When The Incredible Adventures of Van Helsing I, II, and III came out, I fell in love with them. Every gamer's got a game that just clicks into their gaming profile, and Van Helsings did that for me. The B-movie-esque story, the humor, the pop-cultural references, all that while still keeping the tone of the game on epic fantasy level - I just couldn't get enough.
And then the devs combined these three into one monster of a game: The Incredible Adventures of Van Helsing: Final Cut!
Having grown up with a Commodore 64, I'm a hardcore gamer from hardcore times. So I got a crazy idea: let's complete the Final Cut with a hardcore character (permadeath) on Fearless difficulty (highest on which you can start the game), including all side quests. It would be my way of showing some respect to the authors - having to play the game with maximum concentration and everything to lose. There was just one tiny little problem: I'd never been particularly good at action games, and being in my forties, my reflexes were nowhere near the levels of my twenties, when I'd been on top form, being only very bad at action games. Thus, a long journey started.
I experimented with all the character classes and their builds. I spent weeks on finding the right key binds for all the actions, especially for drinking health and mana potions. Still, all that wasn't enough, and I kept losing character after character after character.
For the first time in my life, I bought a gaming mouse and I spent more weeks on finding a combination of actions tied to mouse buttons and actions bound to keyboard keys that would work for me best. I spent tens of hours on crafting, until I found a glitch that could be exploited to get slightly better gear. I got about 40% into the game before I died.
So I also optimized my modus operandi. Going 25 hours into the game only to die accidentally on level 45, I was not only frustrated, but it also meant I'd be prone to running into troubles on my next playthrough again, as you just can't remember all the dangers of a 60+ hour game. So I built a small army of ten hardcore characters and one non-hardcore. That one would go through every mission first, I'd try to memorize (or note down) the most dangerous bits and then lead the hardcore characters through the same mission one by one.
Of course, still I'd lose some over time. Twice, the number of hardcore guys I had went so low that I had to train four or five more and spend ages getting them where the others were already. But I was inching toward that ultimate goal. And guess what: after 4 years of intermittent playing, totalling up to some 1300 hours tracked in Galaxy and estimated about 300 or 400 more outside Galaxy, my ghost companion Lady Katarina and I finally stood victorious deep there at the dark heart of the Ink, having saved Borgovia, and the player part of my overjoyed self knew that with a bit of a dogged approach, some luck and some craft, almost everything is possible, even in spite of yourself.
So that, ladies and gentlemen, is my proudest gaming moment.
Post edited June 13, 2021 by Wottie