my name is supyreor catte: If you use an internal resolution of say 640x360 then you can double that exactly to get 720p, triple it to get 1080p etc. This avoids the problem of "lumpy pixels" caused by non-integer scaling (and if you want to scale to a non-integer size then you use integer scaling to get most of the way there and then bilinear scaling to get the rest of the way).
mqstout: Few or none of the games are actually designed actually to run at low pixel count (/resolution). They just happen to use pixel art.
Well yes, and there is a tremendous number of 'pixel art indies' that mess this up. That was kind of my point. All of the ones that do it well use a low internal resolution and scale the output.
I love pixel art when it's done well, but I think there are a lot of developers who jump on the bandwagon without really understanding the different way of working involved with using pixel art.
Dohi64: I'm so sick of developers (and players) justifying lack of basic functionality and quality of life with bullshit like this. nobody forces anyone to save scum, and in a single player game you're only cheating yourself anyway (and wasting a lot of time by reloading a billion times for a slightly better result, but if it makes you happy, go ahead), but just because some people don't have any willpower not to click on a button doesn't mean the game shouldn't have more options. and if there's a game that shouldn't have 'permadeath' it's definitely something like stardew valley. but hey, if you wanted, you could still play it like that, but the other way round is not possible. and the dev's second point is just laziness or incompetence (I assume the former), but I'm sure in the last 5 years he could've made it work somehow.
Sorry, I'm with mqstout on this one. It's clearly a deliberate design decision and one I think is a fairly sensible choice. You're free to disagree about whether it's good or not, but it's definitely and issue of design philosophy rather than laziness. A "load once" suspend save would be a good idea, if you need to stop in a hurry, but as mqstout points out it's far preferable to start a play session at the beginning of a day rather than half way through.