Patias: ...
Therefore, for those who have never played a title in the series, now is the time to fix this injustice. In particular, I always recommend
The Oath in Felghana to be introduced to the series, but it is up to each one...
Since you seem experienced in the series, I could use your advice :)
*long post incoming*
See, I bought a bunch of Ys games a few years back (I, II, Ark, Oath, Origin).
Back then I completed I & II because I needed to scratch that SNES-y Zelda feeling and get to know the series of course. Then I entered the 3D era with Ark or Oath (unfortunately I can't remember which one exactly), but I quit before mid-game.
I found them more or less grindy, which was not such a major inconvenience, but the main problem was that very often I had no guidance at all so the game was too hard. To be clear, I don't want the game to hold my hand gently up to the end. I will mention a couple of examples to be more precise.
1. I remember being stuck some times because I did not have a specific item sold/found at a very specific place without indication of its importance to the flow of the game. I know, it's not a very precise description but it's been a few years!
2. Due to the open-ness of the world, I was able to enter caves/dungeons too early. As a result, I could not survive for more than 2-3 minutes, because either I had to grind and level-up multiple times or obtain a specific weapon elsewhere that was the appropriate one to beat the enemies in that area.
I know for some people these may seem natural "features" of such a game, but I'm not a seasoned RPG/ARPG gamer so I was discouraged from continuing with the series.
Is there anything I missed or didn't "get" while playing this series? Is specific knowledge of playing style or progression pattern required to enjoy Ys?
Sorry for the long post, but I really want to regain interest and get back to the series at some point!