It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
In joint efforts with the original creators, Capcom, we’re thrilled to announce the re-release of the original Resident Evil™, the groundbreaking series that heralded the golden age of the survival horror genre!

This iconic classic is now available with all its original content intact, featuring quality of life improvements and enhanced compatibility for modern systems. As part of GOG’s ongoing effort to protect and preserve classic games, Resident Evil is now available on the DRM-free GOG store!

Capcom's Resident Evil series has defined and revolutionized the survival horror genre, with the original Resident Evil, Resident Evil™ 2, and Resident Evil™ 3: Nemesis being standout titles that have captivated gamers worldwide. While Resident Evil set the stage, introducing players to the eerie Spencer Mansion and navigating them through terrifying encounters and intricate puzzles, its atmospheric tension and innovative gameplay mechanics laid the foundation for the series' success. Resident Evil 2 and Resident Evil 3: Nemesis successfully expanded the universe, delivering unforgettable experiences that deepened the franchise's lore and horror elements.

That’s not all, though – for the complete Resident Evil experience, we decided to invite someone special to tell us something more about the series. It’s Suzi Hunter, also known as TheSphereHunter! In an exclusive video, Suzi will introduce the history of the franchise and tell the story of its originals’ revival, while interviewing some of the most interesting figures that took part in the process – including GOG’s very own Technical Producer, Adam Ziółkowski, as well as Head of Business Development, Bartosz Kwietniewski. The video will go live soon, and you’ll be able to watch it HERE – so stay tuned!

That being said – Resident Evil is now live on GOG, DRM-free! You can also wishlist Resident Evil 2 and Resident Evil 3: Nemesis, or pre-purchase them alongside Resident Evil in a special Bundle – you wouldn’t want to miss this occasion!
avatar
amok: Benajmin Franklin is atributed to saying that there are only two things that are certain in this world - death and taxes.

I will expand this with two more certainties: When gOg release a new game, Breja will tell us why he does not like the game, and Ancient Red Dragon will complain about the achivements. At this point, both taxes and death are becoming the more preferable things of these four.
Couldn't agree more.


avatar
amok: Apart from that, this is a really good catch, gOg, congratulations. I am not a fan of survival horrror, but the original Resi series is a classic that derserves to be on here, and everyone should play them at least once. This is video game history.
Yes, clicking the "Buy" button will be a huge pleasure tonight. I'll be enjoying it to the fullest! :)
avatar
Theoclymenus: Can you imagine PS1 players of Resident Evil back in the day complaining about lack of Achievements ? LOL. The all-pervading influence of Steam rears its ugly head again.
Ahh, but they DO have achievements... These days anyway
https://retroachievements.org/game/11268
https://retroachievements.org/game/11245
https://retroachievements.org/game/11265
https://www.gog.com/forum/resident_evil_series/accelerations_bug
avatar
Theoclymenus: Can you imagine PS1 players of Resident Evil back in the day complaining about lack of Achievements ? LOL. The all-pervading influence of Steam rears its ugly head again.
avatar
MysterD: Xbox was doing Achievements via XBL on consoles way before Steam.

In the early days of Achievements, we didn't even see these on PC at all. Only consoles like Xbox had 'em.

Steam was just a DRM protection suite, before it became a real service w/ Steamworks and its 679 features (Cloud Saves, Achievements/Trophies, Picture Taking, Big Picture Mode, SteamWorkShop, etc).

Steam didn't have this stuff from the jump. Games like Divinity 2: Ego Draconis and Dragon Knight Saga baked Achievements on PC literally into the actual game itself and it worked offline too b/c it wasn't tied to servers.
Okay, I apologise for my lack of precise games-historical-knowledge. In-game achievements are fine in my opinion (e.g. FNV). But whoever started it, Steam normalized it and made people demand it, and made it into something requiring being online and using a client. It is absolutely ridiculous to demand of a game from 1996 that it should include achievements which never existed in the original game.
Not a game I'm particulary interested, never got either on the PS1 (not even borrowed from my mate) but hope this "partnership" with CAPCOM will attract more Japanese devs, plenty of old masterpieces to bring here!
What a wonderful surprise, was waiting for these titles for some time. Hopefully we wil get the Silent Hill trilogy soon. Whishful thinking. Thanks GOG... and may I ask for NOLF please.. feeling lucky... i really appreciate all the work you have put in along the years.
Post edited June 26, 2024 by RavenCrowwise
avatar
Theoclymenus: Okay, I apologise for my lack of precise games-historical-knowledge. In-game achievements are fine in my opinion (e.g. FNV). But whoever started it, Steam normalized it and made people demand it, and made it into something requiring being online and using a client. It is absolutely ridiculous to demand of a game from 1996 that it should include achievements which never existed in the original game.
Achievements were requirement for game to be released on Xbox 360. Basically, if you wanted to sell your game on the most popular platform at the time, you had to have them. But they were so popular that Sony had to mimic them with Trophies. Only later Valve followed the suite. They maybe normalized it but only on PC, and even if they'd not, people would clearly demand them anyway judging by how big this whole "achievement culture" was on the consoles.
Post edited June 26, 2024 by ssling
high rated
One thing I noticed is that Ancient-Red-Dragon sure does bring GOG users together for a common goal. Haha
avatar
Theoclymenus: Okay, I apologise for my lack of precise games-historical-knowledge. In-game achievements are fine in my opinion (e.g. FNV). But whoever started it, Steam normalized it and made people demand it, and made it into something requiring being online and using a client. It is absolutely ridiculous to demand of a game from 1996 that it should include achievements which never existed in the original game.
avatar
ssling: Achievements were requirement for game to be released on Xbox 360. Basically if you wanted to sell your game on the most popular platform at the time, you had to have them. But they were so popular that Sony had to mimic them with Trophies. Later Valve followed the suite. They maybe normalized it but only on the PC, and even if they'd not, people would clearly demand them anyway.
Why would people demand them ? They’re utterly trivial. If a game is designed well it won’t require achievements to make it playable. Achievements in FNV (Fallout : New Vegas), for example, are just yet another excellent addition to a game full-to-the-brim of amazingness already. And they are totally offline. But you wouldn’t miss them if you didn’t realise they were there. To me, achievements are an unwelcome distraction. Also, achievements seem to imply that you are comparing yourself with someone else, whereas I just like playing games on my own.
Huh, neat. Historically neat, but not exactly my flavor of control style.

Good and go get' em for everyone else.
high rated
avatar
Ancient-Red-Dragon: Also, Resident Evil 1 on St*** has Achievements (I'm not sure if it's the exact same version as this "new" GOG version, but either way, the GOG version should have them too), so why doesn't the GOG version have the equivalent Galaxy Achievements?
I did in fact play the original PlayStation release of Resident Evil from 1996 as well as the Director's Cut release that came out a year later. Neither versions of the game had achievements. Even if you don't care about DRM or offline installers, the the GOG version is superior to the Steam version just for being more authentic to what the game was - no stupid achievements that were never there in the first place.

avatar
Catventurer: WHY CAN'T BREJA BE HAPPY??!?!?!
avatar
Breja: Because Brian Herbert is an ass and won't let us have Emperor: Battle for Dune.
Brian Herbert is 76 according to wikipedia. The solution is healthy living - eat well, exercise, out live the asshat, and hope the next Frank Herbert heir will be someone that isn't working out their daddy issues by writing Dune fan fiction and insisting that it's canonical.
Post edited June 26, 2024 by Catventurer
avatar
Theoclymenus: If this GOG version doesn’t have parity with other available versions, does anyone know where I might buy a superior version ? I’m fine with just renting it if that’s the only downside. Owning stuff doesn’t matter because you die eventually anyway.
Corporations must love you.
avatar
Ancient-Red-Dragon: I'm really glad that the GOG user reviews are pointing out lots of things that are wrong with this release, like missing content from the Director's Cut, and bad sound quality, etc.

Why isn't this GOG release including everything, and also fixing all of these problems?

GOG seems to be presenting this release as if it's the ultimate release of these games, but according to user reviews, that's very much not so.

So why didn't GOG make this version be the best one definitively, with no missing content and no technical issues?
avatar
Syphon72: Because the version that was released on PC with everything included was the sourceNext version. Which is Japanese only. You would know the West never got DC Port to PC.

CAPCOM is probably the deciding factor on what version GOG could release on their store.
There was no Resident Evil 1: Director's Cut version on PC at all, not even the latter MediaKite/SourceNext releases include the DC content.
Post edited June 26, 2024 by Ghildrean
avatar
P-E-S: The original RE was only ever sold at retail. Achievements didn't even exist back then. Then you go comparing it with a completely different remake version.
Whether or not the game originally had Achievements at the time when it was first published is completely irrelevant.

Regardless of that, the fact is, this game has Achievements now...but just not with the GOG version (because GOG/Capcom didn't bother to add them). So GOG customers are being treated like second-class citizens and missing out on a feature that customers elsewhere do receive.

And RE is by no means the first old game that has had Achievements be added to it after it's original release. That happens all the time, it's a common thing. It's not hard to do, and there is no reason for GOG/Capcom not to do it.
avatar
P-E-S: The original RE was only ever sold at retail. Achievements didn't even exist back then. Then you go comparing it with a completely different remake version.
avatar
Ancient-Red-Dragon: Whether or not the game originally had Achievements at the time when it was first published is completely irrelevant.

Regardless of that, the fact is, this game has Achievements now...but just not with the GOG version (because GOG/Capcom didn't bother to add them). So GOG customers are being treated like second-class citizens and missing out on a feature that customers elsewhere do receive.

And RE is by no means the first old game that has had Achievements be added to it after it's original release. That happens all the time, it's a common thing. It's not hard to do, and there is no reason for GOG/Capcom not to do it.
The Resident Evil you are talking about is the 2002 Remake, not the same one being sold here.