Sulibor: Can you advise if you are also intend to refresh Star Legions? It always looked a bit too cartoonish I do not know if it was intended, or if it was result of technical limitation (i.e. color palete). The box cover , on the other hand, was quite impressive.
TrevorSorensen: Star Fleet II Deluxe will have an updated and enhanced Planetary Invasion Module that will have many of the features of Star Legions with higher resolution graphics. That module may then become the basis for a Star Legions Deluxe, but that is not certain. It will depend on the reception to Star Fleet II Deluxe (which depends on the reception to Star Fleet II Version 2.0). By "reception" I mean sales.
This sounds awesome. I couldn't get into SF1/2 since I grew up with an Amiga which provided the graphical/controls minimum I could deal with; however Star Legions I really got into, until I reached a rank where it seemed like missions would start bugging out.
Naturally, having that level of detailed invasion model, combined with a detailed star fleet command simulation to simulate all the other bits, is something that is strangely lacking in the gaming world. For some reason, 99% of space games think all space combat vessels will fly like fighter planes - and even the rare games that focus on some kind of tactical realism are still somewhat limited.
The closest recently has probably been Battlestar Galactica, while The Jupiter Incident is probably the most overall detailed (not including SF1/2 which were apparently many levels above that).
Bonus points for releasing a game where you get to be the inherently evil enslaving conquerors too! ;)
dusty788: It will be interesting to see the new planetary invasion system. My usual tactic for invasions was to teleport in a few cohorts of shock troops to the least-dangerous invasion zone, then bombard the other zones from orbit with my battlecruiser until the planet surrendered, thus giving me credit for a “successful” invasion.
It was hardly sporting, but, y’know, Krellans.
TrevorSorensen: That strategy still works in Version 2.0. However, you are penalized more for destroyed cities now that in earlier versions, so especially for lower tech level planets, it's definitely better to capture than destroy them. Planetary Defense Phasers are also more effective than before.
So we can't just avoid the PDPs by choosing strategic geostationary orbits to park our fleet at? That worked well in Star Legions, even if it meant the troop shuttles would take a bit longer to reach the target cities.