL", I thought you implied that it's impossible to play Lure's sound through an MT-32, which is not true. If you use a Roland MT-32 with ScummVM and Lure, it DOES play the music. It's just that some of the sounds are messed up, which is pretty different from it just outputting general midi sound to play on the Roland, which sounds even worse. That's why I thought it was due to the well-known Rev 00 MT-32 bug ([url=]http://forums.scummvm.org/viewtopic.php?t=10433&postdays=0&postorder=asc&start=0[/url]), as I assumed that with no MT-32 support at all, ScummVM would just try to output General Midi sound.

Anyway, whatever the reason, it does sound broken compared to the Dosbox emulation, it's true.
I still don't get why ScummVM developers didn't work on the issue yet.
the store page only lists german text for wing commander 3. has the german dub not beeen implementet yet or why is the dub missing. I still have the original german boxes of WC3 and WC4 with all cds and full german audio. Where can i supply them to gog, if needed?
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Kirben: You don't seem to understand, there is no code in ScummVM to support Roland LAPC-1/MT-32 for Lure of the Temptress (Check the related bug report ) . Altering the various sound options, simply disables the the Roland to GM instrument translation, in the already broken sound support.

A Roland MT-32 in Lure of the Temptress should sound like the video below:
http://www.youtube.com/watch?v=7yxgSSk_n6M
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Shendue: I am well aware of how Lure should sound, thanks, since i do own both a Roland MT-32 and a LAPC-I (it's LAPC-I, not LAPC-1) and the original game in floppy disks, which i run on an actual DOS PC.
First of all, what you hear in the video is not what you hear with a Roland MT-32 nor with a LAPC-I, but instead it's Munt emulating a Roland CM-32L. Munt does a better job in approximating than other software, but it's still different from the actual thing. You can tell it's emulating a CM-32L (or a LAPC-I, which is basically the same thing mounted on an internal sound card) and not a regular MT-32 because of the extra sound effects (like the door or the fire), that you can't hear if you use a normal MT-32.
That video is stated as been based off a real Roland MT-32 device, and the sound effects are clearly incorrect for the door and fire, if you listen to the later part.

Or are you thinking of the video ( http://www.youtube.com/watch?v=CngUi4K2BPc ) in my earlier message? which based of Munt emulation (with CM-32L) under DOSBox.

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Kirben: Anyway, whatever the reason, it does sound broken compared to the Dosbox emulation, it's true.
I still don't get why ScummVM developers didn't work on the issue yet.
It is mentioned in the bug report, the sound drivers for Lure of the Temptress were not part of the Lure of the Temptress source code provided, and require someone to completely reverse engineer the sound system in Lure of the Temptress (a very large task).
Nice. I probably won't use any of these but it's still nice to see such a batch of extra language versions. The German version of Silver is really outstanding, btw.. It's one of a few cases where I must admit that the German dub is even better than the English original.
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Kirben: That video is stated as been based off a real Roland MT-32 device, and the sound effects are clearly incorrect for the door and fire, if you listen to the later part.

Or are you thinking of the video ( http://www.youtube.com/watch?v=CngUi4K2BPc ) in my earlier message? which based of Munt emulation (with CM-32L) under DOSBox.
Yes, I meant the previous video with the Munt emulation sound.
The Roland MT-32 one sounds correctly, since, as I mentioned, MT-32 lacks some of the sounds, that you can only hear with a CM-32L (or a LAPC-I).

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Kirben: It is mentioned in the bug report, the sound drivers for Lure of the Temptress were not part of the Lure of the Temptress source code provided, and require someone to completely reverse engineer the sound system in Lure of the Temptress (a very large task).
That was a year ago, I guess the demand for such a support isn't high enough for them to bother. Isn't downloading a functional version of the game allowed, tho, as long as you paid the license for the game by buying it here on GOG?

P.S. The lack of MT-32 (and CM-32L) support has been specified, tho: http://scummvm.org/compatibility/DEV/lure/
Post edited March 27, 2016 by Shendue
Hm - I have here about 400-600 CDs of original german game CDs/DVDs (yes - bought games. I collected them). Is there some kind of wishlist of games GOG wants to have or something? It would be much easier to check for certain titles than to make a list of possible games I could provide ... or maybe some rules to filter for games that might be interesting for the GOG catalogue?
And what about stuff like manuals and covers or retail packages. I kept some nice made boxes and stuff, so if that is also interesting for replicating a physical copy or something...
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twoflowers76: the store page only lists german text for wing commander 3. has the german dub not beeen implementet yet or why is the dub missing. I still have the original german boxes of WC3 and WC4 with all cds and full german audio. Where can i supply them to gog, if needed?
It's fixed on the page now, I didn't flag the "voice" part, my apologies :)
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pandrus1: I've got the Polish versions of Syberia I and Syberia II that were included with a games magazine (CD-Action?) a couple years back, fortunately they appear to be DRM-free. I could help GoG with adding support for that localisation if they would like to.
...<snip>...
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Yeshu: I also have some games with polish localization, but i think GoG already stated that there are legal laws preventing them from using it.
Yeah, I think that's quite possible if they only have rights to the English-language versions but other distributors have an exclusive deal with the original publisher for certain language version meant for release in certain territories.

Anyway, I don't mind helping them if they ever need it and they are fine with all the legal arrangements.
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Kilmex: Hm - I have here about 400-600 CDs of original german game CDs/DVDs (yes - bought games. I collected them). Is there some kind of wishlist of games GOG wants to have or something? It would be much easier to check for certain titles than to make a list of possible games I could provide ... or maybe some rules to filter for games that might be interesting for the GOG catalogue?
I'd suggest messaging the guy below you, Judas, to see if you can help. :) (Or try messaging another "bluetext")
The efforts are very much appreciated. I've been wondering for quite a long while why there weren't some very well known translations here, so this update is welcome. Please gog, keep going this way.
Nice collection if someone grabbed all.
Very much appreciated, especially as the German language has gotten the most additions. Thanks and +1 to everyone who has helped to find these translations and thanks to GOG for integrating them. Good work!

Please keep up the efforts, there are still a lot of games with missing language packs.