Posted February 26, 2015
Breja: Honestly, is the task of pressing F5 so hard it requires enough of your attention to take you out of the game? It's like saying turning a page brakes your immersion when reading a book.
Magnitus: It's a meta-detail you have to remember that takes away from the immersion. Alright, I can get you may want autosave in case you forget to save. Fine. Reasonable. But isn't having an option to also save manually whenever you want better? Is it really an improvement to be at the mercy of checkpoints? Have to quit the game? Well tough shit, have to find a checkpoint first or lose the last 15 minutes. Died? Well let's go through the same easy 10 minutes again to get to the difficult part again. And now let's do that five more times.
Magnitus: Some people are of the opinion that things should be more manual, but what those people often fail to realize is that if that were the case, a lot of the technical and scientific progress we are experiencing would not be possible.
Yes, we need computers and automation if we are to achieve all that we can achieve. Let's not fear automation, still plenty of stuff that only a human can do.
For Valen's sake, we're not talking about the future of technology and mankind, it's not the Three Laws of Robotics we're discussing. It's saving in video games. Call me crazy, but I don't think manual saving in games is impeding our growth as a species. Yes, we need computers and automation if we are to achieve all that we can achieve. Let's not fear automation, still plenty of stuff that only a human can do.
Breja: Honestly, is the task of pressing F5 so hard it requires enough of your attention to take you out of the game?
Fenixp: It's unnecessary, that's the consntatly repeated argument around the discussion. It would be like criticizing Grim Fandango for not having the old 'look at', 'talk to', 'pick' etc. buttons - and even those have more utility and can be used for immersion more than having to constantly think outside the game about saving. Fenixp: Turning a page in a book is comparable to the necessity of launching a game, going trough main menu and loading save state, not with continuous saving. It's a technical limitation without which you can't read a book / play a game. In fact, there's nothing comparable to constant saving while reading a book, which is just another argument against forced manual saves - getting to the end of a page automatically prompts your brain to turn the page, just as necessity to leave or launch the game prompts you to do so. There's no such thing with quicksaving, you don't hit a limitation or end of page - you just have to keep thinking outside the game that 'Boy, now I need to save'.
Post edited February 26, 2015 by Breja